Loïc Hoguin
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86bb5c81b3
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Rename the client state record #state into #client for clarity.
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2011-02-26 17:00:41 +01:00 |
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Loïc Hoguin
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6c8b831fd2
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egs_users: Replace read({pid, Pid}) calls by the new find_by_pid/1 function.
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2011-02-21 01:34:54 +01:00 |
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Loïc Hoguin
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953da28a3e
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egs_game_server: Make sure the egs_users:read can't fail in on_exit.
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2011-02-21 00:58:14 +01:00 |
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Loïc Hoguin
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344b88eec4
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egs_accounts: Add tmp_gid/0. Remove the table/record counters.
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2011-02-20 02:42:40 +01:00 |
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Loïc Hoguin
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378e9a9927
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egs_game_server: Properly leave the zone when the user is disconnecting.
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2011-02-19 22:23:42 +01:00 |
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Loïc Hoguin
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a484de77e0
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egs_users: Rename id into gid inside the users record.
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2011-02-13 00:35:05 +01:00 |
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Loïc Hoguin
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4dcaa79371
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Add types to the users record and convert egs_users into a functions module.
The egs_user_model module was renamed into egs_users.
The egs_user_model record was renamed into users.
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2011-02-12 19:58:53 +01:00 |
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Loïc Hoguin
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d043ab4d3d
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egs_game_server: On exit, don't try to leave the uni if it wasn't entered.
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2010-12-25 14:59:57 +01:00 |
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Loïc Hoguin
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c91880be1f
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Introduce egs_universes for universe handling. Review and move send_021e and send_0222 to psu_proto.
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2010-10-21 17:00:30 +02:00 |
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Loïc Hoguin
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7f6ff8191a
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Fix the population count at the uni cube.
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2010-10-15 22:13:10 +02:00 |
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Loïc Hoguin
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c565e398b7
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psu_proto: Pass the process state to send_0202.
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2010-09-22 00:25:30 +02:00 |
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Loïc Hoguin
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e8a2312794
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Make the state the same for all modules. The state contains socket, gid and lid.
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2010-09-20 02:41:03 +02:00 |
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Loïc Hoguin
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8a88d63e48
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egs_game: Change the process message names following network code refactoring.
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2010-09-18 23:38:23 +02:00 |
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Loïc Hoguin
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9ba7e25d64
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egs_login_server: Abstract the login server. Share the code for login server and game auth.
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2010-09-18 22:53:15 +02:00 |
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Loïc Hoguin
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f52c133c6a
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egs_game_server: Separate the general game server handling into this new module.
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2010-09-18 21:37:48 +02:00 |
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