game: Remove a bunch of useless @todo.
This commit is contained in:
parent
58041fa3e2
commit
cd30e60262
@ -317,7 +317,6 @@ area_get_season(QuestID) ->
|
||||
end.
|
||||
|
||||
%% @doc Load the given map as a standard lobby.
|
||||
%% @todo Probably save the map type in the users table.
|
||||
|
||||
area_load(CSocket, GID, QuestID, ZoneID, MapID, EntryID) ->
|
||||
OldUser = egs_db:users_select(GID),
|
||||
@ -718,7 +717,6 @@ handle(16#0404, CSocket, GID, _, Orig) ->
|
||||
|
||||
%% @doc Map change handler.
|
||||
%% Rooms are handled differently than normal lobbies.
|
||||
%% @todo Load 'Your room' correctly.
|
||||
%% @todo When changing lobby to the room, 0230 must also be sent. Same when going from room to lobby.
|
||||
|
||||
handle(16#0807, CSocket, GID, _, Orig) ->
|
||||
@ -774,7 +772,6 @@ handle(16#0c07, CSocket, GID, _, _) ->
|
||||
send_0c08(CSocket, GID, ok);
|
||||
|
||||
%% @doc Abort mission handler.
|
||||
%% @todo Warp the player to the lobby if he's in a mission. No need if he's in a counter though.
|
||||
|
||||
handle(16#0c0e, CSocket, GID, _, _) ->
|
||||
send_1006(CSocket, GID, 11),
|
||||
@ -1295,8 +1292,6 @@ send_1006(CSocket, GID, N) ->
|
||||
egs_proto:packet_send(CSocket, Packet).
|
||||
|
||||
%% @doc Send the player's current location.
|
||||
%% @todo Figure out what the last value is. No counter without it. The value before that is also different for counters.
|
||||
%% @todo Handle correctly after unifying the area loading code.
|
||||
|
||||
send_100e(CSocket, GID, QuestID, ZoneID, MapID, Location, CounterID) ->
|
||||
UCS2Location = << << X:8, 0:8 >> || X <- Location >>,
|
||||
|
Loading…
Reference in New Issue
Block a user