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Walls are not rendered anymore in the quest editor.
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@ -24,6 +24,7 @@ const materials = [
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color: 0x80c0d0,
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transparent: true,
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opacity: 0.25,
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visible: false,
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}),
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// Ground
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new MeshLambertMaterial({
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@ -48,6 +49,7 @@ const wireframe_materials = [
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wireframe: true,
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transparent: true,
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opacity: 0.3,
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visible: false,
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}),
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// Ground
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new MeshBasicMaterial({
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