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https://github.com/DaanVandenBosch/phantasmal-world.git
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24 lines
546 B
GLSL
24 lines
546 B
GLSL
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#version 450
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precision mediump float;
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const vec3 light_pos = normalize(vec3(-1, 1, 1));
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const vec4 sky_color = vec4(1, 1, 1, 1);
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const vec4 ground_color = vec4(0.1, 0.1, 0.1, 1);
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layout(location = 0) in vec3 frag_normal;
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layout(location = 0) out vec4 out_color;
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void main() {
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float cos0 = dot(frag_normal, light_pos);
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float a = 0.5 + 0.5 * cos0;
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float a_back = 1.0 - a;
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if (gl_FrontFacing) {
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out_color = mix(ground_color, sky_color, a);
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} else {
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out_color = mix(ground_color, sky_color, a_back);
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}
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}
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