The model property is now taken into account for many objects during initial load of model assets.

This commit is contained in:
Daan Vanden Bosch 2020-09-24 19:07:22 +02:00
parent d51c12096e
commit edba25c3bd
7 changed files with 165 additions and 114 deletions

View File

@ -113,8 +113,10 @@ export function get_object_script_label(object: QuestObject): number | undefined
case ObjectType.ForestConsole:
case ObjectType.TalkLinkToSupport:
return object.view.getUint32(52, true);
case ObjectType.RicoMessagePod:
return object.view.getUint32(56, true);
default:
return undefined;
}
@ -124,6 +126,39 @@ export function get_object_script_label_2(object: QuestObject): number | undefin
switch (get_object_type(object)) {
case ObjectType.RicoMessagePod:
return object.view.getUint32(60, true);
default:
return undefined;
}
}
export function get_object_model(object: QuestObject): number | undefined {
switch (get_object_type(object)) {
case ObjectType.Probe:
return Math.round(object.view.getFloat32(40, true));
case ObjectType.Saw:
case ObjectType.LaserDetect:
return Math.round(object.view.getFloat32(48, true));
case ObjectType.Sonic:
case ObjectType.LittleCryotube:
case ObjectType.Cactus:
case ObjectType.BigBrownRock:
case ObjectType.BigBlackRocks:
case ObjectType.BeeHive:
return object.view.getUint32(52, true);
case ObjectType.ForestConsole:
return object.view.getUint32(56, true);
case ObjectType.PrincipalWarp:
case ObjectType.LaserFence:
case ObjectType.LaserSquareFence:
case ObjectType.LaserFenceEx:
case ObjectType.LaserSquareFenceEx:
return object.view.getUint32(60, true);
default:
return undefined;
}

View File

@ -1457,7 +1457,7 @@ define_object_type_data(
["Destination y", 44, "F32"],
["Destination z", 48, "F32"],
["Dst. rotation y", 52, "Angle"],
["Model", 60, "I32"],
["Model", 60, "U32"],
],
);
define_object_type_data(
@ -1585,7 +1585,7 @@ define_object_type_data(
[Episode.II, [0]],
[Episode.IV, [0]],
],
[["Model", 52, "I32"]],
[["Model", 52, "U32"]],
);
define_object_type_data(
ObjectType.WelcomeBoard,
@ -1686,7 +1686,7 @@ define_object_type_data(
[
["Color", 40, "F32"],
["Switch ID", 52, "I32"],
["Model", 60, "I32"],
["Model", 60, "U32"],
],
);
define_object_type_data(
@ -1701,7 +1701,7 @@ define_object_type_data(
[
["Color", 40, "F32"],
["Switch ID", 52, "I32"],
["Model", 60, "I32"],
["Model", 60, "U32"],
],
);
define_object_type_data(
@ -1780,7 +1780,7 @@ define_object_type_data(
],
[
["Script label", 52, "I32"],
["Model", 56, "I32"],
["Model", 56, "U32"],
],
);
define_object_type_data(
@ -1894,7 +1894,7 @@ define_object_type_data(
["Collision width", 44, "F32"],
["Collision depth", 48, "F32"],
["Switch ID", 52, "I32"],
["Model", 60, "I32"],
["Model", 60, "U32"],
],
);
define_object_type_data(
@ -1907,7 +1907,7 @@ define_object_type_data(
["Collision width", 44, "F32"],
["Collision depth", 48, "F32"],
["Switch ID", 52, "I32"],
["Model", 60, "I32"],
["Model", 60, "U32"],
],
);
define_object_type_data(
@ -3021,7 +3021,7 @@ define_object_type_data(
547,
"Little Cryotube",
[[Episode.II, [10, 11, 17]]],
[["Model", 52, "I32"]],
[["Model", 52, "U32"]],
);
define_object_type_data(
ObjectType.WideGlassWallBreakable,
@ -3198,7 +3198,7 @@ define_object_type_data(
["Scale x", 40, "F32"],
["Scale y", 44, "F32"],
["Scale z", 48, "F32"],
["Model", 52, "I32"],
["Model", 52, "U32"],
],
);
define_object_type_data(
@ -3206,7 +3206,7 @@ define_object_type_data(
770,
"Big Brown Rock",
[[Episode.IV, [1, 2, 3, 4, 5, 6, 7, 8]]],
[["Model", 52, "I32"]],
[["Model", 52, "U32"]],
);
define_object_type_data(
ObjectType.BreakableBrownRock,
@ -3251,7 +3251,7 @@ define_object_type_data(
902,
"Big Black Rocks",
[[Episode.IV, [1, 2, 3, 4, 5, 6, 7, 8]]],
[["Model", 52, "I32"]],
[["Model", 52, "U32"]],
);
define_object_type_data(
ObjectType.UnknownItem903,
@ -3290,7 +3290,7 @@ define_object_type_data(
911,
"Bee Hive",
[[Episode.IV, [6, 7, 8]]],
[["Model", 52, "I32"]],
[["Model", 52, "U32"]],
);
define_object_type_data(
ObjectType.UnknownItem912,

View File

@ -35,8 +35,8 @@ const DEFAULT_ENTITY_TEX_PROMISE = DisposablePromise.resolve<Texture[]>(DEFAULT_
// TODO: load correct parts for entities that can have different geometries.
export class EntityAssetLoader implements Disposable {
private readonly disposer = new Disposer();
private readonly geom_cache = this.disposer.add(new LoadingCache<EntityType, BufferGeometry>());
private readonly tex_cache = this.disposer.add(new LoadingCache<EntityType, Texture[]>());
private readonly geom_cache = this.disposer.add(new LoadingCache<string, BufferGeometry>());
private readonly tex_cache = this.disposer.add(new LoadingCache<string, Texture[]>());
constructor(private readonly http_client: HttpClient) {
this.warm_up_caches();
@ -46,11 +46,11 @@ export class EntityAssetLoader implements Disposable {
this.disposer.dispose();
}
load_geometry(type: EntityType): DisposablePromise<BufferGeometry> {
return this.geom_cache.get_or_set(type, () => {
load_geometry(type: EntityType, model?: number): DisposablePromise<BufferGeometry> {
return this.geom_cache.get_or_set(`${type}-${model ?? ""}`, () => {
return DisposablePromise.all(
geometry_parts(type).map(no =>
this.load_data(type, AssetType.Geometry, no)
this.load_data(type, AssetType.Geometry, no, model)
.then(({ url, data }) => {
const cursor = new ArrayBufferCursor(data, Endianness.Little);
const nj_objects = url.endsWith(".nj")
@ -79,11 +79,11 @@ export class EntityAssetLoader implements Disposable {
const nj_object = nj_objects[0];
for (let i = 1; i < nj_objects.length; i++) {
nj_object.evaluation_flags.break_child_trace = false;
nj_object.add_child(nj_objects[i]);
}
if (nj_object) {
nj_object.evaluation_flags.break_child_trace = false;
return ninja_object_to_buffer_geometry(nj_object);
} else {
return DEFAULT_ENTITY;
@ -92,9 +92,9 @@ export class EntityAssetLoader implements Disposable {
});
}
load_textures(type: EntityType): DisposablePromise<Texture[]> {
return this.tex_cache.get_or_set(type, () =>
this.load_data(type, AssetType.Texture, texture_part(type))
load_textures(type: EntityType, model?: number): DisposablePromise<Texture[]> {
return this.tex_cache.get_or_set(`${type}-${model ?? ""}`, () =>
this.load_data(type, AssetType.Texture, "", model)
.then(({ data }) => {
const cursor = new ArrayBufferCursor(data, Endianness.Little);
const xvm = parse_xvm(cursor);
@ -113,9 +113,10 @@ export class EntityAssetLoader implements Disposable {
private load_data(
type: EntityType,
asset_type: AssetType,
no?: number,
suffix?: string,
model?: number,
): DisposablePromise<{ url: string; data: ArrayBuffer }> {
const url = entity_type_to_url(type, asset_type, no);
const url = entity_type_to_url(type, asset_type, suffix, model);
return this.http_client
.get(url)
.array_buffer()
@ -215,124 +216,116 @@ export class EntityAssetLoader implements Disposable {
ObjectType.TopOfSaintMillionEgg,
ObjectType.UnknownItem961,
]) {
this.geom_cache.set(type, DEFAULT_ENTITY_PROMISE);
this.tex_cache.set(type, DEFAULT_ENTITY_TEX_PROMISE);
this.geom_cache.set(`${type}-`, DEFAULT_ENTITY_PROMISE);
this.tex_cache.set(`${type}-`, DEFAULT_ENTITY_TEX_PROMISE);
}
}
}
function geometry_parts(type: EntityType): (number | undefined)[] {
/**
* @returns the suffix of each geometry part.
*/
function geometry_parts(type: EntityType): (string | undefined)[] {
switch (type) {
case ObjectType.Teleporter:
return [undefined, 2];
return ["", "-2"];
case ObjectType.Warp:
return [undefined, 2];
return ["", "-2"];
case ObjectType.BossTeleporter:
return [undefined, 2];
return ["", "-2"];
case ObjectType.QuestWarp:
return [undefined, 2];
return ["", "-2"];
case ObjectType.Epilogue:
return [undefined, 2];
return ["", "-2"];
case ObjectType.MainRagolTeleporter:
return [undefined, 2];
return ["", "-2"];
case ObjectType.PrincipalWarp:
return [undefined, 2];
return ["", "-2"];
case ObjectType.TeleporterDoor:
return [undefined, 2];
return ["", "-2"];
case ObjectType.EasterEgg:
return [undefined, 2];
return ["", "-2"];
case ObjectType.ValentinesHeart:
return [undefined, 2, 3];
return ["", "-2", "-3"];
case ObjectType.ChristmasTree:
return [undefined, 2, 3, 4];
return ["", "-2", "-3", "-4"];
case ObjectType.TwentyFirstCentury:
return [undefined, 2];
return ["", "-2"];
case ObjectType.WelcomeBoard:
return [undefined]; // TODO: position part 2 correctly.
return [""]; // TODO: position part 2 correctly.
case ObjectType.ForestDoor:
return [undefined, 2, 3, 4, 5];
return ["", "-2", "-3", "-4", "-5"];
case ObjectType.ForestSwitch:
return [undefined, 2, 3];
return ["", "-2", "-3"];
case ObjectType.LaserFence:
return [undefined, 2];
return ["", "-2"];
case ObjectType.LaserSquareFence:
return [undefined, 2];
return ["", "-2"];
case ObjectType.ForestLaserFenceSwitch:
return [undefined, 2, 3];
return ["", "-2", "-3"];
case ObjectType.Probe:
return [0]; // TODO: use correct part.
return ["-0"]; // TODO: use correct part.
case ObjectType.RandomTypeBox1:
return [2]; // What are the other two parts for?
return ["-2"]; // What are the other two parts for?
case ObjectType.BlackSlidingDoor:
return [undefined, 2];
return ["", "-2"];
case ObjectType.EnergyBarrier:
return [undefined, 2];
return ["", "-2"];
case ObjectType.SwitchNoneDoor:
return [undefined, 2];
return ["", "-2"];
case ObjectType.EnemyBoxGrey:
return [2]; // What are the other two parts for?
return ["-2"]; // What are the other two parts for?
case ObjectType.FixedTypeBox:
return [3]; // What are the other three parts for?
return ["-3"]; // What are the other three parts for?
case ObjectType.EnemyBoxBrown:
return [3]; // What are the other three parts for?
return ["-3"]; // What are the other three parts for?
case ObjectType.LaserFenceEx:
return [undefined, 2];
return ["", "-2"];
case ObjectType.LaserSquareFenceEx:
return [undefined, 2];
return ["", "-2"];
case ObjectType.CavesSmashingPillar:
return [undefined, 3]; // What's part 2 for?
return ["", "-3"]; // What's part 2 for?
case ObjectType.RobotRechargeStation:
return [undefined, 2];
return ["", "-2"];
case ObjectType.RuinsTeleporter:
return [undefined, 2, 3, 4];
return ["", "-2", "-3", "-4"];
case ObjectType.RuinsWarpSiteToSite:
return [undefined, 2];
return ["", "-2"];
case ObjectType.RuinsSwitch:
return [undefined, 2];
return ["", "-2"];
case ObjectType.RuinsPillarTrap:
return [undefined, 2, 3, 4];
return ["", "-2", "-3", "-4"];
case ObjectType.RuinsCrystal:
return [undefined, 2, 3];
return ["", "-2", "-3"];
case ObjectType.FloatingRocks:
return [0];
return ["-0"];
case ObjectType.ItemBoxCca:
return [undefined, 3]; // What are the other two parts for?
return ["", "-3"]; // What are the other two parts for?
case ObjectType.TeleporterEp2:
return [undefined, 2];
return ["", "-2"];
case ObjectType.CCADoor:
return [undefined, 2];
return ["", "-2"];
case ObjectType.SpecialBoxCCA:
return [undefined, 4]; // What are the other two parts for?
return ["", "-4"]; // What are the other two parts for?
case ObjectType.BigCCADoor:
return [undefined, 2, 3, 4];
return ["", "-2", "-3", "-4"];
case ObjectType.BigCCADoorSwitch:
return [undefined, 2];
return ["", "-2"];
case ObjectType.LaserDetect:
return [undefined, 2]; // TODO: use correct part.
return ["", "-2"]; // TODO: use correct part.
case ObjectType.LabCeilingWarp:
return [undefined, 2];
return ["", "-2"];
case ObjectType.BigBrownRock:
return [0]; // TODO: use correct part.
return ["-0"]; // TODO: use correct part.
case ObjectType.BigBlackRocks:
return [undefined];
return [""];
case ObjectType.BeeHive:
return [undefined, 0, 1];
return ["", "-0", "-1"];
default:
return [undefined];
}
}
function texture_part(type: EntityType): number | undefined {
switch (type) {
case ObjectType.FloatingRocks:
return 0; // TODO: use correct part.
case ObjectType.BigBrownRock:
return 0; // TODO: use correct part.
default:
return undefined;
}
}
enum AssetType {
Geometry,
Texture,
@ -341,10 +334,24 @@ enum AssetType {
/**
* @param type
* @param asset_type
* @param no - Asset number. Some entities have multiple assets that need to be combined.
* @param suffix - Asset suffix. Some entities have multiple assets that need to be combined.
* @param model - Model variant (e.g. Sonic, Tails, Knuckles or Doctor Eggman).
*/
function entity_type_to_url(type: EntityType, asset_type: AssetType, no?: number): string {
const no_str = no == undefined ? "" : `-${no}`;
function entity_type_to_url(
type: EntityType,
asset_type: AssetType,
suffix?: string,
model?: number,
): string {
let full_suffix: string;
if (suffix != undefined) {
full_suffix = suffix;
} else if (model != undefined) {
full_suffix = `-${model}`;
} else {
full_suffix = "";
}
if (is_npc_type(type)) {
switch (type) {
@ -355,53 +362,53 @@ function entity_type_to_url(type: EntityType, asset_type: AssetType, no?: number
// Episode II VR Temple
case NpcType.Hildebear2:
return entity_type_to_url(NpcType.Hildebear, asset_type, no);
return entity_type_to_url(NpcType.Hildebear, asset_type, suffix, model);
case NpcType.Hildeblue2:
return entity_type_to_url(NpcType.Hildeblue, asset_type, no);
return entity_type_to_url(NpcType.Hildeblue, asset_type, suffix, model);
case NpcType.RagRappy2:
return entity_type_to_url(NpcType.RagRappy, asset_type, no);
return entity_type_to_url(NpcType.RagRappy, asset_type, suffix, model);
case NpcType.Monest2:
return entity_type_to_url(NpcType.Monest, asset_type, no);
return entity_type_to_url(NpcType.Monest, asset_type, suffix, model);
case NpcType.Mothmant2:
return entity_type_to_url(NpcType.Mothmant, asset_type, no);
return entity_type_to_url(NpcType.Mothmant, asset_type, suffix, model);
case NpcType.PoisonLily2:
return entity_type_to_url(NpcType.PoisonLily, asset_type, no);
return entity_type_to_url(NpcType.PoisonLily, asset_type, suffix, model);
case NpcType.NarLily2:
return entity_type_to_url(NpcType.NarLily, asset_type, no);
return entity_type_to_url(NpcType.NarLily, asset_type, suffix, model);
case NpcType.GrassAssassin2:
return entity_type_to_url(NpcType.GrassAssassin, asset_type, no);
return entity_type_to_url(NpcType.GrassAssassin, asset_type, suffix, model);
case NpcType.Dimenian2:
return entity_type_to_url(NpcType.Dimenian, asset_type, no);
return entity_type_to_url(NpcType.Dimenian, asset_type, suffix, model);
case NpcType.LaDimenian2:
return entity_type_to_url(NpcType.LaDimenian, asset_type, no);
return entity_type_to_url(NpcType.LaDimenian, asset_type, suffix, model);
case NpcType.SoDimenian2:
return entity_type_to_url(NpcType.SoDimenian, asset_type, no);
return entity_type_to_url(NpcType.SoDimenian, asset_type, suffix, model);
case NpcType.DarkBelra2:
return entity_type_to_url(NpcType.DarkBelra, asset_type, no);
return entity_type_to_url(NpcType.DarkBelra, asset_type, suffix, model);
// Episode II VR Spaceship
case NpcType.SavageWolf2:
return entity_type_to_url(NpcType.SavageWolf, asset_type, no);
return entity_type_to_url(NpcType.SavageWolf, asset_type, suffix, model);
case NpcType.BarbarousWolf2:
return entity_type_to_url(NpcType.BarbarousWolf, asset_type, no);
return entity_type_to_url(NpcType.BarbarousWolf, asset_type, suffix, model);
case NpcType.PanArms2:
return entity_type_to_url(NpcType.PanArms, asset_type, no);
return entity_type_to_url(NpcType.PanArms, asset_type, suffix, model);
case NpcType.Dubchic2:
return entity_type_to_url(NpcType.Dubchic, asset_type, no);
return entity_type_to_url(NpcType.Dubchic, asset_type, suffix, model);
case NpcType.Gilchic2:
return entity_type_to_url(NpcType.Gilchic, asset_type, no);
return entity_type_to_url(NpcType.Gilchic, asset_type, suffix, model);
case NpcType.Garanz2:
return entity_type_to_url(NpcType.Garanz, asset_type, no);
return entity_type_to_url(NpcType.Garanz, asset_type, suffix, model);
case NpcType.Dubswitch2:
return entity_type_to_url(NpcType.Dubswitch, asset_type, no);
return entity_type_to_url(NpcType.Dubswitch, asset_type, suffix, model);
case NpcType.Delsaber2:
return entity_type_to_url(NpcType.Delsaber, asset_type, no);
return entity_type_to_url(NpcType.Delsaber, asset_type, suffix, model);
case NpcType.ChaosSorcerer2:
return entity_type_to_url(NpcType.ChaosSorcerer, asset_type, no);
return entity_type_to_url(NpcType.ChaosSorcerer, asset_type, suffix, model);
default:
return `/npcs/${NpcType[type]}${no_str}.${
return `/npcs/${NpcType[type]}${full_suffix}.${
asset_type === AssetType.Geometry ? "nj" : "xvm"
}`;
}
@ -424,13 +431,13 @@ function entity_type_to_url(type: EntityType, asset_type: AssetType, no?: number
case ObjectType.FallingRock:
case ObjectType.DesertFixedTypeBoxBreakableCrystals:
case ObjectType.BeeHive:
return `/objects/${object_data(type).type_id}${no_str}.nj`;
return `/objects/${object_data(type).type_id}${full_suffix}.nj`;
default:
return `/objects/${object_data(type).type_id}${no_str}.xj`;
return `/objects/${object_data(type).type_id}${full_suffix}.xj`;
}
} else {
return `/objects/${object_data(type).type_id}${no_str}.xvm`;
return `/objects/${object_data(type).type_id}${full_suffix}.xvm`;
}
}
}

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@ -41,6 +41,8 @@ export abstract class QuestEntityModel<
abstract readonly type: Type;
abstract readonly model?: number;
get area_id(): number {
return this.entity.area_id;
}

View File

@ -24,6 +24,8 @@ export class QuestNpcModel extends QuestEntityModel<NpcType, QuestNpc> {
return get_npc_type(this.entity);
}
readonly model?: number;
private readonly _wave: WritableProperty<WaveModel | undefined>;
readonly wave: Property<WaveModel | undefined>;

View File

@ -2,6 +2,7 @@ import { QuestEntityModel } from "./QuestEntityModel";
import { ObjectType } from "../../core/data_formats/parsing/quest/object_types";
import { defined } from "../../core/util";
import {
get_object_model,
get_object_position,
get_object_rotation,
get_object_section_id,
@ -18,6 +19,10 @@ export class QuestObjectModel extends QuestEntityModel<ObjectType, QuestObject>
return get_object_type(this.entity);
}
get model(): number | undefined {
return get_object_model(this.entity);
}
constructor(object: QuestObject) {
defined(object, "object");

View File

@ -281,10 +281,10 @@ class Entity3DModelManager {
}
private async load(entity: QuestEntityModel): Promise<void> {
const geom = await this.entity_asset_loader.load_geometry(entity.type);
const geom = await this.entity_asset_loader.load_geometry(entity.type, entity.model);
if (!this.queue.includes(entity)) return; // Could be cancelled by now.
const tex = await this.entity_asset_loader.load_textures(entity.type);
const tex = await this.entity_asset_loader.load_textures(entity.type, entity.model);
if (!this.queue.includes(entity)) return; // Could be cancelled by now.
const model = create_entity_mesh(entity, geom, tex);