phantasmal-world/assets_generation/resources/shaders/fragment_shader.frag

16 lines
354 B
GLSL

#version 450
precision mediump float;
precision mediump sampler;
layout(set = 0, binding = 1) uniform sampler tex_sampler;
layout(set = 0, binding = 2) uniform texture2D tex;
layout(location = 0) in vec2 frag_tex_coords;
layout(location = 0) out vec4 out_color;
void main() {
out_color = texture(sampler2D(tex, tex_sampler), frag_tex_coords);
}