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Basic damage calculations are done for DPS calculator.
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@ -33,6 +33,12 @@ export class DpsCalcComponent extends React.Component {
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<td>Shifta ATP</td>
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<td>Shifta ATP</td>
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<td>Final Min. ATP</td>
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<td>Final Min. ATP</td>
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<td>Final Max. ATP</td>
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<td>Final Max. ATP</td>
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<td>Min. Normal Damage</td>
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<td>Max. Normal Damage</td>
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<td>Avg. Normal Damage</td>
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<td>Min. Heavy Damage</td>
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<td>Max. Heavy Damage</td>
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<td>Avg. Heavy Damage</td>
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</tr>
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</tr>
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</thead>
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</thead>
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<tbody>
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<tbody>
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@ -52,9 +58,15 @@ export class DpsCalcComponent extends React.Component {
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/>
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/>
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</td>
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</td>
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<td>{weapon.item.grindAtp}</td>
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<td>{weapon.item.grindAtp}</td>
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<td>{weapon.shiftaAtp}</td>
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<td>{weapon.shiftaAtp.toFixed(1)}</td>
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<td>{weapon.finalMinAtp}</td>
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<td>{weapon.finalMinAtp.toFixed(1)}</td>
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<td>{weapon.finalMaxAtp}</td>
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<td>{weapon.finalMaxAtp.toFixed(1)}</td>
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<td>{weapon.minNormalDamage.toFixed(1)}</td>
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<td>{weapon.maxNormalDamage.toFixed(1)}</td>
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<td>{weapon.avgNormalDamage.toFixed(1)}</td>
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<td>{weapon.minHeavyDamage.toFixed(1)}</td>
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<td>{weapon.maxHeavyDamage.toFixed(1)}</td>
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<td>{weapon.avgHeavyDamage.toFixed(1)}</td>
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</tr>
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</tr>
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))}
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))}
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</tbody>
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</tbody>
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