stoneage8.5/石器时代8.5客户端最新源代码/石器源码/systeminc/process.h

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/************************/
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/* process.h */
/************************/
#ifndef _PROCESS_H_
#define _PROCESS_H_
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/* ?????? */
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enum{
PROC_INIT,
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PROC_ID_PASSWORD, // ????????向???
PROC_TITLE_MENU, // ??????????牙
PROC_CHAR_SELECT, // ???︻?
PROC_CHAR_MAKE, // ????
PROC_CHAR_LOGIN_START, // ????????
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PROC_CHAR_LOGIN, // ????????
PROC_CHAR_LOGOUT, // ????????
PROC_OPENNING,
PROC_GAME, // ???????
PROC_BATTLE, // ???????
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PROC_DISCONNECT_SERVER, // ???????κ???????
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PROC_TAKE_TEST, // ㄌ????
PROC_OHTA_TEST, // 兣????
PROC_DWAF_TEST, // 兛???
PROC_SPR_VIEW, // ??????囝????
PROC_ANIM_VIEW, // ????????囝????
PROC_SE_TEST, // ???囝????
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#ifdef _80_LOGIN_PLAY
PROC_80_LOGIN,
#endif
#ifdef _PK2007
PROC_PKSERVER_SELECT,
#endif
PROC_ENDING
};
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/* ????吻? */
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extern UINT ProcNo;
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/* ??????吻? */
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extern UINT SubProcNo;
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/* ????吻? */
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extern int ProcNo2;
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/* ??????吻? */
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extern int SubProcNo2;
extern int palNo;
extern int oldPalNo;
extern int palTime; //the third
/* ?????? */
void Process( void );
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/* ????阪??? */
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void ChangeProc( int procNo );
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/* ????阪??? */
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void ChangeProc( int procNo, int subProcNo );
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/* ????阪??? */
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void ChangeProc2( int procNo );
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/* ????阪??? */
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void ChangeProc2( int procNo, int subProcNo );
/* ????????? */
void GameProc( void );
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// ?????
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void warpEffectProc( void );
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// ??????
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void repairMap( void );
void paletteProc( void );
#ifdef _STONDEBUG_
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/* ㄌ?????????? */
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void TakeTestProc( void );
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/* 兣???????? */
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void OhtaTestProc( void );
#endif
#ifdef _SURFACE_ANIM
void AniProc(void);
#endif
#endif