Erlang Game Server
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Loïc Hoguin 536fdd5f50 Isolate child processes to prevent crashing the whole thing.
Crashes will not propagate anymore so the server shouldn't crash by itself again.
2010-05-21 09:12:11 +02:00
conf game: Handle ALL broadcast packets correctly and securely. 2010-05-20 07:55:17 +02:00
ebin Initial commit. Server capable of handling a few lobbies. 2010-05-13 17:05:25 +02:00
include db: Cleanup users who didn't reach game after login every 5 minutes. 2010-05-20 23:53:02 +02:00
p Fix seeing players in other lobbies than floor 1. 2010-05-17 04:55:51 +02:00
save Initial commit. Server capable of handling a few lobbies. 2010-05-13 17:05:25 +02:00
src Isolate child processes to prevent crashing the whole thing. 2010-05-21 09:12:11 +02:00
ssl Initial commit. Server capable of handling a few lobbies. 2010-05-13 17:05:25 +02:00
.gitignore Initial commit. Server capable of handling a few lobbies. 2010-05-13 17:05:25 +02:00
Emakefile cron: New module for keepalive packet handling and other cron jobs. 2010-05-20 23:50:56 +02:00
LICENSE.txt Initial commit. Server capable of handling a few lobbies. 2010-05-13 17:05:25 +02:00
Makefile Copyright notice: gasetools -> EGS. Whoops! Thanks. 2010-05-15 01:55:23 +02:00
README Initial commit. Server capable of handling a few lobbies. 2010-05-13 17:05:25 +02:00

EGS is a GPLv3 Erlang Game Server for AOTI. See LICENSE.txt for details.

 * This is a work in progress!
 * Server files are not included.

Use 'make' to compile, 'make run' to run and 'make fclean' to cleanup.