Daan Vanden Bosch
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99d50d754d
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Replaced js-logger. Improved testability with mocks, improved test configuration and code improvements.
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2019-12-25 00:17:02 +01:00 |
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Daan Vanden Bosch
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05c9f3ce81
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All code now uses HttpClient interface instead of fetch for improved testability.
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2019-12-21 22:49:41 +01:00 |
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Daan Vanden Bosch
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17daa26fb3
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Area geometry in editor 3D view no longer disappears when running a quest.
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2019-12-19 21:11:48 +01:00 |
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Daan Vanden Bosch
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e57f095a49
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All entities from the NPC and object lists are now scaled to fit nicely in their square.
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2019-09-23 16:07:46 +02:00 |
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Daan Vanden Bosch
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1fe3015ce5
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All objects are now correctly filtered based on area.
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2019-09-23 14:47:14 +02:00 |
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Daan Vanden Bosch
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9859e15806
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Objects area now filtered based on the selected area. Fixed some typos in object names.
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2019-09-22 16:14:38 +02:00 |
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Daan Vanden Bosch
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f0d474ad40
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The EntityListView now shows renders of entities instead of green squares.
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2019-09-21 21:47:00 +02:00 |
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Daan Vanden Bosch
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7ae4ad428c
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Basic entity creation via drag and drop.
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2019-09-19 22:20:17 +02:00 |
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Daan Vanden Bosch
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03dc60cec9
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Undo/redo now works again in the quest editor. The NPC counts view is also ported.
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2019-08-26 15:42:12 +02:00 |
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Daan Vanden Bosch
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72506461ab
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Swapped code using new and old UI system around.
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2019-08-21 17:56:46 +02:00 |
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Daan Vanden Bosch
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3a94a94e5d
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Improved entity section guessing when translating entities.
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2019-08-14 18:29:40 +02:00 |
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Daan Vanden Bosch
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1a1a52bd43
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Seaside area at night variant 1 can now be used to add a second tower map.
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2019-08-12 17:55:04 +02:00 |
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Daan Vanden Bosch
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66127253d3
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Split code into one module per tool + core and application module.
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2019-08-10 22:09:06 +02:00 |
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