function FreeCharLogin( charindex ) if char.getWorkInt(charindex, "服务器ID") == 48 then char.TalkToCli(charindex, -1, "版本过期,请更新最新的脱机外挂后登陆游戏。", "黄色") char.logou(charindex) return 0; end if char.getWorkInt(charindex, "服务器ID") == 4096 and config.getGameservername() == "石器重制版单号线" then char.TalkToCli(charindex, -1, "进单号线提示【为了游戏的平衡,单号线路只能用外挂登陆】", "黄色") char.logou(charindex) return 0; end for i = 1, table.getn(unlawthislogut) do if char.getInt(charindex, "计时器") <= other.time() then if char.getInt(charindex, "地图号") == unlawthislogut[i][1] then char.setInt(charindex, "地图号", unlawthislogut[i][2][1] ) char.setInt(charindex, "坐标X", unlawthislogut[i][2][2] ) char.setInt(charindex, "坐标Y", unlawthislogut[i][2][3] ) end end end if char.getInt(charindex, "地图号") >=800 and char.getInt(charindex, "地图号") <=851 then char.WarpToSpecificPoint(charindex, 1000, 71, 49) end if char.getInt(charindex, "地图号") == 500 then if char.getInt(charindex, "等级")< 80 then char.WarpToSpecificPoint(charindex, 1000, 71, 49) end end if char.getInt(charindex,"家族地位")>0 and char.getInt(charindex,"家族地位")~=2 then if char.getChar(charindex, "家族") == other.getString(family.ShowPointListArray(0), "|", 6) then char.setWorkInt(charindex,"庄园特效",103213) elseif char.getChar(charindex, "家族") == other.getString(family.ShowPointListArray(1), "|", 6) then char.setWorkInt(charindex,"庄园特效",103214) end end if char.getInt(charindex, "离线时间") < 0 then char.setInt(charindex, "离线时间", 0) end if char.getInt(charindex, "极品") ~=1 then local vital = char.getInt(charindex, "体力") local str = char.getInt(charindex, "腕力") local tgh = char.getInt(charindex, "耐力") local dex = char.getInt(charindex, "速度") local skillpoint = char.getInt(charindex, "技能点") local sum = vital + str + tgh + dex + skillpoint * 100 if sum > 63700 then char.setInt(charindex, "体力", 1000) char.setInt(charindex, "腕力", 0) char.setInt(charindex, "耐力", 0) char.setInt(charindex, "速度", 0) char.setInt(charindex, "技能点", 627) end else local vital = char.getInt(charindex, "体力") local str = char.getInt(charindex, "腕力") local tgh = char.getInt(charindex, "耐力") local dex = char.getInt(charindex, "速度") local skillpoint = char.getInt(charindex, "技能点") local sum = vital + str + tgh + dex + skillpoint * 100 if sum > 61000 then char.setInt(charindex, "体力", 1000) char.setInt(charindex, "腕力", 0) char.setInt(charindex, "耐力", 0) char.setInt(charindex, "速度", 0) char.setInt(charindex, "技能点", 600) end end token = "UPDATE CSAlogin set Offline = 0 , MAC = '" .. char.getWorkChar(charindex, "MAC") .. "', ServerName = '" .. config.getGameservername() .. "', ServerId = " .. char.getWorkInt(charindex, "服务器ID") + 1 .. " WHERE Name=BINARY'" .. char.getChar(charindex, "账号") .. "'" ret = sasql.query(token) token = "SELECT `newsafe`, `flg` FROM `safedata` " .. " WHERE `cdkey` = '" .. char.getChar(charindex, "账号") .. "'" ret = sasql.query(token) if ret == 1 then sasql.free_result() sasql.store_result() num = sasql.num_rows() if num > 0 then sasql.fetch_row(0) if sasql.data(1) ~= char.getWorkChar(charindex, "MAC2") then if sasql.data(2) == "0" then char.setInt(charindex, "安全锁", 2) end token = "UPDATE `safedata` SET " .. "`newsafe` = '" .. char.getWorkChar(charindex, "MAC2") .. "'," .. "`oldsafe` = '" .. sasql.data(1) .. "'," .. "`FixTime` = NOW()" .. " WHERE `cdkey` = '" .. char.getChar(charindex, "账号") .. "'" ret = sasql.query(token) end else token = "INSERT INTO `safedata` ( " .. "`cdkey` ," .. "`newsafe` ," .. "`oldsafe` ," .. "`flg`," .. "`FixTime`" .. ")" .. " VALUES (" .. "'" .. char.getChar(charindex, "账号") .. "', '" .. char.getWorkChar(charindex, "MAC2") .. "', '" .. char.getWorkChar(charindex, "MAC2") .. "', 0, NOW()" .. ");" ret = sasql.query(token) end end return 1; end function data() unlawthislogut = {{125, {1000, 92, 99}} ,{126, {1000, 92, 99}} ,{127, {1000, 92, 99}} ,{128, {1000, 92, 99}} ,{140, {141, 25, 17}} ,{8190, {2000, 44, 67}} ,{12345, {1000, 92, 99}} ,{40001, {1000, 92, 99}} ,{40002, {1000, 92, 99}} ,{40003, {1000, 92, 99}} ,{40004, {1000, 92, 99}} ,{40005, {1000, 92, 99}} ,{40006, {1000, 92, 99}} ,{40007, {1000, 92, 99}} ,{40008, {1000, 92, 99}} ,{40009, {1000, 92, 99}} ,{40010, {1000, 92, 99}} ,{50001, {1000, 92, 99}} ,{50002, {1000, 92, 99}} ,{50003, {1000, 92, 99}} ,{50004, {1000, 92, 99}} ,{104, {1000, 92, 99}} ,{133, {1000, 92, 99}} ,{130, {1000, 92, 99}} ,{602, {1000, 92, 99}} ,{61001, {1000, 92, 99}} ,{65501, {1000, 92, 99}} ,{50005, {1000, 92, 99}} } end function main() data() end