phantasmal-world/src/quest_editor/rendering/QuestRenderer.ts

117 lines
3.8 KiB
TypeScript

import { Renderer } from "../../core/rendering/Renderer";
import { Group, Mesh, Object3D, PerspectiveCamera } from "three";
import { QuestEntityModel } from "../model/QuestEntityModel";
import { quest_editor_store } from "../stores/QuestEditorStore";
import { QuestModelManager } from "./QuestModelManager";
import { Disposer } from "../../core/observable/Disposer";
import { QuestEntityControls } from "./QuestEntityControls";
import { EntityUserData } from "./conversion/entities";
export class QuestRenderer extends Renderer {
get debug(): boolean {
return super.debug;
}
set debug(debug: boolean) {
if (this.debug !== debug) {
super.debug = debug;
this._render_geometry.visible = debug;
this.schedule_render();
}
}
private _collision_geometry = new Object3D();
get collision_geometry(): Object3D {
return this._collision_geometry;
}
set collision_geometry(collision_geometry: Object3D) {
this.scene.remove(this.collision_geometry);
this._collision_geometry = collision_geometry;
this.scene.add(collision_geometry);
}
private _render_geometry = new Object3D();
get render_geometry(): Object3D {
return this._render_geometry;
}
set render_geometry(render_geometry: Object3D) {
this.scene.remove(this._render_geometry);
this._render_geometry = render_geometry;
render_geometry.visible = this.debug;
this.scene.add(render_geometry);
}
private _entity_models = new Object3D();
get entity_models(): Object3D {
return this._entity_models;
}
private readonly disposer = new Disposer();
private readonly perspective_camera: PerspectiveCamera;
private readonly entity_to_mesh = new Map<QuestEntityModel, Mesh>();
private readonly model_manager = this.disposer.add(new QuestModelManager(this));
private readonly entity_controls = this.disposer.add(new QuestEntityControls(this));
constructor() {
super(new PerspectiveCamera(60, 1, 10, 10000));
this.perspective_camera = this.camera as PerspectiveCamera;
this.disposer.add_all(
quest_editor_store.current_quest.observe(this.load_models),
quest_editor_store.current_area.observe(this.load_models),
quest_editor_store.debug.observe(({ value }) => (this.debug = value)),
);
this.dom_element.addEventListener("mousedown", this.entity_controls.on_mouse_down);
this.dom_element.addEventListener("mouseup", this.entity_controls.on_mouse_up);
this.dom_element.addEventListener("mousemove", this.entity_controls.on_mouse_move);
}
dispose(): void {
super.dispose();
this.disposer.dispose();
}
set_size(width: number, height: number): void {
this.perspective_camera.aspect = width / height;
this.perspective_camera.updateProjectionMatrix();
super.set_size(width, height);
}
reset_entity_models(): void {
this.scene.remove(this._entity_models);
this._entity_models = new Group();
this.scene.add(this._entity_models);
this.entity_to_mesh.clear();
}
add_entity_model(model: Mesh): void {
const entity = (model.userData as EntityUserData).entity;
this._entity_models.add(model);
this.entity_to_mesh.set(entity, model);
if (entity === quest_editor_store.selected_entity.val) {
this.entity_controls.try_highlight(entity);
}
this.schedule_render();
}
get_entity_mesh(entity: QuestEntityModel): Mesh | undefined {
return this.entity_to_mesh.get(entity);
}
private load_models = () => {
this.model_manager.load_models(
quest_editor_store.current_quest.val,
quest_editor_store.current_area.val,
);
};
}