#ifndef _RECV_H_ #define _RECV_H_ #include "acfamily.h" #ifdef _SEND_EFFECT // WON ADD 送下雪、下雨等特效 void SendEffect(char *ffect); #endif #ifdef _AC_SEND_FM_PK // WON ADD 庄园对战列表储存在AC void load_fm_pk_list(void); void save_fm_pk_list(void); char fm_pk_list[FMPKLIST_MAXNUM][255]; #endif #ifdef _ALLDOMAN // Syu ADD 排行榜NPC void LOAD_herolist(); void SAVE_herolist(int); void Send_A_herolist(int); void Send_S_herolist( char *ocdkey , char *oname , char *ncdkey , char *nname , char *title , int level , int trns , int floor ); #define MAX_HERO_COLUMN 7 #define MAX_HERO_LIST 100 char Herolist[MAX_HERO_LIST][MAX_HERO_COLUMN][72]; #endif typedef struct tagUNLOCKMENUS{ char PlayerId[256]; int use; time_t time; }UNLockMenus; int UNlockM_isBe( char *id); int UNlockM_addPlayer( char *id); int UNlockM_UnlockPlayer( void); int UNlockM_Init( void); #endif