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Updated feature/bug list.
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FEATURES.md
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FEATURES.md
@ -5,21 +5,20 @@ Features that are in ***bold italics*** are planned but not yet implemented.
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## Create New Quest
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- Load a new quest with minimal script and default entities
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- Support for episodes I, ***II*** and IV
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- Support for episodes I, ***II*** and ***IV***
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## Load Quest
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- Open file button
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- Support for .qst (BB, ***GC***, ***PC***, ***DC***)
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- Support for .qst (BB, GC, PC, DC)
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- Notify user when and why quest loading fails
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- ***Deal with missing DAT or BIN file in QST container file***
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## Save Quest
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- "Save as" button
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- "Save as" dialog to choose name
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- Support for .qst (BB, ***GC***, ***PC***, ***DC***)
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- ***Notify user when and why quest saving fails***
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- Support for .qst (BB, GC, ***PC***, ***DC***)
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- Notify user when and why quest saving fails
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- ***Custom text-based format***
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- ***Usable with SCM tools***
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@ -72,7 +71,8 @@ Features that are in ***bold italics*** are planned but not yet implemented.
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- Via 3D view
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- Via entity view
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- ***Multi select and translate/rotate/edit***
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- ***Edit entity-specific properties***
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- Edit entity-specific properties
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- ***Configure entity-specific properties***
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## Events
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@ -99,6 +99,7 @@ Features that are in ***bold italics*** are planned but not yet implemented.
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- Simplified stack management (push* instructions are inserted transparently)
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- Data
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- Binary data
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- ***Interpret data of known type***
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- Strings
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- Labels
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- Interpret code called from NPCs and objects as code
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@ -108,6 +109,7 @@ Features that are in ***bold italics*** are planned but not yet implemented.
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- Instructions
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- Data
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- Binary data
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- ***Interpret data of known type***
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- Strings
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- Labels
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- ***Show in outline***
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@ -154,7 +156,6 @@ Features that are in ***bold italics*** are planned but not yet implemented.
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## Bugs
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- [Load Quest](#load-quest): Can't parse quest 125 White Day
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- [Script Assembly Editor](#script-assembly-editor): Go to definition doesn't work in RT (#231), PW2
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(#234) and Magnitude of Metal (#1, can jump to label 207 from line 433, but not from line 465)
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- When a modal dialog is open, global keybindings should be disabled
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@ -174,5 +175,4 @@ Features that are in ***bold italics*** are planned but not yet implemented.
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- Desert Fixed Type Box (Breakable Crystals)
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- Merissa A
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- Merissa AA
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- All "Sonic" objects, even the ones that aren't actually Sonic, are rendered as Sonic
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- [Event Actions](#Event Actions): Editing event actions can't be undone
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