// gamemain.cpp ??????? #ifndef _GAMEMAIN_H_ #define _GAMEMAIN_H_ // ????֢t enum{ GAME_LOGIN, // ???? GAME_FIELD, // ???????? GAME_FIELD_TO_ENCOUNT, // ?????????????????? GAME_ENCOUNT_TO_BATTLE, // ?????????Pf GAME_BATTLE // ?????????Pf }; extern int GameState; // ????֢t extern DWORD NowTime; //extern double NowTime; // ??????? //---------------------------------------------------------------------------// // ????????L? // //---------------------------------------------------------------------------// BOOL GameMain( void ); BOOL InitGame( void ); void EndGame( void ); #ifdef _STONDEBUG_ // ѩ void InfoDisp( void ); #endif // ?????????????? void DisplayFrameRate( void ); #endif