Erlang Game Server
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Loïc Hoguin b85c189279 game: Fix and strenghten the supervisor.
When closing the connection, delete from the database sooner rather than later.
Do most of what we can in process_init rather than accept.
Link to the supervisor directly from the process_init function.
2010-06-30 12:09:02 +02:00
conf Update MOTD. Remove "Last update" information. Forums are there for that. 2010-06-13 19:09:26 +02:00
data Add tutorial data folder. 2010-06-12 14:38:13 +02:00
ebin Initial commit. Server capable of handling a few lobbies. 2010-05-13 17:05:25 +02:00
include psu_appearance: Parse and validate character creation appearance data. 2010-06-30 02:52:53 +02:00
p game: Better weapon equip handling. Mostly temporary though. 2010-06-19 22:04:42 +02:00
save Initial commit. Server capable of handling a few lobbies. 2010-05-13 17:05:25 +02:00
src game: Fix and strenghten the supervisor. 2010-06-30 12:09:02 +02:00
ssl Initial commit. Server capable of handling a few lobbies. 2010-05-13 17:05:25 +02:00
.gitignore Initial commit. Server capable of handling a few lobbies. 2010-05-13 17:05:25 +02:00
Emakefile psu_appearance: Parse and validate character creation appearance data. 2010-06-30 02:52:53 +02:00
LICENSE.txt Initial commit. Server capable of handling a few lobbies. 2010-05-13 17:05:25 +02:00
Makefile Copyright notice: gasetools -> EGS. Whoops! Thanks. 2010-05-15 01:55:23 +02:00
README Updated README. 2010-06-14 16:12:45 +02:00

EGS is a GPLv3 Erlang Game Server for the game Phantasy Star Universe: AOTI.

This is a community effort toward reviving the now dead western PC servers.
Ultimately the goal is to provide common components for instanced action
RPG game servers, by providing facilities to handle characters, items,
communication aspects, and more. A later goal could be to research a new
and optimized protocol and build an associated client.

This is a very early work in progress. It does not include any data files
yet, meaning one cannot at this point run a server without using the
proprietary files from AOTI.

Use 'make' to compile, 'make run' to run and 'make fclean' to cleanup.