Daan Vanden Bosch
087f0e4f2a
RegisterView now updates while stepping.
2020-04-25 22:55:51 +02:00
Daan Vanden Bosch
e3da6268ba
Deployed release 54.
2020-04-25 22:31:49 +02:00
Daan Vanden Bosch
78c18eb1e9
Improved rendering of entities that use additive blending in NPCs/Objects panels.
2020-04-25 22:17:26 +02:00
Daan Vanden Bosch
eb5b539b6d
Fixed rendering of Saint-Milion and veriants in NPCs pane.
2020-04-25 21:40:47 +02:00
Daan Vanden Bosch
0425faec81
Fixed bug that prevented ctrl-z and ctrl-shift-z from working in the ASM editor.
2020-04-25 20:54:42 +02:00
Daan Vanden Bosch
47b1dc5073
Identified bug.
2020-04-25 20:45:49 +02:00
Daan Vanden Bosch
e950fb0e78
Updated FEATURES.md.
2020-04-25 20:43:14 +02:00
Daan Vanden Bosch
599cab4b2b
Fixed all formatting and linting errors introduced by upgraded eslint and prettier.
2020-04-25 20:29:20 +02:00
Daan Vanden Bosch
344788be55
Upgraded all dependencies.
2020-04-25 20:02:54 +02:00
Daan Vanden Bosch
43fd78e466
Fixed bug in error message in QuestEditorToolBarController.
2020-04-25 19:36:19 +02:00
Daan Vanden Bosch
44ae05cf90
Fixed bug in Disposer. Fixed linting issue in QuestEditorToolBarController and improved error message.
2020-04-25 19:34:49 +02:00
Daan Vanden Bosch
1ea0d0f1db
Merge pull request #5 from LunarFuror/lf-display-errors-to-user
...
error cleanup, alert the error
2020-04-25 19:20:01 +02:00
Grayson Lorenz
7df1fe3a3c
remove erronious 3
2020-04-25 12:12:44 -05:00
Grayson Lorenz
981eae6dbb
Use the display we have already
2020-04-25 12:01:31 -05:00
Grayson Lorenz
cee304e976
error cleanup, alert the error
...
Clean up the error to break out of sequence when we encounter an error for efficiency. Then for now use alert to show the user an error of some kind. This is temporary until I can style some kind of new module for errors.
2020-04-25 10:48:45 -05:00
Daan Vanden Bosch
b3055bc271
Orbital camera rotation sort of works. Translation happens after rotation instead of the other way around.
2020-02-20 14:57:19 +01:00
Daan Vanden Bosch
8e54ac90fd
Fixed issue with NJ meshes.
2020-02-01 19:46:57 +01:00
Daan Vanden Bosch
928bdfc12a
Fixed issues with incorrectly transformed NJ model meshes.
2020-02-01 18:34:15 +01:00
Daan Vanden Bosch
4eaff297d5
Fixed perspective transformation.
2020-02-01 15:19:16 +01:00
Daan Vanden Bosch
c180b6997e
Fixed compilation issues.
2020-01-29 17:37:49 +01:00
Daan Vanden Bosch
ff31c1ad27
Improved panning with perspective camera.
2020-01-29 17:36:15 +01:00
Daan Vanden Bosch
64daaf8fd2
Simplified webpack config and fixed issue with WebGPU typings.
2020-01-29 14:53:08 +01:00
Daan Vanden Bosch
3230268962
Started working on pure WebGL model viewer.
2020-01-26 23:13:09 +01:00
Daan Vanden Bosch
a19a3a4837
WebGPU renderer can now render textures. WebGL and WebGPU renderers now reuse more code.
2020-01-25 22:38:07 +01:00
Daan Vanden Bosch
baffab3234
Started work on WebGPU renderer.
2020-01-23 01:16:52 +01:00
Daan Vanden Bosch
9960d745c2
All texture viewer features are now supported by the TextureWebglRenderer.
2020-01-19 22:38:45 +01:00
Daan Vanden Bosch
85ccdbb0a6
Added experimental WebGL renderer.
2020-01-19 17:16:28 +01:00
Daan Vanden Bosch
f4d9cb290e
Additive blending now also works for xj models. Darkened the collision geometry to better accommodate additive blending.
2020-01-18 21:26:49 +01:00
Daan Vanden Bosch
06e1a8e60b
Added "additive" blending for the materials that need it.
2020-01-18 20:01:22 +01:00
Daan Vanden Bosch
5f7547dae9
Deployed version 51.
2020-01-17 23:06:36 +01:00
Daan Vanden Bosch
1d090665fe
Fixed bugs in box model loading code.
2020-01-17 23:04:42 +01:00
Daan Vanden Bosch
a92dbcc287
Object models are now loaded completely.
2020-01-17 22:42:11 +01:00
Daan Vanden Bosch
603c221365
Improved DisposablePromise disposal process.
2020-01-17 18:23:32 +01:00
Daan Vanden Bosch
79a68a6b7b
Added internet time to navigation menu.
2020-01-17 14:23:50 +01:00
Daan Vanden Bosch
606b0661f4
Only allow saving quest files in GC or BB format.
2020-01-16 23:07:39 +01:00
Daan Vanden Bosch
50d1ff7f93
Fixed bug in object code writer. Strings in the object code are now written correctly when the format is DC/GC.
2020-01-16 22:55:47 +01:00
Daan Vanden Bosch
b276ba988e
Quests can now be saved in GC format.
2020-01-16 21:45:20 +01:00
Daan Vanden Bosch
7c9a74171e
Quest editor now uses the Dialog class for the "Save As" dialog so more options can be added to it.
2020-01-14 21:19:07 +01:00
Daan Vanden Bosch
b2e0a612f8
Dialogs are now properly disposed.
2020-01-08 21:42:12 +01:00
Daan Vanden Bosch
b93b22a223
Made Dialog reusable.
2020-01-07 17:40:01 +01:00
Daan Vanden Bosch
10d6eb68d9
Fixed bug in url path parsing.
2020-01-07 00:19:57 +01:00
Daan Vanden Bosch
b9b9a8568d
The current model isn't cleared anymore before loading a new model to make transitions smoother.
2020-01-06 23:38:25 +01:00
Daan Vanden Bosch
542f61bf0c
Improved error handling in viewer.
2020-01-06 23:32:14 +01:00
Daan Vanden Bosch
e236f845ba
Removed unused imports.
2020-01-06 21:10:15 +01:00
Daan Vanden Bosch
8580cd4f66
The model viewer now shows a problems popup when loading a file failed or succeeded with some problems.
2020-01-06 21:09:44 +01:00
Daan Vanden Bosch
7f5accf790
AFS archives with compressed XVM texture archives are now supported.
2020-01-06 14:04:05 +01:00
Daan Vanden Bosch
3edc9b857d
Improved FileButton behavior, opening the same file twice in a row will now work. Also simplified its implementation.
2020-01-05 23:20:53 +01:00
Daan Vanden Bosch
cb41529518
Model viewer options are now stored in url parameters so you can link to a specific set of options.
2020-01-05 22:40:26 +01:00
Daan Vanden Bosch
3983ce2613
The model viewer camera now resets when loading a model with "Open file...".
2020-01-05 19:23:21 +01:00
Daan Vanden Bosch
3836612972
You can now press the up and down arrows while a Select is focused (but the menu is not open) to change the selected item.
2020-01-05 18:59:02 +01:00