psu_game: Remove the NPC characters on reload.
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@ -953,6 +953,7 @@ event(unicube_request) ->
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%% @doc Uni selection handler.
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%% @todo When selecting 'Your room', load a default room.
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%% @todo When selecting 'Reload', reload the character in the current lobby.
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%% @todo Delete NPC characters and stop the party on entering myroom too.
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event({unicube_select, Selection, EntryID}) ->
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case Selection of
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cancel -> ignore;
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@ -967,12 +968,15 @@ event({unicube_select, Selection, EntryID}) ->
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% 0220
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%% force reloading the character and data files (@todo hack, uses myroom questid to do it)
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{ok, User} = egs_user_model:read(get(gid)),
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if User#egs_user_model.partypid =:= undefined ->
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case User#egs_user_model.partypid of
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undefined ->
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ignore;
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true ->
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PartyPid ->
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%% @todo Replace stop by leave when leaving stops the party correctly when nobody's there anymore.
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%~ psu_party:leave(User#egs_user_model.partypid, User#egs_user_model.id)
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psu_party:stop(User#egs_user_model.partypid)
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{ok, NPCList} = psu_party:get_npc(PartyPid),
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[egs_user_model:delete(NPCGID) || {_Spot, NPCGID} <- NPCList],
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psu_party:stop(PartyPid)
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end,
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Area = User#egs_user_model.area,
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NewRow = User#egs_user_model{partypid=undefined, area=Area#psu_area{questid=1120000, zoneid=undefined}, entryid=EntryID},
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