724 lines
16 KiB
C
724 lines
16 KiB
C
#ifndef _PC_H_
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#define _PC_H_
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#include "action.h"
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#ifdef _MORECHARACTERS_
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#define MAXCHARACTER 4
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#else
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#define MAXCHARACTER 2
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#endif
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#define CHAR_NAME_LEN 16
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#define CHAR_FREENAME_LEN 32
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#define MAGIC_NAME_LEN 28
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#define MAGIC_MEMO_LEN 72
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#define ITEM_NAME_LEN 28
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#define ITEM_NAME2_LEN 16
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#define ITEM_MEMO_LEN 84
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#define PET_NAME_LEN 16
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#define PET_FREENAME_LEN 32
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#define CHAR_FMNAME_LEN 33 // 家族名称
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#ifdef _CHAR_PROFESSION // WON ADD 人物职业
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#define PROFESSION_MEMO_LEN 84
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#endif
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#ifdef _GM_IDENTIFY // Rog ADD GM识别
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#define GM_NAME_LEN 32
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#endif
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//#define CHARNAMELEN 256 // ???????
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#define MAX_PET 5
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#define MAX_MAGIC 9
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#define MAX_PARTY 5
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#define MAX_ADR_BOOK_COUNT 4
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#ifdef _EXTEND_AB
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#define MAX_ADR_BOOK_PAGE 20//20 //10 20050214 cyg 10 add to 20
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#else
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#define MAX_ADR_BOOK_PAGE 10
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#endif
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#define MAX_ADR_BOOK (MAX_ADR_BOOK_COUNT*MAX_ADR_BOOK_PAGE)
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#ifdef _ITEM_EQUITSPACE
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typedef enum
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{
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CHAR_HEAD,
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CHAR_BODY,
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CHAR_ARM,
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CHAR_DECORATION1,
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CHAR_DECORATION2,
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#ifdef _ITEM_EQUITSPACE
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CHAR_EQBELT,
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CHAR_EQSHIELD,
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CHAR_EQSHOES,
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#endif
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#ifdef _EQUIT_NEWGLOVE
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CHAR_EQGLOVE,
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#endif
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CHAR_EQUIPPLACENUM,
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#ifdef _PET_ITEM
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PET_HEAD = 0, // 头
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PET_WING, // 翼
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PET_TOOTH, // 牙
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PET_PLATE, // 身体
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PET_BACK, // 背
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PET_CLAW, // 爪
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PET_FOOT, // 脚(鳍)
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PET_EQUIPNUM
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#endif
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}CHAR_EquipPlace;
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#ifdef _PET_ITEM
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typedef enum
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{
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// 宠物道具,共九种
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ITEM_PET_HEAD = 29, // 头
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ITEM_PET_WING, // 翼
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ITEM_PET_TOOTH, // 牙
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ITEM_PET_PLATE, // 身体护甲
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ITEM_PET_BACK, // 背部护甲
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ITEM_PET_CLAW, // 爪
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ITEM_PET_1_FOOT, // 脚部,双足
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ITEM_PET_2_FOOT, // 脚部,四足
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ITEM_PET_FIN, // 脚部,鳍
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ITEM_CATEGORYNUM
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}ITEM_CATEGORY;
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#define MAX_PET_ITEM 7
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#endif
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#define MAX_ITEMSTART CHAR_EQUIPPLACENUM
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#define MAX_MAXHAVEITEM 15
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#ifdef _NEW_ITEM_
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#define MAX_ITEM (MAX_ITEMSTART+MAX_MAXHAVEITEM*3)
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int 判断玩家道具数量();
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#else
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#define MAX_ITEM (MAX_ITEMSTART+MAX_MAXHAVEITEM)
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#endif
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#else
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#define MAX_ITEMSTART 5
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#define MAX_ITEM 20
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#endif
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#define RESULT_ITEM_COUNT 3
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#define RESULT_ITEM_NAME_LEN 24
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//#define RESULT_CHR_EXP 4
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#define RESULT_CHR_EXP 5
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#define SKILL_NAME_LEN 24
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#define SKILL_MEMO_LEN 72
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#define MAX_SKILL 7
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#define MAX_GOLD 1000000
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#define MAX_BANKGOLD 10000000
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#define MAX_FMBANKGOLD 100000000
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#define MAX_PERSONAL_BANKGOLD 50000000
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#ifdef _FMVER21
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#define FAMILY_MAXMEMBER 100 // 家族人数
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#else
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#define FAMILY_MAXMEMBER 50 // 家族人数
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#endif
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enum
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{
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PC_ETCFLAG_PARTY = (1 << 0),
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PC_ETCFLAG_DUEL = (1 << 1),
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PC_ETCFLAG_CHAT_MODE = (1 << 2), //队伍频道开关
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PC_ETCFLAG_MAIL = (1 << 3), //名片频道
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PC_ETCFLAG_TRADE = (1 << 4)
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#ifdef _CHANNEL_MODIFY
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,PC_ETCFLAG_CHAT_TELL = (1 << 5) //密语频道开关
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,PC_ETCFLAG_CHAT_FM = (1 << 6) //家族频道开关
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#ifdef _CHAR_PROFESSION
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,PC_ETCFLAG_CHAT_OCC = (1 << 7) //职业频道开关
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#endif
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,PC_ETCFLAG_CHAT_SAVE = (1 << 8) //对话储存开关
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#ifdef _CHATROOMPROTOCOL
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,PC_ETCFLAG_CHAT_CHAT = (1 << 9) //聊天室开关
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#endif
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#endif
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#ifdef _CHANNEL_WORLD
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,PC_ETCFLAG_CHAT_WORLD = (1 << 10) //世界频道开关
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#endif
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#ifdef _CHANNEL_ALL_SERV
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,PC_ETCFLAG_ALL_SERV = (1 << 11) //星球频道开关
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#endif
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,PC_AI_MOD = (1 << 12)
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};
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enum
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{
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PC_ETCFLAG_CHAT_MODE_ID = 0
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#ifdef _CHANNEL_MODIFY
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,PC_ETCFLAG_CHAT_TELL_ID //密语频道
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,PC_ETCFLAG_CHAT_PARTY_ID //队伍频道
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,PC_ETCFLAG_CHAT_FM_ID //家族频道
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#ifdef _CHAR_PROFESSION
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,PC_ETCFLAG_CHAT_OCC_ID //职业频道
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#endif
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#ifdef _CHATROOMPROTOCOL
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,PC_ETCFLAG_CHAT_CHAT_ID //聊天室
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#endif
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#else
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,PC_ETCFLAG_CHAT_PARTY_ID //队伍频道
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#endif
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#ifdef _CHANNEL_WORLD
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,PC_ETCFLAG_CHAT_WORLD_ID //世界频道
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#endif
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#ifdef _CHANNEL_ALL_SERV
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,PC_ETCFLAG_ALL_SERV_ID //星球频道开关
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#endif
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,PC_ETCFLAG_CHAT_WORLD_NUM
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};
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#define ITEM_FLAG_PET_MAIL ( 1 << 0 )
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#define ITEM_FLAG_MIX ( 1 << 1 )
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#define ITEM_FLAG_COOKING_MIX ( 1 << 2 )
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#define ITEM_FLAG_METAL_MIX ( 1 << 3 ) //金属
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#define ITEM_FLAG_JEWEL_MIX ( 1 << 4 ) //宝石
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#define ITEM_FLAG_FIX_MIX ( 1 << 5 ) //修复
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#ifdef _ITEM_INTENSIFY
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#define ITEM_FLAG_INTENSIFY_MIX ( 1 << 6 ) //强化
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#endif
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#ifdef _ITEM_UPINSLAY
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#define ITEM_FLAG_UPINSLAY_MIX ( 1 << 7 ) //凿孔
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#endif
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typedef struct
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{
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int color; // ?
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int graNo; // ???
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int level; // ???????
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#ifdef _ITEM_PILENUMS
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int pile;
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#endif
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#ifdef _ALCHEMIST //#ifdef _ITEMSET7_TXT
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char alch[4+200];
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#endif
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short useFlag; // ????
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short field; // ?????
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short target; //
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short deadTargetFlag; // ??????????
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short sendFlag; // ??????????
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char name[ITEM_NAME_LEN*2+1]; // ????
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char name2[ITEM_NAME2_LEN*2+1]; // ?????
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char memo[ITEM_MEMO_LEN*2+1]; // ??
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char damage[20];
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#ifdef _PET_ITEM
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char type;
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#endif
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#ifdef _ITEM_JIGSAW
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char jigsaw[50];
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#endif
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#ifdef _NPC_ITEMUP
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int itemup;
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#endif
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#ifdef _ITEM_COUNTDOWN
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int counttime;
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#endif
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#ifdef _MAGIC_ITEM_
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int 道具类型;
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#endif
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} ITEM;
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typedef struct
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{
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int graNo;
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int faceGraNo;
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int id;
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int dir;
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int hp, maxHp;
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int mp, maxMp;
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int vital;
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int str, tgh, dex;
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int exp, maxExp;
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int level;
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int atk, def;
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int quick, charm, luck;
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int earth, water, fire, wind;
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int gold;
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#ifdef _NEW_MANOR_LAW
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int fame;
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#endif
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int titleNo;
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int dp;
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char name[CHAR_NAME_LEN+1];
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char freeName[CHAR_FREENAME_LEN+1];
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short nameColor;
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#ifdef _ANGEL_SUMMON
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unsigned status;
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#else
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unsigned short status;
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#endif
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unsigned short etcFlag;
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short battlePetNo;
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short selectPetNo[MAX_PET];
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short mailPetNo;
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#ifdef _STANDBYPET
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short standbyPet;
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#endif
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int battleNo;
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short sideNo;
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short helpMode;
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ITEM item[MAX_ITEM];
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ACTION *ptAct;
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int pcNameColor;
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short transmigration;
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char chusheng[61];
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char familyName[CHAR_NAME_LEN+1];
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int familyleader;
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int channel;
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int quickChannel;
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int personal_bankgold;
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int ridePetNo;//宠物形像
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int learnride;
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unsigned int lowsride;
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char ridePetName[CHAR_FREENAME_LEN+1];
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int ridePetLevel;
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int familySprite;
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int baseGraNo;
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ITEM itempool[MAX_ITEM];
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int big4fm;
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int trade_confirm; // 1 -> 初始值
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// 2 -> 慬我方按下确定键
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// 3 -> 仅对方按下确定键
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// 4 -> 双方皆按下确定键
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#ifdef _CHAR_PROFESSION // WON ADD 人物职业
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int profession_class;
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int profession_level;
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// int profession_exp;
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int profession_skill_point;
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char profession_class_name[32];
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#endif
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#ifdef _ALLDOMAN // (不可开) Syu ADD 排行榜NPC
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int herofloor;
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#endif
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#ifdef _GM_IDENTIFY // Rog ADD GM识别
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char gm_name[GM_NAME_LEN+1];
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#endif
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#ifdef _FRIENDCHANNEL // ROG ADD 好友频道
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char chatRoomNum[4];
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#endif
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#ifdef _STREET_VENDOR
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int iOnStreetVendor; // 摆摊模式
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#endif
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int skywalker; // GM天行者??
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#ifdef _MOVE_SCREEN
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BOOL bMoveScreenMode; // 移动荧幕模式
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BOOL bCanUseMouse; // 是否可以使用滑鼠移动
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int iDestX; // 目标点 X 座标
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int iDestY; // 目标点 Y 座标
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#endif
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#ifdef _THEATER
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int iTheaterMode; // 剧场模式
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int iSceneryNumber; // 记录剧院背景图号
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ACTION *pActNPC[5]; // 记录剧场中临时产生出来的NPC
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#endif
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#ifdef _NPC_DANCE
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int iDanceMode; // 动一动模式
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#endif
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#ifdef _EVIL_KILL
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int newfame; // 讨伐魔军积分
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short ftype;
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#endif
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int debugmode;
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#ifdef _SFUMATO
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int sfumato; // 二次渲染图层色彩
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#endif
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#ifdef _NEW_ITEM_
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int 道具栏状态;
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#endif
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#ifdef _CHARSIGNADY_NO_
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int 签到标记;
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#endif
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#ifdef _MAGIC_ITEM_
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int 法宝道具状态;
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int 道具光环效果;
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#endif
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} PC;
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#ifdef _FMVER21
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enum
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{
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FMMEMBER_NONE = -1, // 未加入任何家族
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FMMEMBER_MEMBER = 1, // 一般成员
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FMMEMBER_APPLY, // 申请加入家族
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FMMEMBER_LEADER, // 家族族长
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FMMEMBER_ELDER, // 长老
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//FMMEMBER_INVITE, // 祭司
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//FMMEMBER_BAILEE, // 财务长
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//FMMEMBER_VICELEADER, // 副族长
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FMMEMBER_NUMBER,
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};
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#endif
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enum
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{
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MAGIC_FIELD_ALL,
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MAGIC_FIELD_BATTLE,
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MAGIC_FIELD_MAP
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};
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enum
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{
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MAGIC_TARGET_MYSELF,
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MAGIC_TARGET_OTHER,
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MAGIC_TARGET_ALLMYSIDE,
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MAGIC_TARGET_ALLOTHERSIDE,
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MAGIC_TARGET_ALL,
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MAGIC_TARGET_NONE,
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MAGIC_TARGET_OTHERWITHOUTMYSELF,
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MAGIC_TARGET_WITHOUTMYSELFANDPET,
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MAGIC_TARGET_WHOLEOTHERSIDE,
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#ifdef __ATTACK_MAGIC
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MAGIC_TARGET_SINGLE, // 针对敌方某一方
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MAGIC_TARGET_ONE_ROW, // 针对敌方某一列
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MAGIC_TARGET_ALL_ROWS, // 针对敌方所有人
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#endif
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};
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enum
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{
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PETSKILL_FIELD_ALL,
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PETSKILL_FIELD_BATTLE,
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PETSKILL_FIELD_MAP
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};
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enum
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{
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PETSKILL_TARGET_MYSELF,
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PETSKILL_TARGET_OTHER,
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PETSKILL_TARGET_ALLMYSIDE,
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PETSKILL_TARGET_ALLOTHERSIDE,
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PETSKILL_TARGET_ALL,
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PETSKILL_TARGET_NONE,
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PETSKILL_TARGET_OTHERWITHOUTMYSELF,
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PETSKILL_TARGET_WITHOUTMYSELFANDPET
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#ifdef _BATTLESKILL // (不可开) Syu ADD 战斗技能介面
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,PETSKILL_TARGET_ONE_ROW
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,PETSKILL_TARGET_ONE_LINE
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,PETSKILL_TARGER_DEATH
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#endif
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#ifdef _SKILL_ADDBARRIER
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,PETSKILL_TARGET_ONE_ROW_ALL //选我方的单排
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#endif
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};
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enum
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{
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ITEM_FIELD_ALL,
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ITEM_FIELD_BATTLE,
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ITEM_FIELD_MAP,
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};
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enum
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{
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ITEM_TARGET_MYSELF,
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ITEM_TARGET_OTHER,
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ITEM_TARGET_ALLMYSIDE,
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ITEM_TARGET_ALLOTHERSIDE,
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ITEM_TARGET_ALL,
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ITEM_TARGET_NONE,
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ITEM_TARGET_OTHERWITHOUTMYSELF,
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ITEM_TARGET_WITHOUTMYSELFANDPET,
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#ifdef _PET_ITEM
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ITEM_TARGET_PET
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#endif
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};
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typedef struct
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{
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int index; //位置
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int graNo; // ???
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int hp, maxHp; // ??????
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int mp, maxMp; // ??????
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int exp, maxExp; // ?????????????
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int level; // ???
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int atk, def; // ??????????
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int quick; // ?
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int ai; // ?
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int earth, water, fire, wind; // 佋???
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int maxSkill; // ?????
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int trn; // 宠物转生数
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#ifdef _SHOW_FUSION
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int fusion; // low word: 宠蛋旗标, hi word: 物种编码
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#endif
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#ifdef _ANGEL_SUMMON
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unsigned status;
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#else
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unsigned short status; // ?????(??????)
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#endif
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char name[CHAR_NAME_LEN+1]; // ?
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char freeName[PET_NAME_LEN+1]; // ???????
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short useFlag; // ??????????????
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short changeNameFlag; // ?????????
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#ifdef _PET_ITEM
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ITEM item[MAX_PET_ITEM]; // 宠物道具
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#endif
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#ifdef _PETCOM_
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int oldlevel,oldhp,oldatk,oldquick,olddef;
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#endif
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#ifdef _RIDEPET_
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int rideflg;
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#endif
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#ifdef _PETBLESS_
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int blessflg;
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int blesshp;
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int blessatk;
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int blessquick;
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int blessdef;
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#endif
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} PET;
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typedef struct
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{
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short useFlag;
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int mp;
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short field;
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short target;
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short deadTargetFlag;
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char name[MAGIC_NAME_LEN+1];
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char memo[MAGIC_MEMO_LEN+1];
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} MAGIC;
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typedef struct
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{
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short useFlag;
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int id;
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int level;
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int maxHp;
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int hp;
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int mp;
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char name[CHAR_NAME_LEN+1];
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ACTION *ptAct;
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} PARTY;
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typedef struct
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{
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short useFlag;
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short onlineFlag;
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int level;
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short transmigration;
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int dp;
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int graNo;
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char name[CHAR_NAME_LEN+1];
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#ifdef _MAILSHOWPLANET // (可开放) Syu ADD 显示名片星球
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char planetname[64];
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#endif
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} ADDRESS_BOOK;
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typedef struct
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{
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short petNo;
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short levelUp;
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int exp;
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|
} BATTLE_RESULT_CHR;
|
|
|
|
typedef struct
|
|
{
|
|
short useFlag;
|
|
BATTLE_RESULT_CHR resChr[RESULT_CHR_EXP];
|
|
char item[RESULT_ITEM_COUNT][RESULT_ITEM_NAME_LEN+1];
|
|
} BATTLE_RESULT_MSG;
|
|
|
|
|
|
typedef struct
|
|
{
|
|
short useFlag;
|
|
short skillId;
|
|
short field;
|
|
short target;
|
|
char name[SKILL_NAME_LEN+1];
|
|
char memo[SKILL_MEMO_LEN+1];
|
|
} PET_SKILL;
|
|
|
|
#ifdef _CHAR_PROFESSION // WON ADD 人物职业
|
|
typedef struct
|
|
{
|
|
short useFlag;
|
|
short skillId;
|
|
short target;
|
|
short kind;
|
|
char name[PROFESSION_MEMO_LEN+1];
|
|
char memo[PROFESSION_MEMO_LEN+1];
|
|
int icon;
|
|
int costmp;
|
|
int skill_level;
|
|
#ifdef _PRO3_ADDSKILL
|
|
int cooltime;
|
|
#endif
|
|
} PROFESSION_SKILL;
|
|
#endif
|
|
|
|
|
|
typedef struct
|
|
{
|
|
char name[CHAR_NAME_LEN+1]; // SJIS?????
|
|
short level; // ???
|
|
int login; // ??????
|
|
|
|
int faceGraNo; // ????
|
|
int hp; // ??
|
|
int str; // ???
|
|
int def; // ??
|
|
int agi; // ?
|
|
int app; // ?
|
|
int attr[4]; // ?佋???????
|
|
int dp; // ????????
|
|
} CHARLISTTABLE;
|
|
#ifdef _AIDENGLU_
|
|
typedef struct
|
|
{
|
|
int 大区;
|
|
int 队模;
|
|
int 小区;
|
|
int 人物;
|
|
int 是否自动喊话;
|
|
int 是否自动遇敌;
|
|
int 人物方向;
|
|
char 登陆人物名称[4][32];
|
|
int 登陆延时时间;
|
|
}Landed;
|
|
#endif
|
|
|
|
extern PC pc;
|
|
extern short maxPcNo;
|
|
extern short selectPcNo;
|
|
extern short prSendMode;
|
|
extern short prSendFlag;
|
|
extern short jbSendFlag;
|
|
extern short duelSendFlag;
|
|
|
|
extern int loginDp;
|
|
|
|
extern short helpFlag;
|
|
|
|
extern short tradeFlag;
|
|
extern short tradeStatus;
|
|
|
|
//extern short channel;
|
|
|
|
extern MAGIC magic[];
|
|
|
|
extern PET pet[];
|
|
|
|
extern PARTY party[];
|
|
extern short partyModeFlag;
|
|
|
|
extern ADDRESS_BOOK addressBook[];
|
|
extern BOOL addressBookFlag;
|
|
|
|
|
|
extern BATTLE_RESULT_MSG battleResultMsg;
|
|
|
|
extern PET_SKILL petSkill[][MAX_SKILL];
|
|
|
|
extern CHARLISTTABLE chartable[];
|
|
|
|
extern char newCharacterName[];
|
|
extern int newCharacterGraNo;
|
|
extern int newCharacterFaceGraNo;
|
|
extern int newCharacterVit;
|
|
extern int newCharacterStr;
|
|
extern int newCharacterTgh;
|
|
extern int newCharacterDex;
|
|
extern int newCharacterEarth;
|
|
extern int newCharacterWater;
|
|
extern int newCharacterFire;
|
|
extern int newCharacterWind;
|
|
extern int newCharacterHomeTown;
|
|
|
|
void initPcAll( void );
|
|
void initPc( void );
|
|
void createPc( int, int, int, int );
|
|
void resetPc( void );
|
|
void setPcWarpPoint( int, int );
|
|
void setPcPoint( void );
|
|
void setPcGraNo( int, int );
|
|
void setPcId( int );
|
|
void setPcDir( int );
|
|
void setPcAction( int );
|
|
#ifdef __EMOTION
|
|
void setPcEmotion( int emotion );
|
|
#endif
|
|
int getPcAction( void );
|
|
|
|
#ifdef _CHAR_PROFESSION // WON ADD 人物职业
|
|
#ifdef _PRO3_ADDSKILL
|
|
#define MAX_PROFESSION_SKILL 30
|
|
#else
|
|
#define MAX_PROFESSION_SKILL 26
|
|
#endif
|
|
extern PROFESSION_SKILL profession_skill[];
|
|
// #ifdef _GM_IDENTIFY // Rog ADD GM识别
|
|
// void setPcParam( char *, char *, int, char *, int, int, int, int, int, int, int, int, char *);
|
|
// void setPcParam( char *, char *, int, char *, int, int, int, int, int, int, int, char *);
|
|
// #else
|
|
// void setPcParam( char *, char *, int, char *, int, int, int, int, int, int, int, int );
|
|
#ifdef _ALLDOMAN // (不可开) Syu ADD 排行榜NPC
|
|
void setPcParam( char *, char *, int, char *, int, int, int, int, int, int, int , int );
|
|
#else
|
|
void setPcParam( char *, char *, int, char *, int, int, int, int, int, int, int );
|
|
#endif
|
|
// #endif
|
|
#else
|
|
void setPcParam( char *, char *, int, char *, int, int, int, int );
|
|
#endif
|
|
|
|
void updataPcAct( void );
|
|
void setPcLeader( void );
|
|
void delPcLeader( void );
|
|
void setPcParty( void );
|
|
void delPcParty( void );
|
|
void setPcWatch( void );
|
|
void delPcWatch( void );
|
|
void changePcAct( int, int, int, int, int, int, int );
|
|
void setPcWalkFlag( void );
|
|
void delPcWalkFlag( void );
|
|
int checkPcWalkFlag( void );
|
|
void setPcUseMagic( void );
|
|
void delPcUseMagic( void );
|
|
void setPcFukidashi( unsigned int );
|
|
void setPcNameColor( int );
|
|
|
|
void clearPartyParam( void );
|
|
void clearPtActPartyParam( void );
|
|
|
|
int existCharacterListEntry( int );
|
|
int cmpNameCharacterList( char * );
|
|
int setCharacterList( char *, char * );
|
|
int resetCharacterList( int );
|
|
|
|
void getItem( void );
|
|
void swapItem( int, int );
|
|
|
|
BOOL lookAtAround( void );
|
|
|
|
|
|
void initAddressBook( void );
|
|
void addressBookProc( void );
|
|
|
|
int CHAR_getMaxHaveGold( void);
|
|
|
|
#endif
|
|
|
|
|