724 lines
15 KiB
C
724 lines
15 KiB
C
#ifndef _PC_H_
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#define _PC_H_
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#include "action.h"
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#ifdef _MORECHARACTERS_
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#define MAXCHARACTER 4
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#else
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#define MAXCHARACTER 2
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#endif
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#define CHAR_NAME_LEN 16
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#define CHAR_FREENAME_LEN 32
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#define MAGIC_NAME_LEN 28
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#define MAGIC_MEMO_LEN 72
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#define ITEM_NAME_LEN 28
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#define ITEM_NAME2_LEN 16
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#define ITEM_MEMO_LEN 84
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#define PET_NAME_LEN 16
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#define PET_FREENAME_LEN 32
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#define CHAR_FMNAME_LEN 33 // 소痢츰냔
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#ifdef _CHAR_PROFESSION // WON ADD 훙膠斂撚
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#define PROFESSION_MEMO_LEN 84
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#endif
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#ifdef _GM_IDENTIFY // Rog ADD GM街깎
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#define GM_NAME_LEN 32
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#endif
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//#define CHARNAMELEN 256 // ???????
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#define MAX_PET 5
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#define MAX_MAGIC 9
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#define MAX_PARTY 5
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#define MAX_ADR_BOOK_COUNT 4
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#ifdef _EXTEND_AB
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#define MAX_ADR_BOOK_PAGE 20//20 //10 20050214 cyg 10 add to 20
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#else
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#define MAX_ADR_BOOK_PAGE 10
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#endif
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#define MAX_ADR_BOOK (MAX_ADR_BOOK_COUNT*MAX_ADR_BOOK_PAGE)
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#ifdef _ITEM_EQUITSPACE
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typedef enum
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{
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CHAR_HEAD,
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CHAR_BODY,
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CHAR_ARM,
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CHAR_DECORATION1,
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CHAR_DECORATION2,
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#ifdef _ITEM_EQUITSPACE
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CHAR_EQBELT,
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CHAR_EQSHIELD,
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CHAR_EQSHOES,
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#endif
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#ifdef _EQUIT_NEWGLOVE
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CHAR_EQGLOVE,
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#endif
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CHAR_EQUIPPLACENUM,
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#ifdef _PET_ITEM
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PET_HEAD = 0, // 庫
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PET_WING, // 訥
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PET_TOOTH, // 記
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PET_PLATE, // <20>竟
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PET_BACK, // 교
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PET_CLAW, // 屢
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PET_FOOT, // 신(呑)
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PET_EQUIPNUM
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#endif
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}CHAR_EquipPlace;
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#ifdef _PET_ITEM
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typedef enum
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{
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// 녘膠돛야,묾씽蘆
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ITEM_PET_HEAD = 29, // 庫
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ITEM_PET_WING, // 訥
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ITEM_PET_TOOTH, // 記
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ITEM_PET_PLATE, // <20>竟빱솖
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ITEM_PET_BACK, // 교꼬빱솖
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ITEM_PET_CLAW, // 屢
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ITEM_PET_1_FOOT, // 신꼬,崗璃
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ITEM_PET_2_FOOT, // 신꼬,愷璃
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ITEM_PET_FIN, // 신꼬,呑
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ITEM_CATEGORYNUM
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}ITEM_CATEGORY;
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#define MAX_PET_ITEM 7
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#endif
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#define MAX_ITEMSTART CHAR_EQUIPPLACENUM
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#define MAX_MAXHAVEITEM 15
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#ifdef _NEW_ITEM_
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#define MAX_ITEM (MAX_ITEMSTART+MAX_MAXHAVEITEM*3)
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int 털뙤鯤소돛야鑒좆();
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#else
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#define MAX_ITEM (MAX_ITEMSTART+MAX_MAXHAVEITEM)
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#endif
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#else
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#define MAX_ITEMSTART 5
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#define MAX_ITEM 20
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#endif
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#define RESULT_ITEM_COUNT 3
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#define RESULT_ITEM_NAME_LEN 24
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//#define RESULT_CHR_EXP 4
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#define RESULT_CHR_EXP 5
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#define SKILL_NAME_LEN 24
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#define SKILL_MEMO_LEN 72
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#define MAX_SKILL 7
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#define MAX_GOLD 1000000
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#define MAX_BANKGOLD 10000000
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#define MAX_FMBANKGOLD 100000000
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#define MAX_PERSONAL_BANKGOLD 50000000
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#ifdef _FMVER21
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#define FAMILY_MAXMEMBER 100 // 소痢훙鑒
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#else
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#define FAMILY_MAXMEMBER 50 // 소痢훙鑒
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#endif
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enum
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{
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PC_ETCFLAG_PARTY = (1 << 0),
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PC_ETCFLAG_DUEL = (1 << 1),
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PC_ETCFLAG_CHAT_MODE = (1 << 2), //뚠橋틉돛역밑
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PC_ETCFLAG_MAIL = (1 << 3), //츰튬틉돛
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PC_ETCFLAG_TRADE = (1 << 4)
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#ifdef _CHANNEL_MODIFY
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,PC_ETCFLAG_CHAT_TELL = (1 << 5) //쵱刀틉돛역밑
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,PC_ETCFLAG_CHAT_FM = (1 << 6) //소痢틉돛역밑
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#ifdef _CHAR_PROFESSION
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,PC_ETCFLAG_CHAT_OCC = (1 << 7) //斂撚틉돛역밑
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#endif
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,PC_ETCFLAG_CHAT_SAVE = (1 << 8) //뚤뺐뇨닸역밑
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#ifdef _CHATROOMPROTOCOL
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,PC_ETCFLAG_CHAT_CHAT = (1 << 9) //좔莖杆역밑
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#endif
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#endif
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#ifdef _CHANNEL_WORLD
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,PC_ETCFLAG_CHAT_WORLD = (1 << 10) //各썹틉돛역밑
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#endif
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#ifdef _CHANNEL_ALL_SERV
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,PC_ETCFLAG_ALL_SERV = (1 << 11) //槿헷틉돛역밑
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#endif
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,PC_AI_MOD = (1 << 12)
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};
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enum
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{
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PC_ETCFLAG_CHAT_MODE_ID = 0
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#ifdef _CHANNEL_MODIFY
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,PC_ETCFLAG_CHAT_TELL_ID //쵱刀틉돛
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,PC_ETCFLAG_CHAT_PARTY_ID //뚠橋틉돛
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,PC_ETCFLAG_CHAT_FM_ID //소痢틉돛
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#ifdef _CHAR_PROFESSION
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,PC_ETCFLAG_CHAT_OCC_ID //斂撚틉돛
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#endif
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#ifdef _CHATROOMPROTOCOL
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,PC_ETCFLAG_CHAT_CHAT_ID //좔莖杆
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#endif
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#else
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,PC_ETCFLAG_CHAT_PARTY_ID //뚠橋틉돛
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#endif
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#ifdef _CHANNEL_WORLD
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,PC_ETCFLAG_CHAT_WORLD_ID //各썹틉돛
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#endif
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#ifdef _CHANNEL_ALL_SERV
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,PC_ETCFLAG_ALL_SERV_ID //槿헷틉돛역밑
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#endif
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,PC_ETCFLAG_CHAT_WORLD_NUM
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};
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#define ITEM_FLAG_PET_MAIL ( 1 << 0 )
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#define ITEM_FLAG_MIX ( 1 << 1 )
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#define ITEM_FLAG_COOKING_MIX ( 1 << 2 )
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#define ITEM_FLAG_METAL_MIX ( 1 << 3 ) //쏜橄
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#define ITEM_FLAG_JEWEL_MIX ( 1 << 4 ) //괜柯
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#define ITEM_FLAG_FIX_MIX ( 1 << 5 ) //錦릿
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#ifdef _ITEM_INTENSIFY
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#define ITEM_FLAG_INTENSIFY_MIX ( 1 << 6 ) //퓻뺏
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#endif
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#ifdef _ITEM_UPINSLAY
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#define ITEM_FLAG_UPINSLAY_MIX ( 1 << 7 ) //竇왝
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#endif
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typedef struct
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{
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int color; // <20>죘?翕
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int graNo; // ??쬴?
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int level; // ???????
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#ifdef _ITEM_PILENUMS
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int pile;
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#endif
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#ifdef _ALCHEMIST //#ifdef _ITEMSET7_TXT
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char alch[4+200];
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#endif
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short useFlag; // 顯????
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short field; // 顯????携?
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short target; // 줻暄
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short deadTargetFlag; // ???????줻暄???
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short sendFlag; // ????????姬?쫢?
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char name[ITEM_NAME_LEN*2+1]; // ????<3F>
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char name2[ITEM_NAME2_LEN*2+1]; // ????<3F>?
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char memo[ITEM_MEMO_LEN*2+1]; // ??
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char damage[20];
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#ifdef _PET_ITEM
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char type;
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#endif
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#ifdef _ITEM_JIGSAW
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char jigsaw[50];
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#endif
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#ifdef _NPC_ITEMUP
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int itemup;
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#endif
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#ifdef _ITEM_COUNTDOWN
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int counttime;
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#endif
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#ifdef _MAGIC_ITEM_
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int 돛야잚謹;
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#endif
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} ITEM;
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typedef struct
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{
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int graNo;
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int faceGraNo;
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int id;
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int dir;
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int hp, maxHp;
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int mp, maxMp;
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int vital;
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int str, tgh, dex;
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int exp, maxExp;
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int level;
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int atk, def;
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int quick, charm, luck;
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int earth, water, fire, wind;
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int gold;
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#ifdef _NEW_MANOR_LAW
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int fame;
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#endif
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int titleNo;
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int dp;
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char name[CHAR_NAME_LEN+1];
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char freeName[CHAR_FREENAME_LEN+1];
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short nameColor;
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#ifdef _ANGEL_SUMMON
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unsigned status;
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#else
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unsigned short status;
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#endif
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unsigned short etcFlag;
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short battlePetNo;
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short selectPetNo[MAX_PET];
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short mailPetNo;
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#ifdef _STANDBYPET
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short standbyPet;
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#endif
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int battleNo;
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short sideNo;
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short helpMode;
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ITEM item[MAX_ITEM];
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ACTION *ptAct;
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int pcNameColor;
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short transmigration;
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char chusheng[61];
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char familyName[CHAR_NAME_LEN+1];
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int familyleader;
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int channel;
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int quickChannel;
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int personal_bankgold;
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int ridePetNo;//녘膠近獗
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int learnride;
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unsigned int lowsride;
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char ridePetName[CHAR_FREENAME_LEN+1];
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int ridePetLevel;
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int familySprite;
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int baseGraNo;
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ITEM itempool[MAX_ITEM];
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int big4fm;
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int trade_confirm; // 1 -> 놓迦令
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// 2 -> <20>[乖렘객苟횅땍숩
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// 3 -> 쏭뚤렘객苟횅땍숩
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// 4 -> 崗렘쌉객苟횅땍숩
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#ifdef _CHAR_PROFESSION // WON ADD 훙膠斂撚
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int profession_class;
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int profession_level;
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// int profession_exp;
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int profession_skill_point;
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char profession_class_name[32];
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#endif
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#ifdef _ALLDOMAN // (꼇옵역) Syu ADD 탤契골NPC
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int herofloor;
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#endif
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#ifdef _GM_IDENTIFY // Rog ADD GM街깎
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char gm_name[GM_NAME_LEN+1];
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#endif
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#ifdef _FRIENDCHANNEL // ROG ADD 봤堂틉돛
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char chatRoomNum[4];
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#endif
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#ifdef _STREET_VENDOR
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int iOnStreetVendor; // 겠覡친駕
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#endif
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int skywalker; // GM莖契諒??
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#ifdef _MOVE_SCREEN
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BOOL bMoveScreenMode; // 盧땡段캥친駕
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BOOL bCanUseMouse; // 角뤠옵鹿賈痰뺄柑盧땡
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int iDestX; // 커깃듐 X 林깃
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int iDestY; // 커깃듐 Y 林깃
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#endif
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#ifdef _THEATER
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int iTheaterMode; // 양끝친駕
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int iSceneryNumber; // 션쩌양牘교쒼暠뵀
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ACTION *pActNPC[5]; // 션쩌양끝櫓줄珂끓<E78F82>놔윱돨NPC
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#endif
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#ifdef _NPC_DANCE
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int iDanceMode; // 땡寧땡친駕
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#endif
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#ifdef _EVIL_KILL
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int newfame; // 擎램침엊생롸
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short ftype;
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#endif
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int debugmode;
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#ifdef _SFUMATO
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int sfumato; // 랗늴斡횡暠꿔<E69AA0>꽈
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#endif
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#ifdef _NEW_ITEM_
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int 돛야으榴檄;
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#endif
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#ifdef _CHARSIGNADY_NO_
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int 푯돕깃션;
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#endif
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#ifdef _MAGIC_ITEM_
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int 랬괜돛야榴檄;
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int 돛야밟뻔槻벎;
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#endif
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} PC;
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#ifdef _FMVER21
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enum
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{
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FMMEMBER_NONE = -1, // 灌속흙훨부소痢
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FMMEMBER_MEMBER = 1, // 寧겹냥逃
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FMMEMBER_APPLY, // <20>헝속흙소痢
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FMMEMBER_LEADER, // 소痢痢낀
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FMMEMBER_ELDER, // 낀일
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//FMMEMBER_INVITE, // 셈鱇
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//FMMEMBER_BAILEE, // 꼿蛟낀
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//FMMEMBER_VICELEADER, // 릴痢낀
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FMMEMBER_NUMBER,
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};
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#endif
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enum
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{
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MAGIC_FIELD_ALL,
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MAGIC_FIELD_BATTLE,
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MAGIC_FIELD_MAP
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};
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enum
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{
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MAGIC_TARGET_MYSELF,
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MAGIC_TARGET_OTHER,
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MAGIC_TARGET_ALLMYSIDE,
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MAGIC_TARGET_ALLOTHERSIDE,
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MAGIC_TARGET_ALL,
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MAGIC_TARGET_NONE,
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MAGIC_TARGET_OTHERWITHOUTMYSELF,
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MAGIC_TARGET_WITHOUTMYSELFANDPET,
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MAGIC_TARGET_WHOLEOTHERSIDE,
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#ifdef __ATTACK_MAGIC
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MAGIC_TARGET_SINGLE, // 濾뚤둔렘캐寧렘
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MAGIC_TARGET_ONE_ROW, // 濾뚤둔렘캐寧죗
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MAGIC_TARGET_ALL_ROWS, // 濾뚤둔렘杰唐훙
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#endif
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};
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enum
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{
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PETSKILL_FIELD_ALL,
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PETSKILL_FIELD_BATTLE,
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PETSKILL_FIELD_MAP
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};
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enum
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{
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PETSKILL_TARGET_MYSELF,
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PETSKILL_TARGET_OTHER,
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PETSKILL_TARGET_ALLMYSIDE,
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PETSKILL_TARGET_ALLOTHERSIDE,
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PETSKILL_TARGET_ALL,
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PETSKILL_TARGET_NONE,
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PETSKILL_TARGET_OTHERWITHOUTMYSELF,
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PETSKILL_TARGET_WITHOUTMYSELFANDPET
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#ifdef _BATTLESKILL // (꼇옵역) Syu ADD 濫떱세콘썽충
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,PETSKILL_TARGET_ONE_ROW
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,PETSKILL_TARGET_ONE_LINE
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,PETSKILL_TARGER_DEATH
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#endif
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#ifdef _SKILL_ADDBARRIER
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,PETSKILL_TARGET_ONE_ROW_ALL //朞乖렘돨데탤
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#endif
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};
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|
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enum
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{
|
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ITEM_FIELD_ALL,
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ITEM_FIELD_BATTLE,
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ITEM_FIELD_MAP,
|
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};
|
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|
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enum
|
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{
|
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ITEM_TARGET_MYSELF,
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ITEM_TARGET_OTHER,
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ITEM_TARGET_ALLMYSIDE,
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ITEM_TARGET_ALLOTHERSIDE,
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ITEM_TARGET_ALL,
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ITEM_TARGET_NONE,
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ITEM_TARGET_OTHERWITHOUTMYSELF,
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ITEM_TARGET_WITHOUTMYSELFANDPET,
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#ifdef _PET_ITEM
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ITEM_TARGET_PET
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#endif
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};
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typedef struct
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{
|
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int index; //貫零
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int graNo; // ??쬴?
|
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int hp, maxHp; // ????쥍??
|
||
int mp, maxMp; // ????쥍??
|
||
int exp, maxExp; // ??즟???????¸????즟
|
||
int level; // ???
|
||
int atk, def; // ????????<3F>\??
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int quick; // 皇┽?
|
||
int ai; // ?<3F>쩣
|
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int earth, water, fire, wind; // 곑???
|
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int maxSkill; // ?쥍????
|
||
int trn; // 녘膠瘻<E886A0>鑒
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#ifdef _SHOW_FUSION
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int fusion; // low word: 녘뎔펴깃, hi word: 膠蘆긍쯤
|
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#endif
|
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#ifdef _ANGEL_SUMMON
|
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unsigned status;
|
||
#else
|
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unsigned short status; // ?????(??????)
|
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#endif
|
||
char name[CHAR_NAME_LEN+1]; // 哄?<3F>
|
||
char freeName[PET_NAME_LEN+1]; // ???????<3F>죘
|
||
short useFlag; // ??????????????
|
||
short changeNameFlag; // <20>죘?????????
|
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#ifdef _PET_ITEM
|
||
ITEM item[MAX_PET_ITEM]; // 녘膠돛야
|
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#endif
|
||
#ifdef _PETCOM_
|
||
int oldlevel,oldhp,oldatk,oldquick,olddef;
|
||
#endif
|
||
#ifdef _RIDEPET_
|
||
int rideflg;
|
||
#endif
|
||
#ifdef _PETBLESS_
|
||
int blessflg;
|
||
int blesshp;
|
||
int blessatk;
|
||
int blessquick;
|
||
int blessdef;
|
||
#endif
|
||
} PET;
|
||
|
||
|
||
typedef struct
|
||
{
|
||
short useFlag;
|
||
int mp;
|
||
short field;
|
||
short target;
|
||
short deadTargetFlag;
|
||
char name[MAGIC_NAME_LEN+1];
|
||
char memo[MAGIC_MEMO_LEN+1];
|
||
} MAGIC;
|
||
|
||
|
||
typedef struct
|
||
{
|
||
short useFlag;
|
||
int id;
|
||
int level;
|
||
int maxHp;
|
||
int hp;
|
||
int mp;
|
||
char name[CHAR_NAME_LEN+1];
|
||
ACTION *ptAct;
|
||
} PARTY;
|
||
|
||
|
||
typedef struct
|
||
{
|
||
short useFlag;
|
||
short onlineFlag;
|
||
int level;
|
||
short transmigration;
|
||
int dp;
|
||
int graNo;
|
||
char name[CHAR_NAME_LEN+1];
|
||
#ifdef _MAILSHOWPLANET // (옵역렴) Syu ADD 鞫刻츰튬槿헷
|
||
char planetname[64];
|
||
#endif
|
||
} ADDRESS_BOOK;
|
||
|
||
|
||
typedef struct
|
||
{
|
||
short petNo;
|
||
short levelUp;
|
||
int exp;
|
||
} BATTLE_RESULT_CHR;
|
||
|
||
typedef struct
|
||
{
|
||
short useFlag;
|
||
BATTLE_RESULT_CHR resChr[RESULT_CHR_EXP];
|
||
char item[RESULT_ITEM_COUNT][RESULT_ITEM_NAME_LEN+1];
|
||
} BATTLE_RESULT_MSG;
|
||
|
||
|
||
typedef struct
|
||
{
|
||
short useFlag;
|
||
short skillId;
|
||
short field;
|
||
short target;
|
||
char name[SKILL_NAME_LEN+1];
|
||
char memo[SKILL_MEMO_LEN+1];
|
||
} PET_SKILL;
|
||
|
||
#ifdef _CHAR_PROFESSION // WON ADD 훙膠斂撚
|
||
typedef struct
|
||
{
|
||
short useFlag;
|
||
short skillId;
|
||
short target;
|
||
short kind;
|
||
char name[PROFESSION_MEMO_LEN+1];
|
||
char memo[PROFESSION_MEMO_LEN+1];
|
||
int icon;
|
||
int costmp;
|
||
int skill_level;
|
||
#ifdef _PRO3_ADDSKILL
|
||
int cooltime;
|
||
#endif
|
||
} PROFESSION_SKILL;
|
||
#endif
|
||
|
||
|
||
typedef struct
|
||
{
|
||
char name[CHAR_NAME_LEN+1]; // SJIS?<3F>죘????
|
||
short level; // ???
|
||
int login; // ??????
|
||
|
||
int faceGraNo; // ???쬴?
|
||
int hp; // ??
|
||
int str; // ???
|
||
int def; // <20>\??
|
||
int agi; // ┽孝?
|
||
int app; // <20>u?
|
||
int attr[4]; // 줟<>?곑???????
|
||
int dp; // ????????
|
||
} CHARLISTTABLE;
|
||
#ifdef _AIDENGLU_
|
||
typedef struct
|
||
{
|
||
int 댕혐;
|
||
int 뚠친;
|
||
int 鬼혐;
|
||
int 훙膠;
|
||
int 角뤠菱땡별뺐;
|
||
int 角뤠菱땡島둔;
|
||
int 훙膠렘蕨;
|
||
char 되쩍훙膠츰냔[4][32];
|
||
int 되쩍儺珂珂쇌;
|
||
}Landed;
|
||
#endif
|
||
|
||
extern PC pc;
|
||
extern short maxPcNo;
|
||
extern short selectPcNo;
|
||
extern short prSendMode;
|
||
extern short prSendFlag;
|
||
extern short jbSendFlag;
|
||
extern short duelSendFlag;
|
||
|
||
extern int loginDp;
|
||
|
||
extern short helpFlag;
|
||
|
||
extern short tradeFlag;
|
||
extern short tradeStatus;
|
||
|
||
//extern short channel;
|
||
|
||
extern MAGIC magic[];
|
||
|
||
extern PET pet[];
|
||
|
||
extern PARTY party[];
|
||
extern short partyModeFlag;
|
||
|
||
extern ADDRESS_BOOK addressBook[];
|
||
extern BOOL addressBookFlag;
|
||
|
||
|
||
extern BATTLE_RESULT_MSG battleResultMsg;
|
||
|
||
extern PET_SKILL petSkill[][MAX_SKILL];
|
||
|
||
extern CHARLISTTABLE chartable[];
|
||
|
||
extern char newCharacterName[];
|
||
extern int newCharacterGraNo;
|
||
extern int newCharacterFaceGraNo;
|
||
extern int newCharacterVit;
|
||
extern int newCharacterStr;
|
||
extern int newCharacterTgh;
|
||
extern int newCharacterDex;
|
||
extern int newCharacterEarth;
|
||
extern int newCharacterWater;
|
||
extern int newCharacterFire;
|
||
extern int newCharacterWind;
|
||
extern int newCharacterHomeTown;
|
||
|
||
void initPcAll( void );
|
||
void initPc( void );
|
||
void createPc( int, int, int, int );
|
||
void resetPc( void );
|
||
void setPcWarpPoint( int, int );
|
||
void setPcPoint( void );
|
||
void setPcGraNo( int, int );
|
||
void setPcId( int );
|
||
void setPcDir( int );
|
||
void setPcAction( int );
|
||
#ifdef __EMOTION
|
||
void setPcEmotion( int emotion );
|
||
#endif
|
||
int getPcAction( void );
|
||
|
||
#ifdef _CHAR_PROFESSION // WON ADD 훙膠斂撚
|
||
#ifdef _PRO3_ADDSKILL
|
||
#define MAX_PROFESSION_SKILL 30
|
||
#else
|
||
#define MAX_PROFESSION_SKILL 26
|
||
#endif
|
||
extern PROFESSION_SKILL profession_skill[];
|
||
// #ifdef _GM_IDENTIFY // Rog ADD GM街깎
|
||
// void setPcParam( char *, char *, int, char *, int, int, int, int, int, int, int, int, char *);
|
||
// void setPcParam( char *, char *, int, char *, int, int, int, int, int, int, int, char *);
|
||
// #else
|
||
// void setPcParam( char *, char *, int, char *, int, int, int, int, int, int, int, int );
|
||
#ifdef _ALLDOMAN // (꼇옵역) Syu ADD 탤契골NPC
|
||
void setPcParam( char *, char *, int, char *, int, int, int, int, int, int, int , int );
|
||
#else
|
||
void setPcParam( char *, char *, int, char *, int, int, int, int, int, int, int );
|
||
#endif
|
||
// #endif
|
||
#else
|
||
void setPcParam( char *, char *, int, char *, int, int, int, int );
|
||
#endif
|
||
|
||
void updataPcAct( void );
|
||
void setPcLeader( void );
|
||
void delPcLeader( void );
|
||
void setPcParty( void );
|
||
void delPcParty( void );
|
||
void setPcWatch( void );
|
||
void delPcWatch( void );
|
||
void changePcAct( int, int, int, int, int, int, int );
|
||
void setPcWalkFlag( void );
|
||
void delPcWalkFlag( void );
|
||
int checkPcWalkFlag( void );
|
||
void setPcUseMagic( void );
|
||
void delPcUseMagic( void );
|
||
void setPcFukidashi( unsigned int );
|
||
void setPcNameColor( int );
|
||
|
||
void clearPartyParam( void );
|
||
void clearPtActPartyParam( void );
|
||
|
||
int existCharacterListEntry( int );
|
||
int cmpNameCharacterList( char * );
|
||
int setCharacterList( char *, char * );
|
||
int resetCharacterList( int );
|
||
|
||
void getItem( void );
|
||
void swapItem( int, int );
|
||
|
||
BOOL lookAtAround( void );
|
||
|
||
|
||
void initAddressBook( void );
|
||
void addressBookProc( void );
|
||
|
||
int CHAR_getMaxHaveGold( void);
|
||
|
||
#endif
|
||
|
||
|