egs/src
2010-09-24 02:33:22 +02:00
..
psu egs_game: Handle object_healing_pad_tick for the player's character. 2010-09-24 02:33:22 +02:00
egs_app.erl Change the license from GPLv3 to Affero GPL, which is based on GPLv3. 2010-09-04 00:09:06 +02:00
egs_char_select.erl Make the state the same for all modules. The state contains socket, gid and lid. 2010-09-20 02:41:03 +02:00
egs_exit_mon.erl egs_game_server: Separate the general game server handling into this new module. 2010-09-18 21:37:48 +02:00
egs_game_server.erl psu_proto: Pass the process state to send_0202. 2010-09-22 00:25:30 +02:00
egs_game.erl egs_game: Handle object_healing_pad_tick for the player's character. 2010-09-24 02:33:22 +02:00
egs_login_server.erl psu_proto: Pass the process state to send_0202. 2010-09-22 00:25:30 +02:00
egs_login.erl psu_proto: Review and move send_0225 to psu_proto. 2010-09-23 02:17:13 +02:00
egs_network.erl egs_login_server: Abstract the login server. Share the code for login server and game auth. 2010-09-18 22:53:15 +02:00
egs_sup.erl egs_login_server: Abstract the login server. Share the code for login server and game auth. 2010-09-18 22:53:15 +02:00
egs_user_model.erl Change the license from GPLv3 to Affero GPL, which is based on GPLv3. 2010-09-04 00:09:06 +02:00
egs.erl egs_game: Change the process message names following network code refactoring. 2010-09-18 23:38:23 +02:00
reloader.erl Use mochiweb's reloader module for automatic code reloading. 2010-07-18 11:48:26 +02:00