Erlang Game Server
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2010-10-08 03:45:01 +02:00
data Add tutorial data folder. 2010-06-12 14:38:13 +02:00
ebin Introduce egs_seasons for season handling. Review and move the code there. 2010-10-07 20:09:08 +02:00
include Introduce egs_seasons for season handling. Review and move the code there. 2010-10-07 20:09:08 +02:00
lib lib/nbl: When the pointer array is empty, don't output 0x800 0s. 2010-10-03 04:17:52 +02:00
p psu_proto: Review and move send_1a03 to psu_proto. Put the Lumilass options in priv/lumilass.conf instead of a binary file. 2010-10-08 03:45:01 +02:00
priv psu_proto: Review and move send_1a03 to psu_proto. Put the Lumilass options in priv/lumilass.conf instead of a binary file. 2010-10-08 03:45:01 +02:00
save Initial commit. Server capable of handling a few lobbies. 2010-05-13 17:05:25 +02:00
src psu_proto: Review and move send_1a03 to psu_proto. Put the Lumilass options in priv/lumilass.conf instead of a binary file. 2010-10-08 03:45:01 +02:00
.gitignore Initial commit. Server capable of handling a few lobbies. 2010-05-13 17:05:25 +02:00
LICENSE.txt Change the license from GPLv3 to Affero GPL, which is based on GPLv3. 2010-09-04 00:09:06 +02:00
Makefile Change the license from GPLv3 to Affero GPL, which is based on GPLv3. 2010-09-04 00:09:06 +02:00
README Change the license from GPLv3 to Affero GPL, which is based on GPLv3. 2010-09-04 00:09:06 +02:00
rebar Use rebar for the build system. 2010-07-18 11:25:44 +02:00

EGS is a GNU AGPL Erlang Game Server for the game Phantasy Star Universe: AOTI.

This is a community effort toward reviving the now dead western PC servers.
Ultimately the goal is to provide common components for instanced action
RPG game servers, by providing facilities to handle characters, items,
communication aspects, and more. A later goal could be to research a new
and optimized protocol and build an associated client.

This is a very early work in progress. It does not include any data files
yet, meaning one cannot at this point run a server without using the
proprietary files from AOTI.

Use 'make' to compile, 'make run' to run and 'make fclean' to cleanup.