import Logger from "js-logger"; import { ServerMap } from "../../core/stores/ServerMap"; import { LoadableProperty } from "../../core/observable/property/LoadableProperty"; import { Disposable } from "../../core/observable/Disposable"; import { Disposer } from "../../core/observable/Disposer"; import { ServerModel } from "../../core/model"; import { QuestDto } from "../dto/QuestDto"; import { NpcType } from "../../core/data_formats/parsing/quest/npc_types"; import { SimpleQuestModel } from "../model/SimpleQuestModel"; import { HuntMethodModel } from "../model/HuntMethodModel"; import { hunt_method_persister } from "../persistence/HuntMethodPersister"; import { Duration } from "luxon"; const logger = Logger.get("hunt_optimizer/stores/HuntMethodStore"); const DEFAULT_DURATION = Duration.fromObject({ minutes: 30 }); const DEFAULT_GOVERNMENT_TEST_DURATION = Duration.fromObject({ minutes: 45 }); const DEFAULT_LARGE_ENEMY_COUNT_DURATION = Duration.fromObject({ minutes: 45 }); class HuntMethodStore implements Disposable { readonly methods: LoadableProperty; private readonly disposer = new Disposer(); private readonly server: ServerModel; constructor(server: ServerModel) { this.methods = new LoadableProperty([], () => this.load_hunt_methods(server)); this.server = server; } dispose(): void { this.disposer.dispose(); } private async load_hunt_methods(server: ServerModel): Promise { const response = await fetch( `${process.env.PUBLIC_URL}/quests.${ServerModel[server].toLowerCase()}.json`, ); const quests = (await response.json()) as QuestDto[]; const methods = new Array(); for (const quest of quests) { let total_enemy_count = 0; const enemy_counts = new Map(); for (const [code, count] of Object.entries(quest.enemyCounts)) { const npc_type = (NpcType as any)[code]; if (!npc_type) { logger.error(`No NpcType found for code ${code}.`); } else { enemy_counts.set(npc_type, count); total_enemy_count += count; } } // Filter out some quests. /* eslint-disable no-fallthrough */ switch (quest.id) { // The following quests are left out because their enemies don't drop anything. case 31: // Black Paper's Dangerous Deal case 34: // Black Paper's Dangerous Deal 2 case 1305: // Maximum Attack S (Ep. 1) case 1306: // Maximum Attack S (Ep. 2) case 1307: // Maximum Attack S (Ep. 4) case 313: // Beyond the Horizon // MAXIMUM ATTACK 3 Ver2 is filtered out because its actual enemy count depends on the path taken. // TODO: generate a method per path. case 314: continue; } methods.push( new HuntMethodModel( `q${quest.id}`, quest.name, new SimpleQuestModel(quest.id, quest.name, quest.episode, enemy_counts), /^\d-\d.*/.test(quest.name) ? DEFAULT_GOVERNMENT_TEST_DURATION : total_enemy_count > 400 ? DEFAULT_LARGE_ENEMY_COUNT_DURATION : DEFAULT_DURATION, ), ); } await this.load_user_times(methods, server); return methods; } private load_user_times = async (methods: HuntMethodModel[], server: ServerModel) => { await hunt_method_persister.load_method_user_times(methods, server); this.disposer.dispose_all(); this.disposer.add_all( ...methods.map(method => method.user_time.observe(this.persist_user_times)), ); }; private persist_user_times = () => { hunt_method_persister.persist_method_user_times(this.methods.val, this.server); }; } export const hunt_method_stores = new ServerMap(server => new HuntMethodStore(server));