Erlang Game Server
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2010-10-23 04:02:58 +02:00
data Add tutorial data folder. 2010-06-12 14:38:13 +02:00
doc/protocol doc: Add the documentation for most of the commands reviewed so far. 2010-10-23 04:02:15 +02:00
ebin Use rebar.config to also compile lib/. Move ebin/egs.app to src/egs.app.src. 2010-10-09 23:51:59 +02:00
include Introduce egs_universes for universe handling. Review and move send_021e and send_0222 to psu_proto. 2010-10-21 17:00:30 +02:00
lib Introduce egs_counters for counter building and handling. 2010-10-13 20:09:34 +02:00
p psu_proto: Review and move send_1005 to psu_proto. 2010-10-21 18:20:43 +02:00
priv Introduce egs_universes for universe handling. Review and move send_021e and send_0222 to psu_proto. 2010-10-21 17:00:30 +02:00
save Initial commit. Server capable of handling a few lobbies. 2010-05-13 17:05:25 +02:00
src Bump to 0.8.0. 2010-10-23 04:02:58 +02:00
.gitignore Initial commit. Server capable of handling a few lobbies. 2010-05-13 17:05:25 +02:00
LICENSE.txt Change the license from GPLv3 to Affero GPL, which is based on GPLv3. 2010-09-04 00:09:06 +02:00
Makefile Change the license from GPLv3 to Affero GPL, which is based on GPLv3. 2010-09-04 00:09:06 +02:00
README Change the license from GPLv3 to Affero GPL, which is based on GPLv3. 2010-09-04 00:09:06 +02:00
rebar Use rebar for the build system. 2010-07-18 11:25:44 +02:00
rebar.config Use rebar.config to also compile lib/. Move ebin/egs.app to src/egs.app.src. 2010-10-09 23:51:59 +02:00

EGS is a GNU AGPL Erlang Game Server for the game Phantasy Star Universe: AOTI.

This is a community effort toward reviving the now dead western PC servers.
Ultimately the goal is to provide common components for instanced action
RPG game servers, by providing facilities to handle characters, items,
communication aspects, and more. A later goal could be to research a new
and optimized protocol and build an associated client.

This is a very early work in progress. It does not include any data files
yet, meaning one cannot at this point run a server without using the
proprietary files from AOTI.

Use 'make' to compile, 'make run' to run and 'make fclean' to cleanup.