#ifndef _NETMAIN_H_ #define _NETMAIN_H_ #include "../systeminc/version.h" struct gameserver { char used; char ipaddr[127]; char port[64]; char name[64]; #ifdef _SHOW_COUNT // WON ADD 秀服务器流量 char count[64]; #endif #ifdef _SHOWIPSLEEP_ int delay; #endif }; struct gamegroup{ char used; char num; char startindex; char name[61]; }; #define SUCCESSFULSTR "successful" // ?????????? #define FAILEDSTR "failed" #define OKSTR "ok" #define CANCLE "cancle" #define TIMEOUT (600*1000) // ???????????????????????? //#define NETBUFSIZ (1024*16) //#define NETBUFSIZ (1024*8) #define NETBUFSIZ (1024*64) // Robin 2004.05.04 extern char *net_writebuf; extern char *net_readbuf; extern int net_readbuflen; extern int net_writebuflen; extern unsigned int sockfd; extern int server_choosed; extern int init_net; extern struct gameserver gmsv[]; #ifdef _LOG_MSG extern char debugLogFileName[]; #endif typedef int BOOL; extern BOOL disconnectServerFlag; extern BOOL oldDisconnectServerFlag; int getServerInfo( int, char *, short * ); void networkLoop(void); void networkMycharWalk( int gx , int gy , char *direction ); int initNet(void); void cleanupNetwork( void ); int appendReadBuf( char *buf , int size ); int appendWriteBuf( int index , char *buf , int size ); int shiftReadBuf( int size ); int shiftWriteBuf( int size ); int getLineFromReadBuf( char *output , int maxlen ); int sendn( unsigned int s , char *buffer , int len ); int getServerInfoByServerName( char *servername , char *hostname , short *port ); // ???????? #define NET_ERRMSG_SOCKLIBERROR "网路尚未准备好。" #define NET_ERRMSG_BADNAME "服务器名称不正确。" #define NET_ERRMSG_SOCKETERROR "无法执行socket的TCP。" #define NET_ERRMSG_NOTGETADDR "网络故障,请联系客服。" #define NET_ERRMSG_NOTCONNECT_S "无法开始进行服务器的连接。" #define NET_ERRMSG_NOTCONNECT "服务器尚未开启。请尝试其他连线" #define NET_ERRMSG_CONNECTTIMEOUT "服务器连接时间已到。" #define NET_ERRMSG_LOGINTIMEOUT "登入处理时间已到。" #define NET_ERRMSG_CHARLISTTIMEOUT "读取人物表时间已到。" #define NET_ERRMSG_LOGOUTTIMEOUT "登出处理时间已到。" #define NET_ERRMSG_LOGINFAIL "无法登入服务器。" #define NET_ERRMSG_CREATECHARTIMEOUT "人物制作时间已到。" #define NET_ERRMSG_DELETECHARTIMEOUT "人物削除时间已到。" #define NET_ERRMSG_VERSIONERROR "您当前的版本太旧,请使用更新器更新游戏后登陆!" #define GAMESTATE_ERRMSG_LOGOUTDENY "服务器拒绝处理登出。" #endif