stoneage8.5/石器时代服务器端最新完整源代码/Serv/saac/include/recv.h

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#ifndef _RECV_H_
#define _RECV_H_
#include "acfamily.h"
#ifdef _SEND_EFFECT // WON ADD <20><><EFBFBD><EFBFBD>ѩ<EFBFBD><D1A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч
void SendEffect(char *ffect);
#endif
#ifdef _AC_SEND_FM_PK // WON ADD ׯ԰<D7AF><D4B0>ս<EFBFBD>б<EFBFBD><D0B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>AC
void load_fm_pk_list(void);
void save_fm_pk_list(void);
char fm_pk_list[FMPKLIST_MAXNUM][255];
#endif
#ifdef _ALLDOMAN // Syu ADD <20><><EFBFBD>а<EFBFBD>NPC
void LOAD_herolist();
void SAVE_herolist(int);
void Send_A_herolist(int);
void Send_S_herolist( char *ocdkey , char *oname , char *ncdkey , char *nname ,
char *title , int level , int trns , int floor );
#define MAX_HERO_COLUMN 7
#define MAX_HERO_LIST 100
char Herolist[MAX_HERO_LIST][MAX_HERO_COLUMN][72];
#endif
typedef struct tagUNLOCKMENUS{
char PlayerId[256];
int use;
time_t time;
}UNLockMenus;
int UNlockM_isBe( char *id);
int UNlockM_addPlayer( char *id);
int UNlockM_UnlockPlayer( void);
int UNlockM_Init( void);
#endif