89 lines
1.7 KiB
C
89 lines
1.7 KiB
C
/************************/
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/* process.h */
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/************************/
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#ifndef _PROCESS_H_
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#define _PROCESS_H_
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/* ?????? */
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enum{
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PROC_INIT,
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PROC_ID_PASSWORD, // ????????向???
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PROC_TITLE_MENU, // ??????????牙
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PROC_CHAR_SELECT, // ???︻?
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PROC_CHAR_MAKE, // ????
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PROC_CHAR_LOGIN_START, // ????????
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PROC_CHAR_LOGIN, // ????????
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PROC_CHAR_LOGOUT, // ????????
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PROC_OPENNING,
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PROC_GAME, // ???????
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PROC_BATTLE, // ???????
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PROC_DISCONNECT_SERVER, // ???????κ???????
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PROC_TAKE_TEST, // ㄌ????
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PROC_OHTA_TEST, // 兣????
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PROC_DWAF_TEST, // 兛???
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PROC_SPR_VIEW, // ??????囝????
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PROC_ANIM_VIEW, // ????????囝????
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PROC_SE_TEST, // ???囝????
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#ifdef _80_LOGIN_PLAY
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PROC_80_LOGIN,
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#endif
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#ifdef _PK2007
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PROC_PKSERVER_SELECT,
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#endif
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PROC_ENDING
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};
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/* ????吻? */
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extern UINT ProcNo;
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/* ??????吻? */
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extern UINT SubProcNo;
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/* ????吻? */
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extern int ProcNo2;
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/* ??????吻? */
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extern int SubProcNo2;
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extern int palNo;
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extern int oldPalNo;
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extern int palTime; //the third
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/* ?????? */
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void Process( void );
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/* ????阪??? */
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void ChangeProc( int procNo );
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/* ????阪??? */
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void ChangeProc( int procNo, int subProcNo );
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/* ????阪??? */
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void ChangeProc2( int procNo );
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/* ????阪??? */
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void ChangeProc2( int procNo, int subProcNo );
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/* ????????? */
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void GameProc( void );
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// ?????
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void warpEffectProc( void );
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// ??????
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void repairMap( void );
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void paletteProc( void );
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#ifdef _STONDEBUG_
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/* ㄌ?????????? */
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void TakeTestProc( void );
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/* 兣???????? */
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void OhtaTestProc( void );
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#endif
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#ifdef _SURFACE_ANIM
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void AniProc(void);
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#endif
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#endif
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