Commit Graph

402 Commits

Author SHA1 Message Date
Loïc Hoguin
5109ccf337 Separate the game process exit monitoring into its own general-purpose module. 2010-07-18 15:41:26 +02:00
Loïc Hoguin
ef9b3aa03b Converted the game server into a supervisor-compatible module. 2010-07-18 14:08:11 +02:00
Loïc Hoguin
b85826c06a Convert the login server to a supervisor-compatible module. 2010-07-18 12:54:59 +02:00
Loïc Hoguin
982b821415 Use mochiweb's reloader module for automatic code reloading. 2010-07-18 11:48:26 +02:00
Loïc Hoguin
ea5706acb7 Use rebar for the build system. 2010-07-18 11:25:44 +02:00
Loïc Hoguin
37a5811135 Convert the patch server to a supervisor-compatible module. 2010-07-18 11:11:39 +02:00
Loïc Hoguin
f46ba0e1f9 Start work on making the EGS server OTP-compliant. Add egs_app and egs_sup. 2010-07-18 01:44:19 +02:00
Loïc Hoguin
49016cafaa psu_missions: Added The Black Nest. Slightly better traps handling.
Not much is working there though.
2010-07-17 19:05:29 +02:00
Loïc Hoguin
a6184ed532 psu_missions: Handle small spawns object. Fix DS b3/4 and SA b3. 2010-07-17 15:34:49 +02:00
Loïc Hoguin
1f9ac7b1f6 psu_missions: Add True Darkness. Boss gate handling. Boss partially working. 2010-07-17 14:50:03 +02:00
Loïc Hoguin
f46b276047 maps: Added SEED Awakening. 2010-07-16 22:57:48 +02:00
Loïc Hoguin
d54d77ed01 game: Save the right coordinates when receiving movement, as seen in send_0503. 2010-07-16 18:49:15 +02:00
Loïc Hoguin
c258833714 psu_missions: Fix warp object handling. 2nd warp in Dark Satellite B2 now works. 2010-07-16 18:48:02 +02:00
Loïc Hoguin
db3a10188b psu_missions: Handle warps. Correctly handle coords, direction. Add Dark Satellite.
Currently only Dark Satellite B1 and B2 work.
There might be a regression about the sit state of others when connecting.
2010-07-16 16:25:31 +02:00
Loïc Hoguin
9546237ea5 psu_missions: Add Fight for Food, fix key handling for gates with N>1 keys and many gates per block. 2010-07-15 13:00:06 +02:00
Loïc Hoguin
51c2c1ad3e psu_parser: Generate missions data when compiling the server.
Currently generates the mission data for all Unsafe Passage quests.
2010-07-14 19:31:27 +02:00
Loïc Hoguin
6bcbb75638 maps: Temp. disable all non-working missions from the Linear Line counter. 2010-07-10 22:30:04 +02:00
Loïc Hoguin
4a043ba91d game: Revive the player on death. Like scapes, except no scape available. 2010-07-10 22:27:59 +02:00
Loïc Hoguin
11d8188893 game: Send the player back to lobby on death+red screen. Better 0111 handling. 2010-07-10 22:18:28 +02:00
Loïc Hoguin
5f4a1f8877 game: Fix 3rd Unsafe Passage C block 2 and 3! 2010-07-10 21:34:59 +02:00
Loïc Hoguin
457926fea5 game: Delete another useless io:format. 2010-07-09 21:26:59 +02:00
Loïc Hoguin
4aacaa6913 game: Default brightness set to 4. 2010-07-09 20:40:44 +02:00
Loïc Hoguin
8b9de54a7a psu_appearance: Fix eye color validation for metal heads. 2010-07-09 20:37:09 +02:00
Loïc Hoguin
8e3086832f psu_missions: Supprime un io:format inutile. 2010-07-09 19:40:53 +02:00
Loïc Hoguin
43d2516d02 psu_missions: Initial objects and proper missions handling. See below.
* Create objects in the memory database.
* Enemies aren't created in the database yet.
* Player now has its HP working correctly.
* Boxes are now destroyed.
* Temporarily set the initial spawn point to the LL counter.
2010-07-09 18:59:14 +02:00
Loïc Hoguin
80fb6573de db: Remove an useless call. The server can now start without an fclean. 2010-07-09 10:54:00 +02:00
Loïc Hoguin
86d50bb2c7 characters: Fix issues when loading idle characters. 2010-07-02 23:12:46 +02:00
Loïc Hoguin
64457ce2ad game: Add send_0210 (send current unix timestamp). 2010-07-02 20:06:13 +02:00
Loïc Hoguin
7dd80e0faf characters: Small findings and improvements. TNL currently broken though. 2010-07-02 19:15:45 +02:00
Loïc Hoguin
3ccea942cd characters: add TNL. game: add 010d command. 2010-07-02 02:43:10 +02:00
Loïc Hoguin
f4e8300fb1 game: Initial EXP support. 2010-07-01 22:47:02 +02:00
Loïc Hoguin
1ea1009a37 game: Initial support for character stats and other information. 2010-07-01 21:26:26 +02:00
Loïc Hoguin
94ccf04986 records: Add new data structures for accounts and characters handling. 2010-07-01 04:02:31 +02:00
Loïc Hoguin
14c9ab7666 psu_characters: Parse and validate character options. 2010-06-30 18:02:00 +02:00
Loïc Hoguin
c894ebe84a game: Fix warping and rename some related variables. 2010-06-30 14:02:52 +02:00
Loïc Hoguin
0e05b01ce5 game: Save the GID before the "auth success" log. 2010-06-30 12:11:50 +02:00
Loïc Hoguin
b85c189279 game: Fix and strenghten the supervisor.
When closing the connection, delete from the database sooner rather than later.
Do most of what we can in process_init rather than accept.
Link to the supervisor directly from the process_init function.
2010-06-30 12:09:02 +02:00
Loïc Hoguin
c4e2dccb97 psu_appearance: Parse and validate character creation appearance data. 2010-06-30 02:52:53 +02:00
Loïc Hoguin
7cda96f7e0 game: Make send_0c08 use booleans rather than ok/error. 2010-06-28 12:36:56 +02:00
Loïc Hoguin
3b2ed1c242 game: Remvoe send_spawn. 2010-06-28 12:10:31 +02:00
Loïc Hoguin
a8c88776f8 game: Add an header function to create the packet header. 2010-06-28 02:22:42 +02:00
Loïc Hoguin
7ac9776f30 game: Add CSocket, GID and Version into the process dictionary. 2010-06-28 01:33:31 +02:00
Loïc Hoguin
be0aedc62e game: The universe name now uses a string instead of integers... 2010-06-27 22:07:03 +02:00
Loïc Hoguin
e063590094 game: Use pattern match instead of many lines of binding variables in send_0201. 2010-06-27 20:03:35 +02:00
Loïc Hoguin
9d130db310 game: Pattern match the command header only once. 2010-06-27 19:59:16 +02:00
Loïc Hoguin
0b8ecb3971 game: Remove the temporary code for improvised Sonic's Birthday event. 2010-06-27 19:11:09 +02:00
Loïc Hoguin
f3d5b5f099 game: Use pattern matching to simplify build_0233_contents. 2010-06-27 18:59:27 +02:00
Loïc Hoguin
cd30e60262 game: Remove a bunch of useless @todo. 2010-06-21 03:51:35 +02:00
Loïc Hoguin
58041fa3e2 game: Handle different enemy layouts. 2010-06-19 23:54:58 +02:00
Loïc Hoguin
10eb51f7c4 game: Better weapon equip handling. Mostly temporary though. 2010-06-19 22:04:42 +02:00