// main.cpp ??????? #ifndef _MAIN_H_ #define _MAIN_H_ #include "version.h" //---------------------------------------------------------------------------// // ?? ㄩ????define)‥? // //---------------------------------------------------------------------------// extern int DEF_APPSIZEX; extern int DEF_APPSIZEY; extern int SCREEN_WIDTH_CENTER; extern int SCREEN_HEIGHT_CENTER; //---------------------------------------------------------------------------// // ?? ㄩ????????‥? // //---------------------------------------------------------------------------// int PASCAL WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow ); // ????? LRESULT CALLBACK PASCAL WindMsgProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam ); //?????????? BOOL SystemTask( void ); // ?????????? // ?????阪? extern HWND hWnd; // ????????? extern BOOL WindowMode; // ???????? extern int ResoMode; extern int LowResoCmdFlag; // ??冉阪???????? extern int CmdShow; // Wi5nMain?????????????? extern LPSTR CmdLine; // WinMain????????????????????? extern HANDLE hMutex; // 可??去??????????????? extern char realBinName[]; extern char adrnBinName[]; extern char sprBinName[]; extern char sprAdrnBinName[]; #ifdef _READ16BITBMP extern char realtrueBinName[]; extern char adrntrueBinName[]; #endif //add jeffrey extern struct gameserver gmsv[]; extern struct gamegroup gmgroup[]; //end extern BOOL offlineFlag; extern char DebugKey0[ 256 ]; extern char DebugKey1[ 256 ]; extern char DebugKey2[ 256 ]; #endif