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![]() - When adding a new event while an existing event is selected, the new event will now have the selected event as parent - Generated event IDs now follow the SEGA convention more closely |
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.. | ||
CreateEntityAction.ts | ||
CreateEventAction.ts | ||
EditEventDelayAction.ts | ||
EditIdAction.ts | ||
EditLongDescriptionAction.ts | ||
EditNameAction.ts | ||
EditShortDescriptionAction.ts | ||
QuestEditAction.ts | ||
RemoveEntityAction.ts | ||
RemoveEventAction.ts | ||
RotateEntityAction.ts | ||
TranslateEntityAction.ts |