From d603955e32a9de7e139d4f06b71294d940320138 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C3=AFc=20Hoguin?= Date: Thu, 20 May 2010 00:10:02 +0200 Subject: [PATCH] game: Handle errors correctly when failing to accept connections. --- src/egs_game.erl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/egs_game.erl b/src/egs_game.erl index 107d278..b6d3664 100644 --- a/src/egs_game.erl +++ b/src/egs_game.erl @@ -46,7 +46,7 @@ accept(LSocket) -> egs_proto:send_hello(CSocket), PID = spawn_link(?MODULE, process, [CSocket, 0]), ssl:controlling_process(CSocket, PID); - {error, timeout} -> + _ -> reload end, ?MODULE:accept(LSocket).