import { Renderer } from "../../core/rendering/Renderer"; import { Group, Mesh, Object3D, PerspectiveCamera } from "three"; import { QuestEntityModel } from "../model/QuestEntityModel"; import { quest_editor_store } from "../stores/QuestEditorStore"; import { QuestModelManager } from "./QuestModelManager"; import { Disposer } from "../../core/observable/Disposer"; import { QuestEntityControls } from "./QuestEntityControls"; import { EntityUserData } from "./conversion/entities"; export class QuestRenderer extends Renderer { get debug(): boolean { return super.debug; } set debug(debug: boolean) { if (this.debug !== debug) { super.debug = debug; this._render_geometry.visible = debug; this.schedule_render(); } } private _collision_geometry = new Object3D(); get collision_geometry(): Object3D { return this._collision_geometry; } set collision_geometry(collision_geometry: Object3D) { this.scene.remove(this.collision_geometry); this._collision_geometry = collision_geometry; this.scene.add(collision_geometry); } private _render_geometry = new Object3D(); get render_geometry(): Object3D { return this._render_geometry; } set render_geometry(render_geometry: Object3D) { this.scene.remove(this._render_geometry); this._render_geometry = render_geometry; render_geometry.visible = this.debug; this.scene.add(render_geometry); } private _entity_models = new Object3D(); get entity_models(): Object3D { return this._entity_models; } private readonly disposer = new Disposer(); private readonly perspective_camera: PerspectiveCamera; private readonly entity_to_mesh = new Map(); private readonly model_manager = this.disposer.add(new QuestModelManager(this)); private readonly entity_controls = this.disposer.add(new QuestEntityControls(this)); constructor() { super(new PerspectiveCamera(60, 1, 10, 10000)); this.perspective_camera = this.camera as PerspectiveCamera; this.disposer.add_all( quest_editor_store.current_quest.observe(this.load_models), quest_editor_store.current_area.observe(this.load_models), quest_editor_store.debug.observe(({ value }) => (this.debug = value)), ); this.dom_element.addEventListener("mousedown", this.entity_controls.on_mouse_down); this.dom_element.addEventListener("mouseup", this.entity_controls.on_mouse_up); this.dom_element.addEventListener("mousemove", this.entity_controls.on_mouse_move); } dispose(): void { super.dispose(); this.disposer.dispose(); } set_size(width: number, height: number): void { this.perspective_camera.aspect = width / height; this.perspective_camera.updateProjectionMatrix(); super.set_size(width, height); } reset_entity_models(): void { this.scene.remove(this._entity_models); this._entity_models = new Group(); this.scene.add(this._entity_models); this.entity_to_mesh.clear(); } add_entity_model(model: Mesh): void { const entity = (model.userData as EntityUserData).entity; this._entity_models.add(model); this.entity_to_mesh.set(entity, model); if (entity === quest_editor_store.selected_entity.val) { this.entity_controls.try_highlight(entity); } this.schedule_render(); } get_entity_mesh(entity: QuestEntityModel): Mesh | undefined { return this.entity_to_mesh.get(entity); } private load_models = () => { this.model_manager.load_models( quest_editor_store.current_quest.val, quest_editor_store.current_area.val, ); }; }