39 lines
835 B
C
39 lines
835 B
C
// gamemain.cpp ???????
|
||
|
||
#ifndef _GAMEMAIN_H_
|
||
#define _GAMEMAIN_H_
|
||
|
||
// ????ýÖ¢t
|
||
enum{
|
||
GAME_LOGIN, // ????
|
||
GAME_FIELD, // ????????
|
||
GAME_FIELD_TO_ENCOUNT, // ?????????????????üÒ?
|
||
GAME_ENCOUNT_TO_BATTLE, // ???????üÒ??¡P¥f
|
||
GAME_BATTLE // ???????üÒ??¡P¥f
|
||
};
|
||
|
||
|
||
extern int GameState; // ????ýÖ¢t
|
||
extern DWORD NowTime;
|
||
//extern double NowTime; // ???????
|
||
|
||
//---------------------------------------------------------------------------//
|
||
// ????????¡L? //
|
||
//---------------------------------------------------------------------------//
|
||
BOOL GameMain( void );
|
||
|
||
BOOL InitGame( void );
|
||
|
||
void EndGame( void );
|
||
|
||
|
||
#ifdef _STONDEBUG_
|
||
// ýÑ©<C391>¤úû¨
|
||
void InfoDisp( void );
|
||
#endif
|
||
|
||
// ?????????úÜ??þ°??þÎ?
|
||
void DisplayFrameRate( void );
|
||
|
||
#endif
|