#ifndef _PAUCTION_H #define _PAUCTION_H BOOL NPC_PauctionInit( int meindex ); void NPC_PauctionLoop( int meindex); void NPC_PauctionTalked( int meindex, int talkerindex, char *msg, int color ); void NPC_PauctionWindowTalked( int meindex, int talkerindex, int seqno, int select, char *data); #endif