#include #include "char.h" #include "char_base.h" #include "mylua/base.h" #include "lua.h" #include "lauxlib.h" #include "lualib.h" #include "configfile.h" #ifdef _ALLBLUES_LUA #ifdef _ALLBLUES_LUA_1_1 static int set(lua_State *L) { size_t l; char *data=luaL_checklstring(L, 1, &l); luareadconfigfile(data); return 1; } static int checkIp(lua_State *L) { int ip = luaL_checkint(L, 1); lua_pushinteger(L, checkServerIp(ip)); return 1; } static int getGameID(lua_State *L) { lua_pushstring(L, getGameserverID()); return 1; } static int getGamename(lua_State *L) { lua_pushstring(L, getGameservername()); return 1; } static int getnumber(lua_State *L) { lua_pushinteger(L, getServernumber()); return 1; } #ifdef _GET_BATTLE_EXP static int getexp(lua_State *L) { lua_pushinteger(L, getBattleexp()); return 1; } #endif #ifdef _VIP_BATTLE_EXP int getVipexp(lua_State *L) { lua_pushinteger(L, getVipBattleexp()); return 1; } #endif int getFdMaxNnum(lua_State *L) { lua_pushinteger(L, getFdnum()); return 1; } int PlayerNum(lua_State *L) { int num = luaL_checkint(L, 1); setPlayerNum(num); return 1; } static const luaL_Reg configlib[] = { {"set", set}, {"checkIp", checkIp}, {"getGameserverID", getGameID}, {"getGameservername", getGamename}, {"getServernumber", getnumber}, #ifdef _GET_BATTLE_EXP {"getBattleexp", getexp}, #endif #ifdef _VIP_BATTLE_EXP {"getVipBattleexp", getVipexp}, #endif {"getFdnum", getFdMaxNnum}, {"PlayerNum", PlayerNum}, {NULL, NULL} }; LUALIB_API int luaopen_Config (lua_State *L) { luaL_register(L, "config", configlib); return 1; } #endif #endif