#ifndef __NPC_MAGICCARD_H__ #define __NPC_MAGICCARD_H__ #define BANKERTOTAL 2 // °­©J¹Ö¡õ struct BANKER { short starttotal; short playertotal; short state; int waittime; //Æû¡õ¼ª¶µ¡õ¹© int turntime; //¡õÓÞ¡õ¹© short turn; int hp[7]; char cdkey[6][CDKEYLEN]; char name[6][CHARNAMELEN]; unsigned int hand; unsigned int history; short select; short action; short process; short pauseflag[7]; }; extern struct BANKER banker[]; extern int Bettotal[BANKERTOTAL]; extern int Wintotal[BANKERTOTAL]; extern int tickettotal[BANKERTOTAL]; BOOL NPC_Magiccard_Init( int meindex ); void NPC_Magiccard_Loop( int meindex ); void NPC_Magiccard_WindowTalked( int meindex, int talkerindex, int seqno, int select, char *data); void NPC_Magiccard_Talked( int meindex , int talkerindex , char *szMes , int color ); #endif