%% This file is part of EGS. %% %% EGS is free software: you can redistribute it and/or modify %% it under the terms of the GNU Affero General Public License as %% published by the Free Software Foundation, either version 3 of the %% License, or (at your option) any later version. %% %% EGS is distributed in the hope that it will be useful, %% but WITHOUT ANY WARRANTY; without even the implied warranty of %% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the %% GNU Affero General Public License for more details. %% %% You should have received a copy of the GNU Affero General Public License %% along with EGS. If not, see . %% Parum lobbies. {questid, 1101000}. %% @todo Default to {1, 6} if missing? {party_size, {1, 6}}. %% @todo Those should probably default to those values if unspecified (lobbies). {cursor, {0, 0}}. {icon, 65535}. %% @todo Default enemy_level to 1 if unspecified (lobbies). %% @todo Default sets to [100] if unspecified (lobbies). {zones, [ { 0, [{areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [1, 2, 3]}]}, { 1, [{areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [9000]}]}, { 2, [{areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [9010]}]}, { 3, [{areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [9101]}]}, { 4, [{areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [9100]}]}, { 5, [{areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [9030]}]}, { 7, [{areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [9200, 9201, 9203, 9209]}]}, {11, [{areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [4, 100, 200]}]}, {12, [{areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [100]}]}, {13, [{areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [100]}]} ]}. {temp_flags, ["ACC_BIT_FLG_01"]}. {value_flags, ["SV_WK_LC_RETURN"]}. {bool_flags, [ "SV_FLG_PASS_PM", "SV_FLG_PASS_HT", "SV_FLG_CTRL_HT", "SVFLG_WENT_HTCT", "SVFLG_WENT_HTET", "SVFLG_WENT_HTWT", "SVFLG_WENT_HT_G", "SVFLG_WENT_GRM", "MV_PASS_FL_PM01", "MV_PASS_FL_PM02", "MV_PASS_FL_PM03", "MV_PASS_FL_PM04", "MV_PASS_FL_PM05", "MV_PASS_FL_PM06", "MV_PASS_FL_PM07", "MV_PASS_FL_PM08", "MV_PASS_FL_PM09" ]}. {items, [ %% @todo ItemID defaults to ffffffff if missing? %% @todo nb_items defaults to 1 if missing? %% @todo type 5 for lobbies, what else? [{index, 1}, {itemid, 16#ffffffff}, {nb_items, 1}, {type, 5}, {money, 200}], [{index, 2}, {itemid, 16#ffffffff}, {nb_items, 1}, {type, 5}, {money, 400}], [{index, 3}, {itemid, 16#ffffffff}, {nb_items, 1}, {type, 5}, {money, 600}], [{index, 4}, {itemid, 16#ffffffff}, {nb_items, 1}, {type, 5}, {money, 800}] ]}. %% @todo if is questid then defaults to ffffffff. %% @todo Default to full ffff if missing. {enter_warp, {1101000, 0, 1, 0}}. {exit_warp, {1101000, 65535, 65535, 65535}}. {fail_warp, {1101000, 65535, 65535, 65535}}. %% @doc Current -> next. Values are the area and the exit/entrance entryid. %% @todo if is questid then defaults to ffffffff. {warps, [ {{1101000, 0, 3, 0}, {1101000, 0, 1, 2}}, {{1101000, 0, 1, 1}, {1101000, 0, 2, 0}}, {{1101000, 0, 1, 2}, {1101000, 0, 3, 0}}, {{1101000, 0, 2, 0}, {1101000, 0, 1, 1}}, {{1101000, 0, 3, 1}, {1101000, 11, 4, 0}}, {{1101000, 13, 100, 0}, {1101000, 0, 2, 1}}, {{1101000, 11, 100, 2}, {1101000, 0, 2, 3}}, {{1101000, 11, 200, 0}, {1101000, 0, 2, 4}}, {{1101000, 0, 2, 3}, {1101000, 11, 100, 2}}, {{1101000, 11, 4, 0}, {1101000, 0, 3, 1}}, {{1101000, 0, 2, 4}, {1101000, 11, 200, 0}}, {{1101000, 0, 2, 1}, {1101000, 13, 100, 0}}, {{1101000, 12, 100, 1}, {1101000, 0, 2, 2}}, {{1101000, 0, 1, 0}, {1104000, 0, 900, 0}}, {{1101000, 0, 2, 2}, {1101000, 12, 100, 1}} ]}.