39 lines
890 B
C
39 lines
890 B
C
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#ifndef _RECV_H_
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#define _RECV_H_
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#include "acfamily.h"
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#ifdef _SEND_EFFECT // WON ADD <20><><EFBFBD><EFBFBD>ѩ<EFBFBD><D1A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч
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void SendEffect(char *ffect);
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#endif
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#ifdef _AC_SEND_FM_PK // WON ADD ׯ<D7AF><D4B0>ս<EFBFBD>б<EFBFBD><D0B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>AC
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void load_fm_pk_list(void);
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void save_fm_pk_list(void);
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char fm_pk_list[FMPKLIST_MAXNUM][255];
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#endif
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#ifdef _ALLDOMAN // Syu ADD <20><><EFBFBD>а<EFBFBD>NPC
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void LOAD_herolist();
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void SAVE_herolist(int);
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void Send_A_herolist(int);
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void Send_S_herolist( char *ocdkey , char *oname , char *ncdkey , char *nname ,
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char *title , int level , int trns , int floor );
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#define MAX_HERO_COLUMN 7
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#define MAX_HERO_LIST 100
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char Herolist[MAX_HERO_LIST][MAX_HERO_COLUMN][72];
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#endif
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typedef struct tagUNLOCKMENUS{
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char PlayerId[256];
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int use;
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time_t time;
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}UNLockMenus;
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int UNlockM_isBe( char *id);
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int UNlockM_addPlayer( char *id);
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int UNlockM_UnlockPlayer( void);
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int UNlockM_Init( void);
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#endif
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