// ???????????????????????????????????????????????? SNDCONFIG sndconfig[] = { // ????? { 1, "data\\se\\sap_01.wav", 85, 0, 0 /*, "a?????"*/ }, { 2, "data\\se\\sap_02.wav", 85, 0, 0 /*, "a??????"*/ }, { 3, "data\\se\\sap_03.wav", 85, 0, 0 /*, "a??????"*/ }, { 4, "data\\se\\sap_04.wav", 100, 0, 0 /*, "a????"*/ }, { 5, "data\\se\\sap_05.wav", 85, 0, 0 /*, "a????"*/ }, { 6, "data\\se\\sap_06.wav", 60, 0, 0 /*, "a?"*/ }, { 7, "data\\se\\sap_07.wav", 123, 0, 0 /*, "a??????"*/ }, { 8, "data\\se\\sap_08.wav", 80, 0, 0 /*, "?????"*/ }, { 9, "data\\se\\sap_09.wav", 80, 0, 0 /*, "a??????"*/ }, { 10, "data\\se\\sap_10.wav", 80, 0, 0 /*, "a???????"*/ }, //x { 11, "data\\se\\sap_11.wav", 105, 7, 0 /*, "??"*/ }, { 11, "data\\se\\sap_11.wav", 105, 0, 0 /*, "??"*/ }, { 12, "data\\se\\sap_14.wav", 100, 0, 0 /*, "??"*/ }, { 13, "data\\se\\sap_12.wav", 90, 0, 0 /*, "?????"*/ }, { 14, "data\\se\\sap_13.wav", 105, 0, 0 /*, "??????"*/ }, // ????? { 51, "data\\se\\sae_01.wav", 123, 0, 0 /*, ""*/ }, { 52, "data\\se\\sae_02.wav", 123, 0, 0 /*, ""*/ }, { 53, "data\\se\\sae_03.wav", 123, 0, 0 /*, ""*/ }, { 54, "data\\se\\sae_04.wav", 123, 0, 0 /*, ""*/ }, { 55, "data\\se\\sae_05.wav", 123, 0, 0 /*, ""*/ }, { 56, "data\\se\\sae_06.wav", 105, 0, 0 /*, "?????"*/ }, { 57, "data\\se\\sae_07.wav", 80, 0, 0 /*, "???????"*/ }, { 58, "data\\se\\sae_08.wav", 123, 0, 0 /*, ""*/ }, { 59, "data\\se\\sae_09.wav", 123, 0, 0 /*, ""*/ }, { 60, "data\\se\\sae_10.wav", 80, 0, 0 /*, "????"*/ }, { 61, "data\\se\\sae_11.wav", 123, 0, 0 /*, ""*/ }, { 62, "data\\se\\sae_12.wav", 95, 0, 0 /*, "????"*/ }, { 63, "data\\se\\sae_13.wav", 80, 0, 0 /*, "?????"*/ }, { 64, "data\\se\\sae_14.wav", 90, 0, 0 /*, "???"*/ }, { 65, "data\\se\\sae_15.wav", 95, 0, 0 /*, "?????"*/ }, { 66, "data\\se\\sae_16.wav", 95, 0, 0 /*, "???"*/ }, { 67, "data\\se\\sae_17.wav", 123, 0, 0 /*, ""*/ }, { 68, "data\\se\\sae_18.wav", 123, 0, 0 /*, ""*/ }, { 69, "data\\se\\sae_19.wav", 123, 0, 0 /*, ""*/ }, { 70, "data\\se\\sae_20.wav", 123, 0, 0 /*, ""*/ }, { 71, "data\\se\\sae_21.wav", 123, 0, 0 /*, ""*/ }, { 72, "data\\se\\sae_22.wav", 123, 0, 0 /*, ""*/ }, { 73, "data\\se\\sae_23.wav", 90, 0, 0 /*, "????"*/ }, { 74, "data\\se\\sae_24.wav", 90, 0, 0 /*, "????"*/ }, { 75, "data\\se\\sae_25.wav", 100, 0, 0 /*, "???"*/ }, { 76, "data\\se\\sae_26.wav", 75, 0, 0 /*, "???"*/ }, { 77, "data\\se\\sae_27.wav", 123, 0, 0 /*, ""*/ }, { 78, "data\\se\\sae_28.wav", 90, 0, 0 /*, "????"*/ }, { 79, "data\\se\\sae_29.wav", 123, 0, 0 /*, ""*/ }, { 80, "data\\se\\sae_30.wav", 100, 0, 0 /*, "?????"*/ }, { 81, "data\\se\\sae_31.wav", 123, 0, 0 /*, ""*/ }, { 82, "data\\se\\sae_32.wav", 123, 0, 0 /*, ""*/ }, // ? { 100, "data\\se\\sam_01.wav", 75, 0, 0 /*, "??????"*/ }, { 101, "data\\se\\sam_02.wav", 75, 0, 0 /*, "????"*/ }, { 102, "data\\se\\sam_03.wav", 75, 0, 0 /*, "??"*/ }, { 103, "data\\se\\sam_04.wav", 123, 0, 0 /*, "????"*/ }, { 104, "data\\se\\sam_05.wav", 123, 0, 0 /*, "?????"*/ }, { 105, "data\\se\\sam_06.wav", 123, 0, 0 /*, "????"*/ }, { 106, "data\\se\\sam_07.wav", 123, 0, 0 /*, "????"*/ }, { 107, "data\\se\\sam_08.wav", 123, 0, 0 /*, "?????"*/ }, { 108, "data\\se\\sam_09.wav", 123, 0, 0 /*, "????"*/ }, { 109, "data\\se\\sam_10.wav", 123, 0, 0 /*, "????"*/ }, { 110, "data\\se\\sam_11.wav", 123, 0, 0 /*, "?????"*/ }, { 111, "data\\se\\sam_12.wav", 123, 0, 0 /*, "????"*/ }, { 112, "data\\se\\sam_13.wav", 123, 0, 0 /*, "????"*/ }, { 113, "data\\se\\sam_14.wav", 123, 0, 0 /*, "?????"*/ }, { 114, "data\\se\\sam_15.wav", 85, 0, 0 /*, "?????????"*/ }, { 115, "data\\se\\sam_16.wav", 123, 0, 0 /*, "???"*/ }, { 116, "data\\se\\sam_17.wav", 123, 0, 0 /*, "?"*/ }, { 117, "data\\se\\sam_18.wav", 123, 0, 0 /*, "????"*/ }, { 118, "data\\se\\sam_19.wav", 123, 0, 0 /*, "??"*/ }, { 119, "data\\se\\sam_20.wav", 123, 0, 0 /*, "?"*/ }, { 120, "data\\se\\sam_21.wav", 123, 0, 0 /*, "?"*/ }, { 121, "data\\se\\sam_22.wav", 123, 0, 0 /*, ""*/ }, { 122, "data\\se\\sam_23.wav", 123, 0, 0 /*, "?"*/ }, { 123, "data\\se\\sam_24.wav", 123, 0, 0 /*, "?"*/ }, // ?? // { 151, "data\\se\\sak_01.wav", 121, 0, 1 /*, "????"*/ }, // { 152, "data\\se\\sak_02.wav", 121, 0, 1 /*, "????"*/ }, { 151, "data\\se\\sak_01.wav", 127, 0, 1 /*, "?????"*/ }, //x { 152, "data\\se\\sak_02.wav", 127, 4, 1 /*, "?????"*/ }, { 152, "data\\se\\sak_02.wav", 127, 0, 1 /*, "?????"*/ }, { 153, "data\\se\\sak_03.wav", 121, 0, 1 /*, "?"*/ }, { 154, "data\\se\\sak_04.wav", 90, 0, 1 /*, "?"*/ }, { 155, "data\\se\\sak_05.wav", 95, 0, 1 /*, "?"*/ }, { 156, "data\\se\\sak_06.wav", 127, 0, 1 /*, "?"*/ }, { 157, "data\\se\\sak_07.wav", 125, 0, 1 /*, "?????"*/ }, { 158, "data\\se\\sak_08.wav", 125, 0, 1 /*, "??????"*/ }, { 159, "data\\se\\sak_09a.wav", 120, 0, 1 /*, "??"*/ }, { 160, "data\\se\\sak_10.wav", 115, 0, 1 /*, "??????"*/ }, { 161, "data\\se\\sak_11.wav", 85, 0, 1 /*, "?"*/ }, { 162, "data\\se\\sak_12.wav", 120, 0, 1 /*, "?"*/ }, { 163, "data\\se\\sak_13.wav", 100, 0, 1 /*, "???????"*/ }, { 164, "data\\se\\sak_14.wav", 127, 0, 1 /*, "??"*/ }, { 165, "data\\se\\sak_15.wav", 120, 0, 1 /*, "佋??"*/ }, { 166, "data\\se\\sak_16.wav", 120, 0, 1 /*, "????????"*/ }, { 167, "data\\se\\sak_17.wav", 110, 0, 1 /*, "??"*/ }, { 168, "data\\se\\sak_09b.wav", 120, 0, 1 /*, "????"*/ }, // ???? { 201, "data\\se\\sas_01.wav", 90, 0, 0 /*, "???"*/ }, { 202, "data\\se\\sas_02.wav", 80, 0, 0 /*, "????????"*/ }, { 203, "data\\se\\sas_03.wav", 75, 0, 0 /*, "????????"*/ }, { 204, "data\\se\\sas_04.wav", 80, 0, 0 /*, "?????????"*/ }, { 205, "data\\se\\sas_05.wav", 80, 0, 0 /*, "?????????"*/ }, { 206, "data\\se\\sas_06.wav", 80, 0, 0 /*, "???????"*/ }, { 207, "data\\se\\sas_07.wav", 123, 0, 0 /*, ""*/ }, { 208, "data\\se\\sas_08.wav", 123, 0, 0 /*, ""*/ }, { 209, "data\\se\\sas_09.wav", 123, 0, 0 /*, ""*/ }, { 210, "data\\se\\sas_10.wav", 123, 0, 0 /*, ""*/ }, { 211, "data\\se\\sas_11.wav", 65, 0, 0 /*, ??????""*/ }, { 212, "data\\se\\sas_12.wav", 80, 0, 0 /*, "?????"*/ }, { 213, "data\\se\\sas_13.wav", 123, 0, 0 /*, "????"*/ }, // { 214, "data\\se\\sas_14.wav", 127, 0, 0 /*, "??"*/ }, { 215, "data\\se\\sas_15.wav", 82, 0, 0 /*, "??????"*/ }, { 216, "data\\se\\sas_16.wav", 110, 0, 0 /*, "?????"*/ }, { 217, "data\\se\\sas_17.wav", 85, 0, 0 /*, "????????"*/ }, { 218, "data\\se\\sas_18.wav", 123, 0, 0 /*, ""*/ }, { 219, "data\\se\\sas_19.wav", 82, 0, 0 /*, "?"*/ }, { 220, "data\\se\\sas_20.wav", 60, 0, 0 /*, "????"*/ }, { 221, "data\\se\\sas_21.wav", 123, 0, 0 /*, ""*/ }, // ???? { 250, "data\\se\\sad_01.wav", 85, 0, 0 /*, "???????"*/ }, { 251, "data\\se\\sad_02.wav", 80, 0, 0 /*, "??????????"*/ }, //x { 252, "data\\se\\sad_03.wav", 95, -3, 0 /*, "????????"*/ }, { 252, "data\\se\\sad_03.wav", 95, 0, 0 /*, "????????"*/ }, { 253, "data\\se\\sad_04.wav", 85, 0, 0 /*, "????????"*/ }, { 254, "data\\se\\sad_05.wav", 90, 0, 0 /*, "???????"*/ }, #ifdef __ATTACK_MAGIC { 300,"data\\se\\saam_01.wav",120, 0, 0 /*, "前置魔法 魔法阵"*/ }, { 301,"data\\se\\saam_02.wav",120, 0, 0 /*, "后置魔法 受伤图"*/ }, { 302,"data\\se\\saam_03.wav",120, 0, 0 /*, "地魔法 魔法Lv1"*/ }, { 303,"data\\se\\saam_04.wav",120, 0, 0 /*, "地魔法 魔法Lv2"*/ }, { 304,"data\\se\\saam_05.wav",120, 0, 0 /*, "地魔法 魔法Lv3-1"*/ }, { 305,"data\\se\\saam_06.wav",120, 0, 0 /*, "地魔法 魔法Lv3-2*/ }, { 306,"data\\se\\saam_07.wav",120, 0, 0 /*, "地魔法 魔法Lv3-3*/ }, { 307,"data\\se\\saam_08.wav",120, 0, 0 /*, "地魔法 魔法Lv4*/ }, { 308,"data\\se\\saam_09.wav",120, 0, 0 /*, "水魔法 魔法Lv1"*/ }, { 309,"data\\se\\saam_10.wav",120, 0, 0 /*, "水魔法 魔法Lv2"*/ }, { 310,"data\\se\\saam_11.wav",120, 0, 0 /*, "水魔法 魔法Lv3-1"*/ }, { 311,"data\\se\\saam_12.wav",120, 0, 0 /*, "水魔法 魔法Lv3-2"*/ }, { 312,"data\\se\\saam_13.wav",120, 0, 0 /*, "水魔法 魔法Lv3-3"*/ }, { 313,"data\\se\\saam_14.wav",120, 0, 0 /*, "水魔法 魔法Lv4"*/ }, { 314,"data\\se\\saam_15.wav",120, 0, 0 /*, "火魔法 魔法Lv1"*/ }, { 315,"data\\se\\saam_16.wav",120, 0, 0 /*, "火魔法 魔法Lv2"*/ }, { 316,"data\\se\\saam_17.wav",120, 0, 0 /*, "火魔法 魔法Lv3-1"*/ }, { 317,"data\\se\\saam_18.wav",120, 0, 0 /*, "火魔法 魔法Lv3-2"*/ }, { 318,"data\\se\\saam_19.wav",120, 0, 0 /*, "火魔法 魔法Lv3-3"*/ }, { 319,"data\\se\\saam_20.wav",120, 0, 0 /*, "火魔法 魔法Lv4"*/ }, { 320,"data\\se\\saam_21.wav",120, 0, 0 /*, "风魔法 魔法Lv1"*/ }, { 321,"data\\se\\saam_22.wav",120, 0, 0 /*, "风魔法 魔法Lv2"*/ }, { 322,"data\\se\\saam_23.wav",120, 0, 0 /*, "风魔法 魔法Lv3-1"*/ }, { 323,"data\\se\\saam_24.wav",120, 0, 0 /*, "风魔法 魔法Lv3-2"*/ }, { 324,"data\\se\\saam_25.wav",120, 0, 0 /*, "风魔法 魔法Lv3-3"*/ }, { 325,"data\\se\\saam_26.wav",120, 0, 0 /*, "风魔法 魔法Lv4"*/ }, { 326,"data\\se\\saam_27.wav",120, 0, 0 /*, "魔王魔法 魔法Lv5"*/ }, #endif #ifdef _NEWSOUNDEFFECT { 327,"data\\se\\sa1_01.wav",120, 0 ,0 } , //世界末日 { 328,"data\\se\\sa1_02.wav",120, 0 ,0 } , //火龙枪 { 371,"data\\se\\sa2_01.wav",120, 0 ,0 } , //回避 { 372,"data\\se\\sa2_02.wav",120, 0 ,0 } , //激化攻击 { 373,"data\\se\\sa2_03.wav",120, 0 ,0 } , //能量聚集 { 374,"data\\se\\sa2_04.wav",120, 0 ,0 } , //专注战斗 { 375,"data\\se\\sa2_05.wav",120, 0 ,0 } , //濒死攻击 { 376,"data\\se\\sa2_06.wav",120, 0, 0 } , //勇士技能攻击命中十字光 { 377,"data\\se\\sa2_07.wav",120, 0, 0 } , //贯穿攻击1 { 378,"data\\se\\sa2_08.wav",120, 0, 0 } , //贯穿攻击2 { 379,"data\\se\\sa2_09.wav",120, 0, 0 } , //回旋攻击1 { 380,"data\\se\\sa2_10.wav",120, 0, 0 } , //回旋攻击2 { 381,"data\\se\\sa3_01.wav",120, 0, 0 } , //追寻敌踪 { 382,"data\\se\\sa3_02.wav",120, 0, 0 } , //树根缠绕 { 383,"data\\se\\sa3_03.wav",120, 0, 0 } , //毒素武器 { 384,"data\\se\\sa3_04.wav",120, 0, 0 } , //冰冻抗性 { 385,"data\\se\\sa3_05.wav",120, 0, 0 } , //雷电抗性 { 386,"data\\se\\sa3_06.wav",120, 0, 0 } , //火焰抗性放 { 387,"data\\se\\sa3_07.wav",120, 0, 0 } , //火焰抗性中 { 388,"data\\se\\sa1_03.wav",120, 0, 0 } , //电流术 { 389,"data\\se\\sa1_04.wav",120, 0, 0 } , //召雷术 { 390,"data\\se\\sa1_05.wav",120, 0, 0 } , //暴风雨大 { 391,"data\\se\\sa1_06.wav",120, 0, 0 } , //冰箭术 { 392,"data\\se\\sa1_07.wav",120, 0, 0 } , //冰爆术 { 393,"data\\se\\sa1_08.wav",120, 0, 0 } , //冰镜术 { 394,"data\\se\\sa1_09.wav",120, 0, 0 } , //暴风雨小 { 395,"data\\se\\sa1_10.wav",120, 0, 0 } , //火山泉大 { 396,"data\\se\\sa1_11.wav",120, 0, 0 } , //火山泉中 { 397,"data\\se\\sa1_12.wav",120, 0, 0 } , //火山泉小 { 398,"data\\se\\sa3_08.wav",120, 0, 0 } , //猎人使用 { 399,"data\\se\\sa3_09.wav",120, 0, 0 } , //弱点攻击 { 271,"data\\se\\sa1_13.wav",120, 0, 0 } , //一针见血 { 261,"data\\se\\sa1_14.wav",120, 0, 0 } , //雷附体 { 262,"data\\se\\sa1_15.wav",120, 0, 0 } , //冰火附体 { 263,"data\\se\\sa1_16.wav",120, 0, 0 } , //嗜血蛊 { 264,"data\\se\\sa1_17.wav",120, 0, 0 } , //附身术 { 265,"data\\se\\sa1_18.wav",120, 0, 0 } , //嗜血成性10 { 266,"data\\se\\sa1_19.wav",120, 0, 0 } , //嗜血成性7 { 267,"data\\se\\sa1_20.wav",120, 0, 0 } , //嗜血成性4 { 268,"data\\se\\sa1_21.wav",120, 0, 0 } , //嗜血成性1 { 269,"data\\se\\sa1_22.wav",120, 0, 0 } , //火星球 { 270,"data\\se\\sa1_23.wav",120, 0, 0 } , //移形换位 { 272,"data\\se\\sa2_12.wav",120, 0, 0 } , //暴击气流 #endif #ifdef _PROFESSION_ADDSKILL { 400,"data\\se\\sae_10.wav",120, 0, 0 } , //号召自然sak_92.wav #endif // BGM // { 401, "data\\bgm\\ls2b_01.wav", 5 /*, "????????"*/ }, // { 402, "data\\bgm\\ls2b_02.wav", 5 /*, "??????"*/ }, // { 403, "data\\bgm\\ls2b_03.wav", 5 /*, "佋???"*/ }, // { 404, "data\\bgm\\ls2b_04.wav", 5 /*, "????"*/ }, #ifdef _FIREWORK_SOUND { 405,"data\\se\\sax_01.wav",120, 0, 0 } , //人型烟火音效 { 406,"data\\se\\sax_02.wav",120, 0, 0 } , //宠型烟火音效 { 407,"data\\se\\sax_03.wav",120, 0, 0 } , //愿藏烟火音效 #endif { 408,"data\\se\\sak_91.wav",120, 0, 0 } , //鸡年兽特效收录 { 409,"data\\se\\sak_93.wav",120, 0, 0 } , //一角鲸特效收录 { 130,"data\\se\\sap_14.wav",100, 0, 0 } , //沧龙专用音效档 { 410,"data\\se\\sak_94.wav",120, 0, 0 } , //老鹰音效档 #ifdef _NPC_DANCE { 222,"data\\se\\sas_33.wav",120, 0, 0 } , //动一动新增音效1 { 223,"data\\se\\sas_34.wav",120, 0, 0 } , //动一动新增音效2 { 224,"data\\se\\sas_35.wav",120, 0, 0 } , //动一动新增音效3 #endif { -1 } // ?????????? };