#include "../systeminc/version.h" #include "../systeminc/system.h" #include "../systeminc/netmain.h" #include "winlua.h" #include #include #ifdef _WIN_LUAJIT_ extern int nGroup; extern struct gameserver gmsv[]; extern struct gamegroup gmgroup[]; static int SetGroupMaxNum(lua_State *L) { const int num = luaL_checkint(L, 1); nGroup = num; return 1; } static int SetGroupList(lua_State *L) { size_t l; const int id = luaL_checkint(L, 1); const int GroupUse = luaL_checkint(L, 2); const int ServerMaxNum = luaL_checkint(L, 3); const int ServerIndex = luaL_checkint(L, 4); const char *GroupName = luaL_checklstring(L, 5, &l); gmgroup[id].used = GroupUse; gmgroup[id].num = ServerMaxNum; gmgroup[id].startindex = ServerIndex; strcpy(gmgroup[id].name, GroupName); return 1; } static int SetServerList(lua_State *L) { size_t l; const int id = luaL_checkint(L, 1); const char *ServerIP = luaL_checklstring(L, 2, &l); const char *ServerPort = luaL_checklstring(L, 3, &l); const char *ServerName = luaL_checklstring(L, 4, &l); strcpy(gmsv[id].ipaddr, ServerIP); strcpy(gmsv[id].port, ServerPort); strcpy(gmsv[id].name, ServerName); gmsv[id].used = '1'; return 1; } static const luaL_Reg ServerListlib[] = { {"SetGroupList", SetGroupList}, {"SetGroupMaxNum", SetGroupMaxNum}, {"SetServerList", SetServerList}, {NULL, NULL} }; LUALIB_API int luaopen_ServerList (lua_State *L) { luaL_register(L, "ServerList", ServerListlib); return 1; } #endif