Daan Vanden Bosch
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dc0615e1d2
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Ported various features.
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2020-12-05 21:48:26 +01:00 |
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Daan Vanden Bosch
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515cba5555
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Entities can be dragged and dropped again.
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2020-12-02 21:03:42 +01:00 |
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Daan Vanden Bosch
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0c0d6355f2
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Added some small features and fixed various bugs.
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2020-11-28 22:56:35 +01:00 |
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Daan Vanden Bosch
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d526c837fd
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Quest editor layout is now persisted again. Added entity list widgets.
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2020-11-27 20:55:01 +01:00 |
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Daan Vanden Bosch
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969b9816e2
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Added entity rotation and vertical translation.
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2020-11-26 17:55:48 +01:00 |
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Daan Vanden Bosch
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325cdb935a
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Entities can now be highlighted by hovering over them again.
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2020-11-25 21:21:57 +01:00 |
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Daan Vanden Bosch
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410f1c8bbc
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Entities can be selected and translated again.
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2020-11-24 20:09:33 +01:00 |
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Daan Vanden Bosch
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2fac7dbc39
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Converted from Babylon.js back to Three.js. Added texture viewer and entity textures.
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2020-11-23 21:54:35 +01:00 |
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Daan Vanden Bosch
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d98b565766
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Added Dialog and ResultDialog.
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2020-11-16 20:00:26 +01:00 |
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Daan Vanden Bosch
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c82396326c
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Made basic quest properties editable and added the entity detail widget.
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2020-11-15 20:41:30 +01:00 |
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Daan Vanden Bosch
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cd70d22da2
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Added script editor widget.
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2020-11-14 22:18:10 +01:00 |
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Daan Vanden Bosch
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0983be905d
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Created gradle plugin with workaround for https://youtrack.jetbrains.com/issue/KT-42923.
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2020-11-13 22:58:13 +01:00 |
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Daan Vanden Bosch
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44d5918a1e
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Added undo/redo and made entity translation undoable.
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2020-11-11 22:01:00 +01:00 |
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Daan Vanden Bosch
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bb6f4aa352
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Added horizontal entity translation.
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2020-11-10 22:38:18 +01:00 |
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Daan Vanden Bosch
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990a8c144f
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Improved camera handling.
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2020-11-09 21:39:15 +01:00 |
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Daan Vanden Bosch
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132cdccd0a
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Entities are now shown per area and area selection is now possible. Fixed some bugs.
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2020-11-08 22:45:37 +01:00 |
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Daan Vanden Bosch
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db1149ddc0
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Entities are now correctly rotated and positioned within their section.
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2020-11-08 16:07:08 +01:00 |
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Daan Vanden Bosch
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346a2cb4f9
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Added several unit tests and improved testing infra.
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2020-11-08 14:27:02 +01:00 |
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Daan Vanden Bosch
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25f015dfbb
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Added minimal entity picking.
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2020-11-07 23:53:17 +01:00 |
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Daan Vanden Bosch
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8de81c9cb4
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Added area mesh loading.
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2020-11-07 19:15:37 +01:00 |
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Daan Vanden Bosch
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8ec75f8b4a
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Added viewer, xj parsing and fixed several bugs.
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2020-11-06 22:23:24 +01:00 |
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Daan Vanden Bosch
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bedc7b07a2
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Ported several things and fixed some bugs.
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2020-11-05 17:46:17 +01:00 |
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Daan Vanden Bosch
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17ef42fba7
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Quest NPCs are now (poorly) shown in the 3D view.
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2020-11-02 20:04:44 +01:00 |
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Daan Vanden Bosch
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c028c09ac9
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Added TextArea, Menu and Select. Added some fields to InfoWidget and added the server select widget.
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2020-10-30 21:42:29 +01:00 |
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Daan Vanden Bosch
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e6d6f292f4
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Fixed an issue with the way CSS was added to the DOM. Moved @AfterTest checks to utility function so test failures aren't hidden by @AfterTest failures.
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2020-10-29 21:15:57 +01:00 |
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Daan Vanden Bosch
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3416ef5676
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Added PRS compression code and fixed several bugs and performance issues.
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2020-10-26 23:08:44 +01:00 |
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Daan Vanden Bosch
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b810e45fb3
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Refactored the way Disposable is used and added QuestInfoWidget.
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2020-10-25 22:16:47 +01:00 |
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Daan Vanden Bosch
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40b8464eb0
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Added PRS decompression code and object code parser.
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2020-10-20 20:45:33 +02:00 |
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Daan Vanden Bosch
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18e01f17c7
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Scope, Store and Controller now implement CoroutineScope. Added NJ parser and several basic widgets.
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2020-10-17 00:28:35 +02:00 |
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Daan Vanden Bosch
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c3bd1c46cc
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Added Babylon.js PoC. Introduced Scope to statically ensure that all disposables are disposed eventually. Added test-utils project.
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2020-10-15 01:19:12 +02:00 |
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Daan Vanden Bosch
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9a3821085d
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Improved look and feel of DockWidget.
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2020-10-13 21:20:26 +02:00 |
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Daan Vanden Bosch
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3114f69429
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Started working on quest editor. Added a DockWidget based on GoldenLayout.
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2020-10-12 23:06:56 +02:00 |
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Daan Vanden Bosch
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8a27364237
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Correctly capitalized HuntOptimizer package.
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2020-10-12 15:20:38 +02:00 |
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Daan Vanden Bosch
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2bcfd7cdce
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Methods are now loaded and shown in an ugly way in the HuntOptimizer.
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2020-10-11 22:58:28 +02:00 |
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Daan Vanden Bosch
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737a44303d
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Made widget styles more reusable and customizable.
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2020-10-11 11:53:17 +02:00 |
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Daan Vanden Bosch
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36a32018ca
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Started porting Phantasmal World to Kotlin.
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2020-10-10 23:48:38 +02:00 |
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