diff --git a/src/psu/psu_proto.erl b/src/psu/psu_proto.erl index 234d5a5..018e55c 100644 --- a/src/psu/psu_proto.erl +++ b/src/psu/psu_proto.erl @@ -131,6 +131,28 @@ parse(Size, 16#010a, Channel, Data) -> 6 -> ?ASSERT(), ignore end; +%% @todo We probably want to check some of those values and save the others. It's mostly harmless though, ignore for now. +%% @todo We also probably should send the spawn to everyone in response to this command rather than on area_change. +parse(Size, 16#010b, Channel, Data) -> + << _LID:16/little, VarA:16/little, VarB:32/little, HeaderGID:32/little, VarD:32/little, VarE:32/little, VarF:32/little, VarG:32/little, VarH:32/little, VarI:32/little, + BodyGID:32/little, _PartyPosOrLID:32/little, VarJ:16/little, _IntDir:16/little-unsigned-integer, _X:32/little-float, _Y:32/little-float, _Z:32/little-float, + VarK:32/little, VarL:32/little, _QuestID:32/little, _ZoneID:32/little, _MapID:32/little, _EntryID:32/little >> = Data, + ?ASSERT_EQ(Size, 92), + ?ASSERT_EQ(Channel, 2), + ?ASSERT_EQ(VarA, 0), + ?ASSERT_EQ(VarB, 0), + ?ASSERT_EQ(VarD, 0), + ?ASSERT_EQ(VarE, 0), + ?ASSERT_EQ(VarF, 0), + ?ASSERT_EQ(VarG, 0), + ?ASSERT_EQ(VarH, 0), + ?ASSERT_EQ(VarI, 0), + ?ASSERT_EQ(VarJ, 0), + ?ASSERT_EQ(VarK, 0), + ?ASSERT_EQ(VarL, 0), + ?ASSERT_EQ(HeaderGID, BodyGID), + ignore; %% @todo player_enter_area + parse(Size, 16#0110, Channel, Data) -> << _LID:16/little, VarA:16/little, VarB:32/little, HeaderGID:32/little, VarC:32/little, VarD:32/little, VarE:32/little, VarF:32/little, VarG:32/little, VarH:32/little, BodyGID:32/little, _PartyPosOrLID:32/little, EventID:32/little, Param:32/little >> = Data,