137 lines
3.3 KiB
Python
137 lines
3.3 KiB
Python
"""
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MIT License
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Copyright (c) 2020 Benjamin Collins (kion @ dashgl.com)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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"""
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import math
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import struct
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from Mat4 import Mat4
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class NinjaBone: # {
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def __init__(self):
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self.name = "";
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self.index = -1
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self.parentIndex = -1
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self.local = Mat4()
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self.world = Mat4()
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self.localRot = Mat4()
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self.worldRot = Mat4()
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self.parent = None
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self.children = []
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self.rotation = [ 0, 0, 0 ]
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self.position = [ 0, 0, 0 ]
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self.scale = [ 1, 1, 1]
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return None
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def getIndex(self):
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return self.index
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def getWorld(self):
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return self.world.mtx
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def getScale(self):
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return self.scale
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def getPosition(self):
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return self.position
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def getRotation(self):
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return self.rotation
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def getWorldRot(self):
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return self.worldRot.mtx
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def setName(self, num):
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self.index = num
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self.name = 'bone_%03d' % num
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return None
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def setParent(self, parent):
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self.parent = parent
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self.parentIndex = parent.getIndex()
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self.world.multiply(parent.getWorld())
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self.worldRot.multiply(parent.getWorldRot())
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return None
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def add(self, child):
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self.children.append(child)
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child.setParent(self)
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return None
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def setScale(self, vec3):
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self.scale = vec3
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self.local.scale(vec3)
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self.world.scale(vec3)
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return None
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def setRotation(self, vec3):
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rot = [
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vec3[0],
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vec3[1],
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vec3[2]
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]
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self.rotation = rot
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self.local.rotate(rot)
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self.world.rotate(rot)
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self.localRot.rotate(rot)
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self.worldRot.rotate(rot)
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return None
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def setPosition(self, vec3):
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self.position = vec3
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self.local.translate(vec3)
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self.world.translate(vec3)
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return None
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def apply(self, vec3):
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return self.world.apply(vec3)
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def applyNorm(self, vec3):
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return self.worldRot.apply(vec3)
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def createDmfEntry(self, file):
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# 0x00 Name
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name = self.name
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while len(name) < 0x20:
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name += '\0'
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bytes = name.encode()
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file.write(bytes)
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# 0x20 Index
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file.write(struct.pack('hh', self.index, self.parentIndex))
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file.write(struct.pack('III', 0, 0, 0))
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# 0x30 Local Matrix
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m = self.local.mtx
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file.write(struct.pack('ffff', m[0][0], m[0][1], m[0][2], m[0][3]))
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file.write(struct.pack('ffff', m[1][0], m[1][1], m[1][2], m[1][3]))
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file.write(struct.pack('ffff', m[2][0], m[2][1], m[2][2], m[2][3]))
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file.write(struct.pack('ffff', m[3][0], m[3][1], m[3][2], m[3][3]))
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return None
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