100 lines
1.6 KiB
C
100 lines
1.6 KiB
C
#include <string.h>
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#include "char.h"
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#include "char_base.h"
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#include "mylua/base.h"
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#include "lua.h"
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#include "lauxlib.h"
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#include "lualib.h"
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#include "configfile.h"
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#ifdef _ALLBLUES_LUA
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#ifdef _ALLBLUES_LUA_1_1
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static int set(lua_State *L)
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{
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size_t l;
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char *data=luaL_checklstring(L, 1, &l);
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luareadconfigfile(data);
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return 1;
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}
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static int checkIp(lua_State *L)
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{
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int ip = luaL_checkint(L, 1);
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lua_pushinteger(L, checkServerIp(ip));
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return 1;
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}
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static int getGameID(lua_State *L)
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{
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lua_pushstring(L, getGameserverID());
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return 1;
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}
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static int getGamename(lua_State *L)
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{
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lua_pushstring(L, getGameservername());
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return 1;
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}
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static int getnumber(lua_State *L)
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{
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lua_pushinteger(L, getServernumber());
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return 1;
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}
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#ifdef _GET_BATTLE_EXP
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static int getexp(lua_State *L)
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{
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lua_pushinteger(L, getBattleexp());
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return 1;
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}
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#endif
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#ifdef _VIP_BATTLE_EXP
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int getVipexp(lua_State *L)
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{
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lua_pushinteger(L, getVipBattleexp());
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return 1;
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}
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#endif
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int getFdMaxNnum(lua_State *L)
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{
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lua_pushinteger(L, getFdnum());
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return 1;
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}
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int PlayerNum(lua_State *L)
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{
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int num = luaL_checkint(L, 1);
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setPlayerNum(num);
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return 1;
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}
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static const luaL_Reg configlib[] = {
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{"set", set},
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{"checkIp", checkIp},
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{"getGameserverID", getGameID},
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{"getGameservername", getGamename},
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{"getServernumber", getnumber},
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#ifdef _GET_BATTLE_EXP
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{"getBattleexp", getexp},
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#endif
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#ifdef _VIP_BATTLE_EXP
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{"getVipBattleexp", getVipexp},
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#endif
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{"getFdnum", getFdMaxNnum},
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{"PlayerNum", PlayerNum},
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{NULL, NULL}
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};
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LUALIB_API int luaopen_Config (lua_State *L) {
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luaL_register(L, "config", configlib);
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return 1;
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}
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#endif
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#endif
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