306 lines
17 KiB
C
306 lines
17 KiB
C
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#ifndef __VERSION_H__
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#define __VERSION_H__
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#include "correct_bug.h" //BUG FIX
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#include "common.h"
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#include "longzoro/version.h"
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#include "longzoro/debug.h"
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/* <20><><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3> */
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//#define _EPOLL_ET_MODE //EPOLL ETģ<54><C4A3>
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//#define _EPOLL_POOL_COUNT 5 //<2F>̳߳<DFB3><CCB3><EFBFBD><EFBFBD><EFBFBD>
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/*Server <20>汾<EFBFBD><E6B1BE><EFBFBD><EFBFBD>*/
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#define _NEW_SERVER_
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#define _SERVER_NUMS
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#define UNIQUE_KEYCODEITEM 100
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#define UNIQUE_KEYCODEPET "i"
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#define _FAMILY_MANORNUM_CHANGE // CoolFish <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>װ<D7B0><D4B0><EFBFBD><EFBFBD>(4.0)
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#ifdef _FAMILY_MANORNUM_CHANGE
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#define FAMILY_MAXHOME MANOR_MAX_NUM // (4.0) <20><><EFBFBD><EFBFBD><EFBFBD>ݵ<EFBFBD>
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#define MANORNUM MANOR_MAX_NUM // (4.0) ׯ<D7AF><D4B0><EFBFBD><EFBFBD>
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#define FMPOINTNUM MANOR_MAX_NUM // (4.0) <20>оݵ<D0BE><DDB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#endif
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#define _FMVER21 // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) <20><><EFBFBD><EFBFBD>ְ<EFBFBD>ƹ<EFBFBD><C6B9><EFBFBD>
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#define _PERSONAL_FAME // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) Arminius 8.30 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// -------------------------------------------------------------------
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//ר<><D7A8><EFBFBD><EFBFBD>ʯ<EFBFBD><CAAF><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD> <09><>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//#define _COMFIRM_TRADE_REQUEST //<2F><><EFBFBD>ս<EFBFBD><D5BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȷ<EFBFBD><C8B7>
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#define _EVERYONE_RIDE // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) Robin 0924 <20><><EFBFBD><EFBFBD>ƽ<EFBFBD><C6BD><EFBFBD><EFBFBD>
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// -------------------------------------------------------------------
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//ר<><D7A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <09><>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD>־
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#define _ATTACK_MAGIC // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) <09>ṩս<E1B9A9><D5BD><EFBFBD>еĹ<D0B5><C4B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#define _ADD_ACTION // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) һ<><D2BB>NPC<50><43><EFBFBD><EFBFBD>״<EFBFBD><D7B4><EFBFBD><EFBFBD><EFBFBD>趨
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// -------------------------------------------------------------------
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//ר<><D7A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFA1A2><EFBFBD>߱<EFBFBD><DFB1><EFBFBD> <09><>Ա<EFBFBD><D4B1>С<EFBFBD><D0A1>
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#define _UNIQUE_P_I // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) CoolFish 2001/10/11
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// -------------------------------------------------------------------
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//ר<><D7A8><EFBFBD><EFBFBD><EFBFBD>°<EFBFBD><C2B0><EFBFBD><EFBFBD>ﴢ<EFBFBD><EFB4A2>pn <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˷ 1018 <09><>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD>ѫ
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#define _NEWSAVE // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) Robin
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#define _STORECHAR // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) Robin
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#define _DROPCHECK // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) Robin <20><>ֹ<EFBFBD>ظ<EFBFBD><D8B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#define _DROPCHECK2 // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) Robin <20><>ֹ<EFBFBD>ظ<EFBFBD><D8B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// -------------------------------------------------------------------
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//ר<><D7A8> : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <09><>Ա : <20><><EFBFBD><EFBFBD>
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#define _PET_TRANS // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) <20><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#define _NEW_WARPMAN // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) NPC<50><43><EFBFBD><EFBFBD>WARP<52><50><EFBFBD><EFBFBD>
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#define _PET_TALK // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) <20><><EFBFBD><EFBFBD><EFBFBD>Ի<EFBFBD>
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#define _PET_LIMITLEVEL // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD>)
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#define _MAP_NOEXIT // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD>ԭ<EFBFBD><D4AD>&ԭ<>ǻ<EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD>
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// -------------------------------------------------------------------
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// ר<><D7A8><EFBFBD><EFBFBD>GMָ<4D><EFBFBD>㼶Reload <09><>Ա<EFBFBD><D4B1>С<EFBFBD><D0A1>
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#define _GMRELOAD // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) CoolFish: 2001/11/12
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// -------------------------------------------------------------------
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// ר<><D7A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>½ <09><>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С<EFBFBD><D0A1>
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#define _GAMBLE_ROULETTE // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) <20><><EFBFBD><EFBFBD> <20>ij<EFBFBD><C4B3><EFBFBD><EFBFBD><EFBFBD> <09><><EFBFBD><EFBFBD>С<EFBFBD><D0A1>
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#define _FIX_GAMBLENUM // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> : <20><><EFBFBD>߿ۻ<DFBF><DBBB><EFBFBD>
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#define _GAMBLE_BANK // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) <20><><EFBFBD><EFBFBD> <20>ij<EFBFBD><C4B3><EFBFBD><EFBFBD><EFBFBD>
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#define _DROPSTAKENEW // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) CoolFish: <20>ij<EFBFBD><C4B3><EFBFBD>ע
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#define _PETRACE // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) CoolFish: 2001/12/3 <20><><EFBFBD>ᄎ<EFBFBD>ٳ<EFBFBD>
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#define _NEWEVENT // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) CoolFish: 2001/12/5 <20>µ<EFBFBD><C2B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// -------------------------------------------------------------------
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//ר<><D7A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <09><>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#define _ITEM_FIRECRACKER // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ս<><D5BD><EFBFBD><EFBFBD>ʹ<EFBFBD>ñ<EFBFBD><C3B1>ڿ<EFBFBD><DABF><EFBFBD><D4B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// -------------------------------------------------------------------
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//<2F>¹<EFBFBD><C2B9>ܣ<EFBFBD>ׯPK<50><4B><EFBFBD><EFBFBD>(<28><><EFBFBD>綨<EFBFBD><E7B6A8>) <09><>Ա<EFBFBD><D4B1>־ΰ<D6BE><CEB0>־<EFBFBD><D6BE>
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#define _MANOR_PKRULE // (<28>ɿ<EFBFBD><C9BF><EFBFBD>)
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// -------------------------------------------------------------------
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// <20>¹<EFBFBD><C2B9>ܣ<EFBFBD><DCA3>¹<EFBFBD><C2B9><EFBFBD>&<26><><EFBFBD>\<EFBFBD><EFBCBC> <09><>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#define _PSKILL_FALLGROUND // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) <20><><EFBFBD>\<EFBFBD><EFBCBC> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
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#define _ENEMY_FALLGROUND // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) NPC <20><><EFBFBD><EFBFBD>
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#define _Item_MoonAct // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ػ<EFBFBD>
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#define _Item_DeathAct // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) <20><>ħ<EFBFBD><C4A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#define _Item_PetAct // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ѱ<><EFBFBD>ָ
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#define _Item_ReLifeAct // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) <20><>Ҫitemset1.txt <20><><EFBFBD>ܿ<EFBFBD>) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#define _BATTLESTEAL_FIX // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) <20><><EFBFBD><EFBFBD>͵<EFBFBD><CDB5>
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#define _CFREE_petskill // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) <20><>Ҫpetskill1.txt <20><><EFBFBD>ܿ<EFBFBD>) <20><>ѧϰ<D1A7><CFB0><EFBFBD>\<EFBFBD>ܼ<EFBFBD><DCBC><EFBFBD>
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#define _data_newreadfile // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) <20>µ<EFBFBD>server setup.cf <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> itemset1.txt petskill1.txt <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
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#define _ITEM_MAXUSERNUM // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) <20><> itemset1.txt ITEM ʹ<>ô<EFBFBD><C3B4><EFBFBD>
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// -------------------------------------------------------------------
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//<2F>¹<EFBFBD><C2B9>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#define _PET_TALKPRO // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) <20><><EFBFBD><EFBFBD><EFBFBD>Ի<EFBFBD><D4BB><EFBFBD>ǿ & <20><> END
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#define _PRO_NPCFIX // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) NPC<50><43><EFBFBD>ܼ<EFBFBD>ǿ
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#define _PRO_BATTLEENEMYSKILL // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ս<><D5BD><EFBFBD><EFBFBD>ǿ <20><><EFBFBD><EFBFBD>NPC<50><43>AI<41><49><EFBFBD><EFBFBD>
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#define _NEW_WARPPOINT // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) <20><><EFBFBD>͵<EFBFBD><CDB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>WARP
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#define _FIX_CHECKITEM // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) <20><><EFBFBD>߲<EFBFBD><DFB2><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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// -------------------------------------------------------------------
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//<2F>¹<EFBFBD><C2B9>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ա<EFBFBD><D4B1>С<EFBFBD><D0A1>,WON
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#define _ADD_ENCOUNT // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) WON <20><><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#define _WON_PET_MAIL_LOG // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) WON <20><><EFBFBD>Ҽij<D2BC><C4B3><EFBFBD> LOG
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// -------------------------------------------------------------------
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// <20>¹<EFBFBD><C2B9>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4.0 <20><>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, ־ΰ , <20><><EFBFBD><EFBFBD> , ־<><D6BE>
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//#define _LOSE_FINCH_ // (<28><><EFBFBD>ɿ<EFBFBD>) ANDY <20><>ȸ<EFBFBD><C8B8><EFBFBD><EFBFBD>
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#define _ADD_POOL_ITEM // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) WON <20><><EFBFBD>ӿɼķŵĵ<C5B5><C4B5><EFBFBD>
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#define _ITEM_METAMO // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) shan metamo sprite. code:robin->shan
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#define _ENEMY_ATTACK_AI // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) shan enemy attack mode. code:shan
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#define _ITEM_TIME_LIMIT // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) shan time limit of item. code:shan
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#define _MIND_ICON // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) shan show icon from char mind. code:shan
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#define _BATTLENPC_WARP_PLAYER // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) shan npc warp player when n round. code:shan
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#define _ITEM_WARP_FIX_BI // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) shan fix bbi to bi. code:shan
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#define _SKILL_DAMAGETOHP // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><>Ѫ<EFBFBD><D1AA>
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#define _Skill_MPDAMAGE // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY MP<4D>˺<EFBFBD>
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#define _WAEI_KICK // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#define _BATTLE_TIMESPEED // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY ս<><D5BD>ʱ<EFBFBD><CAB1> <20><><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ٹ<EFBFBD><D9B9><EFBFBD>)
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#define _FIXBUG_ATTACKBOW // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9>Ͷ<EFBFBD><CDB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>bug
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#define _NPCCHANGE_PLAYERIMG // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY NPC<50>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC>, ǿ<><C7BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,<2C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC> (<28><><EFBFBD><EFBFBD>)
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#define _EQUIT_DEFMAGIC // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><>ħװ<C4A7><D7B0>
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#define _FIX_MAGICDAMAGE // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD>ħ<EFBFBD><C4A7><EFBFBD><EFBFBD>ʽ <20><><EFBFBD>ڿ<EFBFBD><DABF><EFBFBD>
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#define _ITEM_CONSTITUTION // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#define _MAGIC_REHPAI // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><>ѪAI
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#define _TRANSER_MAN // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD>ʦ
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#define _FIX_FIRECRACKER // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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#define _FIX_ITEMPROB // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#define _ADD_DEAMGEDEFC // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD><EFBFBD>˺<EFBFBD> & <20><><EFBFBD>ӹ<EFBFBD><D3B9><EFBFBD> ITEMSET2
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#define _FIX_MAXCHARMP // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY MP<4D><50><EFBFBD><EFBFBD>
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#define _ITEM_INSLAY // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20>ⱦʯ <20><><EFBFBD><EFBFBD>
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#define _ITEMSET2_ITEM // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY ITEMSET2
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#define _ITEM_NPCCHANGE // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD>)
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#define _FIX_SETWORKINT // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY (FIXWORKINT)
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#define _ITEM_ADDEXP // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) vincent <20><><EFBFBD><EFBFBD>:ָ<><D6B8>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӿ<EFBFBD><D3BE><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#define _ITEM_ADDEXP2 // <20>ǹ<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ۼ<EFBFBD> Robin
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#define _FIX_METAMORIDE // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY
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#define _SKILL_WILDVIOLENT_ATT // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) vincent <20>輼:<3A><EFBFBD><F1B1A9B9><EFBFBD>
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#define _MAGIC_WEAKEN // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) vincent <20><><EFBFBD><EFBFBD>:<3A><><EFBFBD><EFBFBD>
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#define _SKILL_WEAKEN // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) vincent <20>輼:<3A><><EFBFBD><EFBFBD>//<2F><>Ҫ<EFBFBD><D2AA>#define _MAGIC_WEAKEN
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#define _SKILL_SPEEDY_ATT // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) vincent <20>輼:<3A><><EFBFBD>ٹ<EFBFBD><D9B9><EFBFBD>
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#define _SKILL_GUARDBREAK2 // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) vincent <20>輼:<3A>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD>2
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#define _SKILL_SACRIFICE // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) vincent <20>輼:<3A><>Ԯ
|
|||
|
#define _PSKILL_MODIFY // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD>ǿ<EFBFBD><C7BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
#define _PSKILL_MDFYATTACK // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
#define _MAGIC_DEFMAGICATT // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY ħ<><C4A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
#define _MAGIC_SUPERWALL // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD>ڷ<EFBFBD><DAB7><EFBFBD>
|
|||
|
#define _OTHER_MAGICSTAUTS // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY
|
|||
|
#define _SKILL_TOOTH // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD>
|
|||
|
#define _MAGIC_DEEPPOISON // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) vincent <20><><EFBFBD><EFBFBD>:<3A>綾
|
|||
|
#define _MAGIC_BARRIER // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) vincent <20><><EFBFBD><EFBFBD>:ħ<><C4A7>
|
|||
|
#define _MAGIC_NOCAST // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) vincent <20><><EFBFBD><EFBFBD>:<3A><>Ĭ
|
|||
|
#define _ITEM_CRACKER // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) vincent <20><><EFBFBD><EFBFBD>:<3A><><EFBFBD><EFBFBD> //<2F><>Ҫ<EFBFBD><D2AA>#define _MIND_ICON
|
|||
|
#define _SKILL_DEEPPOISON // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) vincent <20>輼:<3A>綾 //<2F><>Ҫ<EFBFBD><D2AA>#define _MAGIC_DEEPPOISON
|
|||
|
#define _SKILL_BARRIER // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) vincent <20>輼:ħ<><C4A7> //<2F><>Ҫ<EFBFBD><D2AA>#define _MAGIC_BARRIER
|
|||
|
#define _SKILL_ROAR // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) vincent <20>輼:<3A><><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
|
|||
|
#define _SKILL_REFRESH // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) vincent <20>輼:<3A><><EFBFBD><EFBFBD><EFBFBD>쳣״̬
|
|||
|
#define _ITEM_REFRESH // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) vincent <20><><EFBFBD><EFBFBD><EFBFBD>쳣״̬<D7B4><CCAC><EFBFBD><EFBFBD>
|
|||
|
#define _MAGIC_TOCALL // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) kjl <20>ٻ<EFBFBD> 02/06/20 kjl
|
|||
|
|
|||
|
// -------------------------------------------------------------------
|
|||
|
// <20>¹<EFBFBD><C2B9>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
#define _ITEMSET3_ITEM // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY itemset3.txt
|
|||
|
#define _SUIT_ITEM // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY (<28><>װ) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>itemset3.txt
|
|||
|
#define _PETSKILL_SETDUCK // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD>漼<EFBFBD><E6BCBC>
|
|||
|
#define _VARY_WOLF // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) pet skill : vary wolf. code:shan
|
|||
|
// -------------------------------------------------------------------
|
|||
|
// <20>¹<EFBFBD><C2B9>ܣ<EFBFBD>ר<EFBFBD><D7A8>5.0 <20><>Ա<EFBFBD><D4B1>
|
|||
|
#define _USEWARP_FORNUM // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ë <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
#define _IMPRECATE_ITEM // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
#define _MAGICPET_SKILL // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY ħ<><C4A7><EFBFBD>輼<EFBFBD><E8BCBC>
|
|||
|
#define _ITEM_CHECKWARES // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ͳ<EFBFBD><CDB2><EFBFBD>
|
|||
|
#define _NPC_REPLACEMENT // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20>û<EFBFBD>ս<EFBFBD><D5BD>npc
|
|||
|
#define _TYPE_TOXICATION // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20>ж<EFBFBD><D0B6><EFBFBD><DEB7><EFBFBD>Ѫ
|
|||
|
|
|||
|
// -------------------------------------------------------------------
|
|||
|
// <20>¹<EFBFBD><C2B9>ܣ<EFBFBD>5.0<EFBFBD>Ӳ<EFBFBD><EFBFBD><EFBFBD> <20><>Ա<EFBFBD><D4B1>
|
|||
|
#define _AVID_TRADETRYBUG // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><>ֹ<EFBFBD><D6B9><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>/<2F><><EFBFBD><EFBFBD> <20><>(<28><><EFBFBD><EFBFBD>)<29>ʼ<EFBFBD> ʯ<><CAAF>
|
|||
|
#define _ASSESS_SYSEFFICACY // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD>ϵͳЧ<CDB3><D0A7> 12/04 <20><><EFBFBD><EFBFBD>
|
|||
|
#define _ASSESS_SYSEFFICACY_SUB // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) Robin <20><><EFBFBD><EFBFBD>ϵͳЧ<CDB3><D0A7> <20><><EFBFBD>Ӽ<EFBFBD><D3BC><EFBFBD><EFBFBD>ڻ<EFBFBD>Ȧ
|
|||
|
#define _ITEM_ORNAMENTS // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY װ<>ε<EFBFBD><CEB5><EFBFBD> 12/04 <20><><EFBFBD><EFBFBD> //<2F><><EFBFBD>沿
|
|||
|
#define _CHIKULA_STONE // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֮ʯ 12/04 <20><><EFBFBD><EFBFBD> //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
#define _SEND_EFFECT // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) WON AC<41><43><EFBFBD><EFBFBD>ѩ<EFBFBD><D1A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч 12/04 <20><><EFBFBD><EFBFBD>
|
|||
|
#define _PETMAIL_DEFNUMS // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
#define _PETSKILL_TIMID // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20>輼-<2D><>ս
|
|||
|
#define _PETS_SELECTCON // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD>ﲻ<EFBFBD>ɵ<EFBFBD>ѡ<EFBFBD><D1A1>ս
|
|||
|
#define _CHRISTMAS_REDSOCKS // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY ʥ<><CAA5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
#define _FIX_ARRAYBUG // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD>array <20><>λ
|
|||
|
#define _USER_CHARLOOPS // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>LOOP
|
|||
|
#define _BATTLE_PROPERTY // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY ս<><D5BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
#define _PETSKILL_PROPERTY // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD>ħ<EFBFBD>輼
|
|||
|
#define _ITEM_FIXALLBASE // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><EFBFBD>֮ʯ
|
|||
|
#define _ITEM_LOVERPARTY // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD>˽ڵ<CBBD><DAB5><EFBFBD>
|
|||
|
#define _ITEM_FORUSERNAMES // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
#define _BATTLECOMMAND_TIME // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><>ֹ<EFBFBD><D6B9><EFBFBD>ҿ<EFBFBD><D2BF><EFBFBD><EFBFBD><EFBFBD>(<28>غ<EFBFBD>ս<EFBFBD><D5BD>ʱ<EFBFBD><CAB1>)
|
|||
|
#define _NPCENEMY_ADDPOWER // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20>Ĺ<DEB8><C4B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ
|
|||
|
|
|||
|
|
|||
|
// -------------------------------------------------------------------
|
|||
|
// <20>¹<EFBFBD><C2B9>ܣ<EFBFBD>ר<EFBFBD><D7A8>6.0 <20><>Ա<EFBFBD><D4B1>
|
|||
|
//
|
|||
|
#define _PETSKILL_CANNEDFOOD // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD>\<EFBFBD>ܹ<EFBFBD>ͷ for 6.0
|
|||
|
#define _TEST_DROPITEMS // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD>
|
|||
|
#define _MAP_WARPPOINT // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY Map WarpPoint
|
|||
|
#define _BENEMY_EVENTRUN // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY ս<><D5BD>npc<70><63><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
#define _BATTLE_ABDUCTII // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><>;ⷰ<CDBE>2
|
|||
|
#define _BATTLE_LIGHTTAKE // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20>ɹ<EFBFBD><C9B9><EFBFBD>
|
|||
|
#define _BATTLE_ATTCRAZED // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
#define _CAPTURE_FREES // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><>ץ<EFBFBD><D7A5><EFBFBD><EFBFBD>
|
|||
|
#define _THROWITEM_ITEMS // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>н<EFBFBD>Ʒ
|
|||
|
//--------------------------------------------------------------------------
|
|||
|
//ר<><D7A8> 7.0 ְҵϵͳ <20><>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ־<><D6BE> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
#define _ACFMPK_LIST // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ս<EFBFBD>б<EFBFBD><D0B1><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
#define _PETSKILL2_TXT // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY petskill2.txt
|
|||
|
#define _PETSKILL_CHECKTYPE // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD>\<EFBFBD><EFBCBC>ʹ<EFBFBD><CAB9>ʱ<EFBFBD><CAB1>
|
|||
|
#define _PETSKILL_TEAR // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20>輼 ˺<><CBBA><EFBFBD>˿<EFBFBD>
|
|||
|
#define _ITEMSET4_TXT // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY itemset4.txt
|
|||
|
#define _PET_LOSTPET // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><>ʧ<EFBFBD><CAA7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѱ<EFBFBD>ƻ<EFBFBD><C6BB><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
#define _ITEMSET5_TXT // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY itemset5.txt
|
|||
|
#define _ITEMSET6_TXT // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY itemset6.txt
|
|||
|
#define _EQUIT_SEQUENCE // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD>˳<EFBFBD><CBB3> <20><>Ҫ itemset5.txt
|
|||
|
#define _EQUIT_HITRIGHT // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD> <20><>Ҫ itemset5.txt
|
|||
|
#define _EQUIT_NEGLECTGUARD // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>% <20><>Ҫ itemset6.txt
|
|||
|
#define _FIX_MAX_GOLD // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) WON ADD <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǯ<EFBFBD><C7AE><EFBFBD><EFBFBD>
|
|||
|
#define _PET_SKILL_SARS // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) WON ADD <20><>ɷ<EFBFBD><C9B7><EFBFBD><EFBFBD>
|
|||
|
#define _SONIC_ATTACK // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) WON ADD <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
#define _NET_REDUCESEND // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD>DB<44><42><EFBFBD>ϴ<EFBFBD><CFB4><EFBFBD>
|
|||
|
#define _FEV_ADD_NEW_ITEM // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) Change <20><><EFBFBD>Ӹ<EFBFBD><D3B8><EFBFBD><EFBFBD>ؾ<EFBFBD>
|
|||
|
#define _LOCKHELP_OK // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) Syu ADD <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɼ<EFBFBD><C9BC><EFBFBD>ս<EFBFBD><D5BD>
|
|||
|
//ϵͳ<CFB5><CDB3><EFBFBD><EFBFBD>
|
|||
|
#define _SIMPLIFY_ITEMSTRING // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><EFBFBD><F2BBAFB5><EFBFBD><EFBFBD>ִ<EFBFBD>
|
|||
|
|
|||
|
#define _SIMPLIFY_PETSTRING // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><EFBFBD><F2BBAFB3><EFBFBD><EFBFBD>浵<EFBFBD>ִ<EFBFBD>
|
|||
|
#define _SIMPLIFY_ITEMSTRING2 // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><EFBFBD><F2BBAFB5><EFBFBD><EFBFBD>ִ<EFBFBD>2
|
|||
|
#define _WOLF_TAKE_AXE // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) WON ADD ץ˫ͷ<CBAB>ǵ<EFBFBD><C7B5><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
#define _FIX_UNNECESSARY // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD>ж<EFBFBD>
|
|||
|
#define _ITEM_MAGICRECOVERY // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20>¹⾵<C2B9><E2BEB5>
|
|||
|
//9/17<31><37><EFBFBD><EFBFBD>
|
|||
|
#define _PETSKILL_GYRATE // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) Change <20>輼:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
#define _PETSKILL_RETRACE // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) Change <20>輼:<><D7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
#define _PETSKILL_HECTOR // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) Change <20>輼:<3A><><EFBFBD><EFBFBD>
|
|||
|
//10/13<31><33><EFBFBD><EFBFBD>
|
|||
|
#define _PETSKILL_FIREKILL // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) Change <20>輼:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɱ
|
|||
|
#define _PETSKILL_DAMAGETOHP // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) Change <20>輼:<3A><><EFBFBD>¿<EFBFBD><C2BF><EFBFBD>(<28><>Ѫ<EFBFBD><D1AA><EFBFBD>ı<EFBFBD><C4B1><EFBFBD>)
|
|||
|
#define _PETSKILL_BECOMEFOX // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) Change <20>輼:<3A>Ļ<EFBFBD><C4BB><EFBFBD>
|
|||
|
|
|||
|
//11/12<31><32><EFBFBD><EFBFBD>
|
|||
|
#define _PETSKILL_SHOWMERCY // (<28>ɿ<EFBFBD>) Change <20>輼:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
#define _NPC_ActionFreeCmp // (<28>ɿ<EFBFBD>) Change <20><>NPC<50><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>µıȽϷ<C8BD>ʽ
|
|||
|
//--------------------------------------------------------------------------
|
|||
|
|
|||
|
|
|||
|
//11/26
|
|||
|
#define _NPC_NewDelPet // (<28>ɿ<EFBFBD>) Change <20><>NPC<50><43><EFBFBD><EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(ԭ<><D4AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,ֻ<><D6BB><EFBFBD><EFBFBD>warpmanʹ<6E><CAB9>ʱ<EFBFBD><CAB1><EFBFBD>ɹ<EFBFBD>,<2C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>)
|
|||
|
|
|||
|
//20031217
|
|||
|
#define _CHRISTMAS_REDSOCKS_NEW // (<28>ɿ<EFBFBD>) Change <20><>ʥ<EFBFBD><CAA5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
#define _PETSKILL_COMBINED // (<28>ɿ<EFBFBD>) Change <20>輼:<3A>ѵú<D1B5>Ϳ [<5B>ۺ<EFBFBD>ħ<EFBFBD><C4A7>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1>ħ<EFBFBD><C4A7>)]
|
|||
|
//<2F><><EFBFBD>˽ڻ
|
|||
|
#define _NPC_ADDWARPMAN1 // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) Change npcgen_warpman<61><6E><EFBFBD>ӹ<EFBFBD><D3B9><EFBFBD>(<28>趨<EFBFBD><E8B6A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>趨<EFBFBD><E8B6A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ů<EFBFBD><C5AE><EFBFBD><EFBFBD>)
|
|||
|
#define _ITEM_QUITPARTY // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) Change <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɢʱ<C9A2>ض<EFBFBD><D8B6><EFBFBD><EFBFBD><EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD>ʧ
|
|||
|
#define _ITEM_ADDEQUIPEXP // (<28>ɿ<EFBFBD>) Change װ<><D7B0><EFBFBD>ᾭ<EFBFBD><E1BEAD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
|
|||
|
//2004/2/18
|
|||
|
#define _ITEM_LVUPUP // (<28>ɿ<EFBFBD>) Change ͻ<>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD>ȼ<EFBFBD><C8BC><EFBFBD><EFBFBD>Ƶ<EFBFBD>ҩ(<28><><EFBFBD><EFBFBD>ר<EFBFBD><D7A8>)
|
|||
|
//2004/02/25
|
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#define _PETSKILL_BECOMEPIG // (<28>ɿ<EFBFBD>) Change <20>輼:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#define _ITEM_UNBECOMEPIG // (<28>ɿ<EFBFBD>) Change <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ľ<EFBFBD>ҩ
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#define _PET_TALKBBI // (<28>ɿ<EFBFBD>) Change <20><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>bbi
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#define _ITEM_USEMAGIC // (<28>ɿ<EFBFBD>) Change <20>ɵ<EFBFBD><C9B5><EFBFBD>ʹ<EFBFBD><CAB9>ħ<EFBFBD><C4A7>
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//2004/04/07
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#define _ITEM_PROPERTY // (<28>ɿ<EFBFBD>) Change <20>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ե<EFBFBD><D4B5><EFBFBD>
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#define _SUIT_ADDENDUM // (<28>ɿ<EFBFBD>) Change <20><><EFBFBD><EFBFBD>װ<EFBFBD><D7B0><EFBFBD>ӹ<EFBFBD><D3B9><EFBFBD> (_SUIT_ITEMҪ<4D><D2AA>)
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//2004/05/05
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#define _ITEM_CHECKDROPATLOGOUT // (<28>ɿ<EFBFBD>) Change <20><><EFBFBD><EFBFBD><EFBFBD>ؼ<EFBFBD>¼<EFBFBD><C2BC>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>dz<DEB5><C7B3><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7><EFBFBD><EFBFBD>,<2C><><EFBFBD><EFBFBD>,<2C><><EFBFBD>ɻؼ<C9BB>¼<EFBFBD><C2BC>
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#define _FM_MODIFY // <20><><EFBFBD>幦<EFBFBD><E5B9A6><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD>)
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#define _PETSKILL_OPTIMUM // Robin <20><><EFBFBD>\<EFBFBD>ܴ<EFBFBD><DCB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѻ<EFBFBD>
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#define _MAGIC_OPTIMUM // Robin Magic table <20><><EFBFBD>ѻ<EFBFBD>
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#define _AC_PIORITY // Nuke <20><><EFBFBD><EFBFBD>AC<41><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȩ(<28>ɿ<EFBFBD>)
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// -------------------------------------------------------------------
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//ר<><D7A8> 7.5 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD> <20><>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD>ѫ <20><><EFBFBD><EFBFBD> С<><D0A1>
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// Terry define start -------------------------------------------------------------------
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#define _MAP_TIME // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ,<2C>ᵹ<EFBFBD><E1B5B9>(<28><><EFBFBD><EFBFBD>)
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// Terry define end -------------------------------------------------------------------
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#define _ITEM_ADDPETEXP // (<28>ɿ<EFBFBD>) Change <20><><EFBFBD>ӳ<EFBFBD><D3B3>ᆳ<EFBFBD><EFBEAD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>(<28>ɳԴ˵<D4B4><CBB5>߳<EFBFBD><DFB3><EFBFBD>,ƽ<><C6BD><EFBFBD><EFBFBD><EFBFBD>ɻ<EFBFBD><C9BB>þ<EFBFBD><C3BE><EFBFBD>ֵ)
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#define _TRANS_6 // (<28>ɿ<EFBFBD>) Change <20><><EFBFBD><EFBFBD>6ת
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#define _PET_2TRANS // (<28>ɿ<EFBFBD>) Change <20><><EFBFBD><EFBFBD>2ת
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#define _PET_2LIMITLEVEL // (<28>ɿ<EFBFBD>) Change <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>2ת<32><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#define _MAGICSTAUTS_RESIST // (<28>ɿ<EFBFBD>) Change (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)<29><><EFBFBD>Ծ<EFBFBD><D4BE><EFBFBD>
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#define _SUIT_TWFWENDUM // (<28>ɿ<EFBFBD>) Change <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>װ<EFBFBD><D7B0><EFBFBD><EFBFBD> (_SUIT_ITEMҪ<4D><D2AA>)
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#define _EXCHANGEMAN_REQUEST_DELPET // (<28>ɿ<EFBFBD>) Change <20><>exchangeman<61><6E>TYPE:REQUEST<53><54><EFBFBD><EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//--------------------------------------------------------------------------
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#define _DEL_DROP_GOLD // ɾ<><C9BE><EFBFBD><EFBFBD><EFBFBD>Ϲ<EFBFBD>ʱ<EFBFBD><CAB1>ʯ<EFBFBD><CAAF> Robin
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#define _ITEM_STONE // cyg <20><><EFBFBD>ֵ<EFBFBD>ʯͷ
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#define _HELP_NEWHAND // cyg <20>´<EFBFBD><C2B4><EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD>)
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#define _DEF_GETYOU // cyg GMָ<4D><D6B8> <20><>ѯ<EFBFBD>Լ<EFBFBD><D4BC><EFBFBD><EFBFBD><EFBFBD> Χ<>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʺ<EFBFBD>
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#define _DEF_NEWSEND // cyg GMָ<4D><D6B8> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>ɼӾ<C9BC><D3BE><EFBFBD>Ҳ<EFBFBD>ɲ<EFBFBD><C9B2><EFBFBD>
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#define _DEF_SUPERSEND // cyg GMָ<4D><D6B8> <20>ɴ<EFBFBD><C9B4><EFBFBD><EFBFBD><EFBFBD>ij<EFBFBD>ʺ<EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD>ĸ<EFBFBD><C4B8><EFBFBD>3<EFBFBD><33><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#define _SUIT_ADDPART3 // (<28>ɿ<EFBFBD>) Change <20><>װ<EFBFBD><D7B0><EFBFBD>ܵ<EFBFBD><DCB5><EFBFBD><EFBFBD><EFBFBD> <20>ر<EFBFBD><D8B1><EFBFBD><EFBFBD><EFBFBD>% <20><>Ĭ<EFBFBD><C4AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>% <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>% <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>% <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>%
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#define _PETSKILL_2TIMID // (<28>ɿ<EFBFBD>) Change <20><>ս<EFBFBD>ڶ<EFBFBD><DAB6><EFBFBD>(<28><>ʨŭ<CAA8><C5AD>)
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#define _TIME_TICKET // Robin <20><>ʱ<EFBFBD>볡 ɭ<><C9AD><EFBFBD><D7BD><EFBFBD><EFBFBD>
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#define _HALLOWEEN_EFFECT // <20><>ʥ<EFBFBD><CAA5><EFBFBD><EFBFBD>Ч
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#define _ADD_reITEM // (<28>ɿ<EFBFBD>) Change <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD>ո<EFBFBD>
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#define _ADD_NOITEM_BATTLE // <20><><EFBFBD><EFBFBD>NPC<50><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><DFBB><EFBFBD><EFBFBD><EFBFBD>ս<EFBFBD><D5BD>
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#define _PETSKILL_BATTLE_MODEL // <20><><EFBFBD>\<EFBFBD><EFBCBC>ս<EFBFBD><D5BD>ģ<EFBFBD><C4A3>
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#define _PETSKILL_ANTINTER // (<28>ɿ<EFBFBD>) Change <20>輼:<3A><>֮<EFBFBD><D6AE> <20>ο<EFBFBD>_PETSKILL_2TIMID
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#define _PETSKILL_REGRET // (<28>ɿ<EFBFBD>) Change <20>輼:<3A><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB> <20>ο<EFBFBD>_SONIC_ATTACK
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#define _FIX_FAMILY_PK_LIMIT // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) WON <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>սׯ<D7AF><D4B0><EFBFBD><EFBFBD>ǰʮ<C7B0><CAAE><EFBFBD><EFBFBD>Ϊǰ<CEAA><C7B0>ʮ<EFBFBD><CAAE>
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EEB6AF><EFBFBD><EFBFBD>
|
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#define _NEWOPEN_MAXEXP // (<28>ɿ<EFBFBD>) ANDY MAX<41><58><EFBFBD><EFBFBD>ֵ
|
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#define _CHAR_FIXDATADEF // (<28>ɿ<EFBFBD><C9BF><EFBFBD>) ANDY <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϳ<EFBFBD>ʼ
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#define _NPC_EXCHANGEMANTRANS // (<28>ɿ<EFBFBD>) Change <20><>exchangeman<61><6E><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>ת<EFBFBD><D7AA>
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#define _ADD_NEWEVENT
|
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#define _BATTLE_NEWPOWER // (<28>ɿ<EFBFBD><C9BF><EFBFBD>)
|
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#endif
|
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