stoneage8.5/石器时代8.5客户端最新源代码/石器源码/systeminc/battlemenu.h

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2020-06-23 15:27:59 +08:00
/************************/
/* battleMenu.h */
/************************/
#ifndef _BATTLE_MENU_H_
#define _BATTLE_MENU_H_
#define AI_NONE 0
#define AI_ATTACK 1
#define AI_GUARD 2
#define AI_SELECT 3
#define AI_ESCAPE 4
extern int AI;
extern DWORD PauseAI;
// BattleBpFlag????<3F>ѩ<EFBFBD>
#define BATTLE_BP_JOIN ( 1 << 0 ) // <20>ӡP
#define BATTLE_BP_PLAYER_MENU_NON ( 1 << 1 ) // ???????????
#define BATTLE_BP_BOOMERANG ( 1 << 2 ) // ?????
#define BATTLE_BP_PET_MENU_NON ( 1 << 3 ) // ?????????
#define BATTLE_BP_ENEMY_SURPRISAL ( 1 << 4 ) // <20><>?<3F><>?<3F>e?????<3F><>???????
#define BATTLE_BP_PLAYER_SURPRISAL ( 1 << 5 ) // ??????<3F><>?<3F>e?????
// ??????????
#define BATTLE_BUF_SIZE 4
#define BATTLE_COMMAND_SIZE 4096
// ???????<3F><>??
extern char BattleCmd[ BATTLE_COMMAND_SIZE ];
extern char BattleCmdBak[ BATTLE_BUF_SIZE ][ BATTLE_COMMAND_SIZE ];
// ???????<3F><>???????
extern int BattleCmdReadPointer;
extern int BattleCmdWritePointer;
// ???????<3F><>????????
//extern char BattleCmdBak[];
// ???<3F>֢t<D6A2><74>??
extern char BattleStatus[ BATTLE_COMMAND_SIZE ];
extern char BattleStatusBak[ BATTLE_BUF_SIZE ][ BATTLE_COMMAND_SIZE ];
// ???<3F>֢t<D6A2><74>???????
extern int BattleStatusReadPointer;
extern int BattleStatusWritePointer;
// ???<3F>֢t<D6A2><74>????????
//extern char BattleStatusBak[];
// ???<3F>֢t<D6A2><74>????????
//extern char BattleStatusBak2[];
// ??????????
extern int battleMenuFlag2;
// <20><><EFBFBD><EFBFBD>?<3F><>?<3F>k?
extern int BattleMyNo;
// <20>P<EFBFBD>f??<3F><><EFBFBD><EFBFBD>???
extern int BattleMyMp;
// <20>P<EFBFBD>f?<3F><><EFBFBD><EFBFBD>????
extern int BattleEscFlag;
// ????????????
extern int BattlePetStMenCnt;
// <20>ӡP???<3F>k???????
extern int battlePetNoBak;
// <20>ӡP???<3F>k????????
extern int battlePetNoBak2;
// ?????
extern int BattleBpFlag;
// ????<3F>V??????
extern int BattleAnimFlag;
// ???<3F><><EFBFBD><EFBFBD>???
extern BOOL BattleTurnReceiveFlag;
#ifdef PK_SYSTEM_TIMER_BY_ZHU
extern BOOL BattleCntDownRest;
extern BOOL SendToServer;
extern DWORD BattleCntDown;
#define BATTLE_CNT_DOWN_TIME 30000
#endif
extern int BattleCliTurnNo;
// ??????????<3F>k?
extern int BattleSvTurnNo;
// <20>P<EFBFBD>f??????????
extern BOOL BattleResultWndFlag;
#ifdef _HUNDRED_KILL
extern BOOL BattleHundredFlag;
#endif
// ????????? *********************************************************/
void BattleMenuProc( void );
// ??????<3F>u??? *****************************************************/
void ClearBattleButton( void );
// ?????????? ********************************************************/
void InitBattleMenu( void );
// ????<3F>V??????????? ********************************************/
void CheckBattleAnimFlag( void );
// ?<3F><>??<3F>K<EFBFBD><4B>?????? ********************************************/
int CheckBattle1P2P( void );
// <20>o??????<3F><><EFBFBD><EFBFBD> ***********************************************************/
void HpMeterDisp( int no );
// <20><><EFBFBD>q?<3F><><EFBFBD><EFBFBD> ************************************************************************/
void BattleNameDisp( void );
#ifdef _BATTLESKILL // (<28><><EFBFBD>ɿ<EFBFBD>) Syu ADD ս<><D5BD><EFBFBD><EFBFBD><EFBFBD>ܽ<EFBFBD><DCBD><EFBFBD>
void BattleSetWazaHitBox( int no , int typeflag ) ;
#endif
#ifdef PK_SYSTEM_TIMER_BY_ZHU
void BattleDown();
#endif
void battleMenuFix(void); // <20>޸<EFBFBD>ս<EFBFBD><D5BD>AIת<49><D7AA><EFBFBD><EFBFBD>BUG
#endif