game: Remove a done @todo.
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@ -72,7 +72,6 @@ process(CSocket, Version) ->
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end.
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end.
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%% @doc Game server auth request handler.
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%% @doc Game server auth request handler.
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%% @todo Kill existing connections if the user log back in with the same account. Probably could use a sane timeout time too.
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process_handle(16#020d, CSocket, Version, Orig) ->
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process_handle(16#020d, CSocket, Version, Orig) ->
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[{gid, GID}, {auth, Auth}] = egs_proto:parse_game_auth(Orig),
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[{gid, GID}, {auth, Auth}] = egs_proto:parse_game_auth(Orig),
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