game: Save the right coordinates when receiving movement, as seen in send_0503.
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@ -500,8 +500,8 @@ dispatch(Orig) ->
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%% @doc Position change broadcast handler. Save the position and then dispatch it.
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%% @doc Position change broadcast handler. Save the position and then dispatch it.
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broadcast(16#0503, Orig) ->
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broadcast(16#0503, Orig) ->
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<< _:424, Dir:24/little-unsigned-integer, X:32/little-float, Y:32/little-float, Z:32/little-float,
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<< _:424, Dir:24/little-unsigned-integer, _PrevCoords:96, X:32/little-float, Y:32/little-float, Z:32/little-float,
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_:96, QuestID:32/little-unsigned-integer, ZoneID:32/little-unsigned-integer, MapID:32/little-unsigned-integer, EntryID:32/little-unsigned-integer, _:32 >> = Orig,
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QuestID:32/little-unsigned-integer, ZoneID:32/little-unsigned-integer, MapID:32/little-unsigned-integer, EntryID:32/little-unsigned-integer, _:32 >> = Orig,
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FloatDir = Dir / 46603.375,
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FloatDir = Dir / 46603.375,
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User = egs_db:users_select(get(gid)),
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User = egs_db:users_select(get(gid)),
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NewUser = User#users{pos=#pos{x=X, y=Y, z=Z, dir=FloatDir}, questid=QuestID, zoneid=ZoneID, mapid=MapID, entryid=EntryID},
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NewUser = User#users{pos=#pos{x=X, y=Y, z=Z, dir=FloatDir}, questid=QuestID, zoneid=ZoneID, mapid=MapID, entryid=EntryID},
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