2020-06-23 15:53:23 +08:00
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// ????????????????????????????????????????????????
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2020-06-23 15:27:59 +08:00
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SNDCONFIG sndconfig[] =
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{
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// ?????
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2020-06-23 15:53:23 +08:00
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{ 1, "data\\se\\sap_01.wav", 85, 0, 0 /*, "a?????"*/ },
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{ 2, "data\\se\\sap_02.wav", 85, 0, 0 /*, "a??????"*/ },
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2020-06-23 15:27:59 +08:00
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{ 3, "data\\se\\sap_03.wav", 85, 0, 0 /*, "a??????"*/ },
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2020-06-23 15:53:23 +08:00
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{ 4, "data\\se\\sap_04.wav", 100, 0, 0 /*, "a????"*/ },
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2020-06-23 15:27:59 +08:00
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{ 5, "data\\se\\sap_05.wav", 85, 0, 0 /*, "a????"*/ },
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2020-06-23 15:53:23 +08:00
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{ 6, "data\\se\\sap_06.wav", 60, 0, 0 /*, "a?"*/ },
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2020-06-23 15:27:59 +08:00
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{ 7, "data\\se\\sap_07.wav", 123, 0, 0 /*, "a??????"*/ },
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{ 8, "data\\se\\sap_08.wav", 80, 0, 0 /*, "?????"*/ },
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{ 9, "data\\se\\sap_09.wav", 80, 0, 0 /*, "a??????"*/ },
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{ 10, "data\\se\\sap_10.wav", 80, 0, 0 /*, "a???????"*/ },
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2020-06-23 15:53:23 +08:00
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//x { 11, "data\\se\\sap_11.wav", 105, 7, 0 /*, "??"*/ },
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{ 11, "data\\se\\sap_11.wav", 105, 0, 0 /*, "??"*/ },
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{ 12, "data\\se\\sap_14.wav", 100, 0, 0 /*, "??"*/ },
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2020-06-23 15:27:59 +08:00
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{ 13, "data\\se\\sap_12.wav", 90, 0, 0 /*, "?????"*/ },
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{ 14, "data\\se\\sap_13.wav", 105, 0, 0 /*, "??????"*/ },
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// ?????
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{ 51, "data\\se\\sae_01.wav", 123, 0, 0 /*, ""*/ },
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{ 52, "data\\se\\sae_02.wav", 123, 0, 0 /*, ""*/ },
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{ 53, "data\\se\\sae_03.wav", 123, 0, 0 /*, ""*/ },
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{ 54, "data\\se\\sae_04.wav", 123, 0, 0 /*, ""*/ },
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{ 55, "data\\se\\sae_05.wav", 123, 0, 0 /*, ""*/ },
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{ 56, "data\\se\\sae_06.wav", 105, 0, 0 /*, "?????"*/ },
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2020-06-23 15:53:23 +08:00
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{ 57, "data\\se\\sae_07.wav", 80, 0, 0 /*, "???????"*/ },
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2020-06-23 15:27:59 +08:00
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{ 58, "data\\se\\sae_08.wav", 123, 0, 0 /*, ""*/ },
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{ 59, "data\\se\\sae_09.wav", 123, 0, 0 /*, ""*/ },
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{ 60, "data\\se\\sae_10.wav", 80, 0, 0 /*, "????"*/ },
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{ 61, "data\\se\\sae_11.wav", 123, 0, 0 /*, ""*/ },
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{ 62, "data\\se\\sae_12.wav", 95, 0, 0 /*, "????"*/ },
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{ 63, "data\\se\\sae_13.wav", 80, 0, 0 /*, "?????"*/ },
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{ 64, "data\\se\\sae_14.wav", 90, 0, 0 /*, "???"*/ },
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{ 65, "data\\se\\sae_15.wav", 95, 0, 0 /*, "?????"*/ },
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2020-06-23 15:53:23 +08:00
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{ 66, "data\\se\\sae_16.wav", 95, 0, 0 /*, "???"*/ },
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2020-06-23 15:27:59 +08:00
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{ 67, "data\\se\\sae_17.wav", 123, 0, 0 /*, ""*/ },
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{ 68, "data\\se\\sae_18.wav", 123, 0, 0 /*, ""*/ },
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{ 69, "data\\se\\sae_19.wav", 123, 0, 0 /*, ""*/ },
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{ 70, "data\\se\\sae_20.wav", 123, 0, 0 /*, ""*/ },
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{ 71, "data\\se\\sae_21.wav", 123, 0, 0 /*, ""*/ },
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{ 72, "data\\se\\sae_22.wav", 123, 0, 0 /*, ""*/ },
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{ 73, "data\\se\\sae_23.wav", 90, 0, 0 /*, "????"*/ },
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{ 74, "data\\se\\sae_24.wav", 90, 0, 0 /*, "????"*/ },
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{ 75, "data\\se\\sae_25.wav", 100, 0, 0 /*, "???"*/ },
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{ 76, "data\\se\\sae_26.wav", 75, 0, 0 /*, "???"*/ },
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{ 77, "data\\se\\sae_27.wav", 123, 0, 0 /*, ""*/ },
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{ 78, "data\\se\\sae_28.wav", 90, 0, 0 /*, "????"*/ },
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{ 79, "data\\se\\sae_29.wav", 123, 0, 0 /*, ""*/ },
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{ 80, "data\\se\\sae_30.wav", 100, 0, 0 /*, "?????"*/ },
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{ 81, "data\\se\\sae_31.wav", 123, 0, 0 /*, ""*/ },
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{ 82, "data\\se\\sae_32.wav", 123, 0, 0 /*, ""*/ },
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2020-06-23 15:53:23 +08:00
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// ?
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{ 100, "data\\se\\sam_01.wav", 75, 0, 0 /*, "??????"*/ },
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{ 101, "data\\se\\sam_02.wav", 75, 0, 0 /*, "????"*/ },
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2020-06-23 15:27:59 +08:00
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{ 102, "data\\se\\sam_03.wav", 75, 0, 0 /*, "??"*/ },
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2020-06-23 15:53:23 +08:00
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{ 103, "data\\se\\sam_04.wav", 123, 0, 0 /*, "????"*/ },
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2020-06-23 15:27:59 +08:00
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{ 104, "data\\se\\sam_05.wav", 123, 0, 0 /*, "?????"*/ },
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2020-06-23 15:53:23 +08:00
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{ 105, "data\\se\\sam_06.wav", 123, 0, 0 /*, "????"*/ },
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{ 106, "data\\se\\sam_07.wav", 123, 0, 0 /*, "????"*/ },
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2020-06-23 15:27:59 +08:00
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{ 107, "data\\se\\sam_08.wav", 123, 0, 0 /*, "?????"*/ },
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2020-06-23 15:53:23 +08:00
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{ 108, "data\\se\\sam_09.wav", 123, 0, 0 /*, "????"*/ },
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{ 109, "data\\se\\sam_10.wav", 123, 0, 0 /*, "????"*/ },
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2020-06-23 15:27:59 +08:00
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{ 110, "data\\se\\sam_11.wav", 123, 0, 0 /*, "?????"*/ },
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2020-06-23 15:53:23 +08:00
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{ 111, "data\\se\\sam_12.wav", 123, 0, 0 /*, "????"*/ },
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{ 112, "data\\se\\sam_13.wav", 123, 0, 0 /*, "????"*/ },
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2020-06-23 15:27:59 +08:00
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{ 113, "data\\se\\sam_14.wav", 123, 0, 0 /*, "?????"*/ },
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{ 114, "data\\se\\sam_15.wav", 85, 0, 0 /*, "?????????"*/ },
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{ 115, "data\\se\\sam_16.wav", 123, 0, 0 /*, "???"*/ },
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2020-06-23 15:53:23 +08:00
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{ 116, "data\\se\\sam_17.wav", 123, 0, 0 /*, "?"*/ },
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2020-06-23 15:27:59 +08:00
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{ 117, "data\\se\\sam_18.wav", 123, 0, 0 /*, "????"*/ },
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{ 118, "data\\se\\sam_19.wav", 123, 0, 0 /*, "??"*/ },
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2020-06-23 15:53:23 +08:00
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{ 119, "data\\se\\sam_20.wav", 123, 0, 0 /*, "?"*/ },
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{ 120, "data\\se\\sam_21.wav", 123, 0, 0 /*, "?"*/ },
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{ 121, "data\\se\\sam_22.wav", 123, 0, 0 /*, ""*/ },
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{ 122, "data\\se\\sam_23.wav", 123, 0, 0 /*, "?"*/ },
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{ 123, "data\\se\\sam_24.wav", 123, 0, 0 /*, "?"*/ },
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2020-06-23 15:27:59 +08:00
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// ??
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// { 151, "data\\se\\sak_01.wav", 121, 0, 1 /*, "????"*/ },
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2020-06-23 15:53:23 +08:00
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// { 152, "data\\se\\sak_02.wav", 121, 0, 1 /*, "????"*/ },
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2020-06-23 15:27:59 +08:00
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{ 151, "data\\se\\sak_01.wav", 127, 0, 1 /*, "?????"*/ },
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2020-06-23 15:53:23 +08:00
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//x { 152, "data\\se\\sak_02.wav", 127, 4, 1 /*, "?????"*/ },
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{ 152, "data\\se\\sak_02.wav", 127, 0, 1 /*, "?????"*/ },
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2020-06-23 15:27:59 +08:00
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{ 153, "data\\se\\sak_03.wav", 121, 0, 1 /*, "?"*/ },
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{ 154, "data\\se\\sak_04.wav", 90, 0, 1 /*, "?"*/ },
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2020-06-23 15:53:23 +08:00
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{ 155, "data\\se\\sak_05.wav", 95, 0, 1 /*, "?"*/ },
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{ 156, "data\\se\\sak_06.wav", 127, 0, 1 /*, "?"*/ },
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{ 157, "data\\se\\sak_07.wav", 125, 0, 1 /*, "?????"*/ },
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{ 158, "data\\se\\sak_08.wav", 125, 0, 1 /*, "??????"*/ },
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{ 159, "data\\se\\sak_09a.wav", 120, 0, 1 /*, "??"*/ },
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{ 160, "data\\se\\sak_10.wav", 115, 0, 1 /*, "??????"*/ },
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{ 161, "data\\se\\sak_11.wav", 85, 0, 1 /*, "?"*/ },
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{ 162, "data\\se\\sak_12.wav", 120, 0, 1 /*, "?"*/ },
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{ 163, "data\\se\\sak_13.wav", 100, 0, 1 /*, "???????"*/ },
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2020-06-23 15:27:59 +08:00
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{ 164, "data\\se\\sak_14.wav", 127, 0, 1 /*, "??"*/ },
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2020-06-23 15:53:23 +08:00
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{ 165, "data\\se\\sak_15.wav", 120, 0, 1 /*, "佋??"*/ },
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{ 166, "data\\se\\sak_16.wav", 120, 0, 1 /*, "????????"*/ },
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{ 167, "data\\se\\sak_17.wav", 110, 0, 1 /*, "??"*/ },
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{ 168, "data\\se\\sak_09b.wav", 120, 0, 1 /*, "????"*/ },
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2020-06-23 15:27:59 +08:00
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// ????
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2020-06-23 15:53:23 +08:00
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{ 201, "data\\se\\sas_01.wav", 90, 0, 0 /*, "???"*/ },
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2020-06-23 15:27:59 +08:00
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{ 202, "data\\se\\sas_02.wav", 80, 0, 0 /*, "????????"*/ },
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2020-06-23 15:53:23 +08:00
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{ 203, "data\\se\\sas_03.wav", 75, 0, 0 /*, "????????"*/ },
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2020-06-23 15:27:59 +08:00
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{ 204, "data\\se\\sas_04.wav", 80, 0, 0 /*, "?????????"*/ },
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2020-06-23 15:53:23 +08:00
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{ 205, "data\\se\\sas_05.wav", 80, 0, 0 /*, "?????????"*/ },
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2020-06-23 15:27:59 +08:00
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{ 206, "data\\se\\sas_06.wav", 80, 0, 0 /*, "???????"*/ },
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{ 207, "data\\se\\sas_07.wav", 123, 0, 0 /*, ""*/ },
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{ 208, "data\\se\\sas_08.wav", 123, 0, 0 /*, ""*/ },
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{ 209, "data\\se\\sas_09.wav", 123, 0, 0 /*, ""*/ },
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{ 210, "data\\se\\sas_10.wav", 123, 0, 0 /*, ""*/ },
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{ 211, "data\\se\\sas_11.wav", 65, 0, 0 /*, ??????""*/ },
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2020-06-23 15:53:23 +08:00
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{ 212, "data\\se\\sas_12.wav", 80, 0, 0 /*, "?????"*/ },
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{ 213, "data\\se\\sas_13.wav", 123, 0, 0 /*, "????"*/ },
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2020-06-23 15:27:59 +08:00
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// { 214, "data\\se\\sas_14.wav", 127, 0, 0 /*, "??"*/ },
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{ 215, "data\\se\\sas_15.wav", 82, 0, 0 /*, "??????"*/ },
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{ 216, "data\\se\\sas_16.wav", 110, 0, 0 /*, "?????"*/ },
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{ 217, "data\\se\\sas_17.wav", 85, 0, 0 /*, "????????"*/ },
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{ 218, "data\\se\\sas_18.wav", 123, 0, 0 /*, ""*/ },
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2020-06-23 15:53:23 +08:00
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{ 219, "data\\se\\sas_19.wav", 82, 0, 0 /*, "?"*/ },
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{ 220, "data\\se\\sas_20.wav", 60, 0, 0 /*, "????"*/ },
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2020-06-23 15:27:59 +08:00
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{ 221, "data\\se\\sas_21.wav", 123, 0, 0 /*, ""*/ },
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// ????
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2020-06-23 15:53:23 +08:00
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{ 250, "data\\se\\sad_01.wav", 85, 0, 0 /*, "???????"*/ },
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{ 251, "data\\se\\sad_02.wav", 80, 0, 0 /*, "??????????"*/ },
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2020-06-23 15:27:59 +08:00
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//x { 252, "data\\se\\sad_03.wav", 95, -3, 0 /*, "????????"*/ },
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{ 252, "data\\se\\sad_03.wav", 95, 0, 0 /*, "????????"*/ },
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{ 253, "data\\se\\sad_04.wav", 85, 0, 0 /*, "????????"*/ },
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2020-06-23 15:53:23 +08:00
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{ 254, "data\\se\\sad_05.wav", 90, 0, 0 /*, "???????"*/ },
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2020-06-23 15:27:59 +08:00
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#ifdef __ATTACK_MAGIC
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2020-06-23 15:53:23 +08:00
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{ 300,"data\\se\\saam_01.wav",120, 0, 0 /*, "前置魔法 魔法阵"*/ },
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{ 301,"data\\se\\saam_02.wav",120, 0, 0 /*, "后置魔法 受伤图"*/ },
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{ 302,"data\\se\\saam_03.wav",120, 0, 0 /*, "地魔法 魔法Lv1"*/ },
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{ 303,"data\\se\\saam_04.wav",120, 0, 0 /*, "地魔法 魔法Lv2"*/ },
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{ 304,"data\\se\\saam_05.wav",120, 0, 0 /*, "地魔法 魔法Lv3-1"*/ },
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{ 305,"data\\se\\saam_06.wav",120, 0, 0 /*, "地魔法 魔法Lv3-2*/ },
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{ 306,"data\\se\\saam_07.wav",120, 0, 0 /*, "地魔法 魔法Lv3-3*/ },
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{ 307,"data\\se\\saam_08.wav",120, 0, 0 /*, "地魔法 魔法Lv4*/ },
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{ 308,"data\\se\\saam_09.wav",120, 0, 0 /*, "水魔法 魔法Lv1"*/ },
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{ 309,"data\\se\\saam_10.wav",120, 0, 0 /*, "水魔法 魔法Lv2"*/ },
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{ 310,"data\\se\\saam_11.wav",120, 0, 0 /*, "水魔法 魔法Lv3-1"*/ },
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{ 311,"data\\se\\saam_12.wav",120, 0, 0 /*, "水魔法 魔法Lv3-2"*/ },
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{ 312,"data\\se\\saam_13.wav",120, 0, 0 /*, "水魔法 魔法Lv3-3"*/ },
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{ 313,"data\\se\\saam_14.wav",120, 0, 0 /*, "水魔法 魔法Lv4"*/ },
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{ 314,"data\\se\\saam_15.wav",120, 0, 0 /*, "火魔法 魔法Lv1"*/ },
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{ 315,"data\\se\\saam_16.wav",120, 0, 0 /*, "火魔法 魔法Lv2"*/ },
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{ 316,"data\\se\\saam_17.wav",120, 0, 0 /*, "火魔法 魔法Lv3-1"*/ },
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{ 317,"data\\se\\saam_18.wav",120, 0, 0 /*, "火魔法 魔法Lv3-2"*/ },
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{ 318,"data\\se\\saam_19.wav",120, 0, 0 /*, "火魔法 魔法Lv3-3"*/ },
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{ 319,"data\\se\\saam_20.wav",120, 0, 0 /*, "火魔法 魔法Lv4"*/ },
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{ 320,"data\\se\\saam_21.wav",120, 0, 0 /*, "风魔法 魔法Lv1"*/ },
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{ 321,"data\\se\\saam_22.wav",120, 0, 0 /*, "风魔法 魔法Lv2"*/ },
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{ 322,"data\\se\\saam_23.wav",120, 0, 0 /*, "风魔法 魔法Lv3-1"*/ },
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{ 323,"data\\se\\saam_24.wav",120, 0, 0 /*, "风魔法 魔法Lv3-2"*/ },
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{ 324,"data\\se\\saam_25.wav",120, 0, 0 /*, "风魔法 魔法Lv3-3"*/ },
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{ 325,"data\\se\\saam_26.wav",120, 0, 0 /*, "风魔法 魔法Lv4"*/ },
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{ 326,"data\\se\\saam_27.wav",120, 0, 0 /*, "魔王魔法 魔法Lv5"*/ },
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2020-06-23 15:27:59 +08:00
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#endif
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#ifdef _NEWSOUNDEFFECT
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2020-06-23 15:53:23 +08:00
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{ 327,"data\\se\\sa1_01.wav",120, 0 ,0 } , //世界末日
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{ 328,"data\\se\\sa1_02.wav",120, 0 ,0 } , //火龙枪
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{ 371,"data\\se\\sa2_01.wav",120, 0 ,0 } , //回避
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{ 372,"data\\se\\sa2_02.wav",120, 0 ,0 } , //激化攻击
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{ 373,"data\\se\\sa2_03.wav",120, 0 ,0 } , //能量聚集
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{ 374,"data\\se\\sa2_04.wav",120, 0 ,0 } , //专注战斗
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{ 375,"data\\se\\sa2_05.wav",120, 0 ,0 } , //濒死攻击
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{ 376,"data\\se\\sa2_06.wav",120, 0, 0 } , //勇士技能攻击命中十字光
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{ 377,"data\\se\\sa2_07.wav",120, 0, 0 } , //贯穿攻击1
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{ 378,"data\\se\\sa2_08.wav",120, 0, 0 } , //贯穿攻击2
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{ 379,"data\\se\\sa2_09.wav",120, 0, 0 } , //回旋攻击1
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{ 380,"data\\se\\sa2_10.wav",120, 0, 0 } , //回旋攻击2
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{ 381,"data\\se\\sa3_01.wav",120, 0, 0 } , //追寻敌踪
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{ 382,"data\\se\\sa3_02.wav",120, 0, 0 } , //树根缠绕
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{ 383,"data\\se\\sa3_03.wav",120, 0, 0 } , //毒素武器
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{ 384,"data\\se\\sa3_04.wav",120, 0, 0 } , //冰冻抗性
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{ 385,"data\\se\\sa3_05.wav",120, 0, 0 } , //雷电抗性
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{ 386,"data\\se\\sa3_06.wav",120, 0, 0 } , //火焰抗性放
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{ 387,"data\\se\\sa3_07.wav",120, 0, 0 } , //火焰抗性中
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{ 388,"data\\se\\sa1_03.wav",120, 0, 0 } , //电流术
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{ 389,"data\\se\\sa1_04.wav",120, 0, 0 } , //召雷术
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{ 390,"data\\se\\sa1_05.wav",120, 0, 0 } , //暴风雨大
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{ 391,"data\\se\\sa1_06.wav",120, 0, 0 } , //冰箭术
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{ 392,"data\\se\\sa1_07.wav",120, 0, 0 } , //冰爆术
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{ 393,"data\\se\\sa1_08.wav",120, 0, 0 } , //冰镜术
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{ 394,"data\\se\\sa1_09.wav",120, 0, 0 } , //暴风雨小
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{ 395,"data\\se\\sa1_10.wav",120, 0, 0 } , //火山泉大
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{ 396,"data\\se\\sa1_11.wav",120, 0, 0 } , //火山泉中
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{ 397,"data\\se\\sa1_12.wav",120, 0, 0 } , //火山泉小
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{ 398,"data\\se\\sa3_08.wav",120, 0, 0 } , //猎人使用
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{ 399,"data\\se\\sa3_09.wav",120, 0, 0 } , //弱点攻击
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{ 271,"data\\se\\sa1_13.wav",120, 0, 0 } , //一针见血
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2020-06-23 15:27:59 +08:00
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2020-06-23 15:53:23 +08:00
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{ 261,"data\\se\\sa1_14.wav",120, 0, 0 } , //雷附体
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{ 262,"data\\se\\sa1_15.wav",120, 0, 0 } , //冰火附体
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{ 263,"data\\se\\sa1_16.wav",120, 0, 0 } , //嗜血蛊
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{ 264,"data\\se\\sa1_17.wav",120, 0, 0 } , //附身术
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{ 265,"data\\se\\sa1_18.wav",120, 0, 0 } , //嗜血成性10
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{ 266,"data\\se\\sa1_19.wav",120, 0, 0 } , //嗜血成性7
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{ 267,"data\\se\\sa1_20.wav",120, 0, 0 } , //嗜血成性4
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{ 268,"data\\se\\sa1_21.wav",120, 0, 0 } , //嗜血成性1
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{ 269,"data\\se\\sa1_22.wav",120, 0, 0 } , //火星球
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{ 270,"data\\se\\sa1_23.wav",120, 0, 0 } , //移形换位
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{ 272,"data\\se\\sa2_12.wav",120, 0, 0 } , //暴击气流
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2020-06-23 15:27:59 +08:00
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#endif
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#ifdef _PROFESSION_ADDSKILL
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2020-06-23 15:53:23 +08:00
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{ 400,"data\\se\\sae_10.wav",120, 0, 0 } , //号召自然sak_92.wav
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2020-06-23 15:27:59 +08:00
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#endif
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// BGM
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// { 401, "data\\bgm\\ls2b_01.wav", 5 /*, "????????"*/ },
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// { 402, "data\\bgm\\ls2b_02.wav", 5 /*, "??????"*/ },
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2020-06-23 15:53:23 +08:00
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// { 403, "data\\bgm\\ls2b_03.wav", 5 /*, "佋???"*/ },
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2020-06-23 15:27:59 +08:00
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// { 404, "data\\bgm\\ls2b_04.wav", 5 /*, "????"*/ },
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#ifdef _FIREWORK_SOUND
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2020-06-23 15:53:23 +08:00
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{ 405,"data\\se\\sax_01.wav",120, 0, 0 } , //人型烟火音效
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{ 406,"data\\se\\sax_02.wav",120, 0, 0 } , //宠型烟火音效
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{ 407,"data\\se\\sax_03.wav",120, 0, 0 } , //愿藏烟火音效
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2020-06-23 15:27:59 +08:00
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#endif
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2020-06-23 15:53:23 +08:00
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{ 408,"data\\se\\sak_91.wav",120, 0, 0 } , //鸡年兽特效收录
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{ 409,"data\\se\\sak_93.wav",120, 0, 0 } , //一角鲸特效收录
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{ 130,"data\\se\\sap_14.wav",100, 0, 0 } , //沧龙专用音效档
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{ 410,"data\\se\\sak_94.wav",120, 0, 0 } , //老鹰音效档
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2020-06-23 15:27:59 +08:00
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#ifdef _NPC_DANCE
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2020-06-23 15:53:23 +08:00
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{ 222,"data\\se\\sas_33.wav",120, 0, 0 } , //动一动新增音效1
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{ 223,"data\\se\\sas_34.wav",120, 0, 0 } , //动一动新增音效2
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{ 224,"data\\se\\sas_35.wav",120, 0, 0 } , //动一动新增音效3
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2020-06-23 15:27:59 +08:00
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#endif
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2020-06-23 15:53:23 +08:00
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{ -1 } // ??????????
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2020-06-23 15:27:59 +08:00
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};
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