quests: Convert the zones to a proplist of proplists rather than a list of proplists.
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@ -29,7 +29,7 @@
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%% @todo Default enemy_level to 1 if unspecified (lobbies).
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%% @todo Default enemy_level to 1 if unspecified (lobbies).
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{zones, [
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{zones, [
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[{zoneid, 0}, {areaid, 0}, {enemy_level, 1}, {sets, []}, {maps, []}]
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{0, [{areaid, 0}, {enemy_level, 1}, {sets, []}, {maps, []}]}
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]}.
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]}.
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{temp_flags, []}.
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{temp_flags, []}.
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@ -27,15 +27,15 @@
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%% @todo Default enemy_level to 1 if unspecified (lobbies).
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%% @todo Default enemy_level to 1 if unspecified (lobbies).
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%% @todo Default sets to [100] if unspecified (lobbies).
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%% @todo Default sets to [100] if unspecified (lobbies).
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{zones, [
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{zones, [
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[{zoneid, 0}, {areaid, 2}, {enemy_level, 1}, {sets, [100]}, {maps, [1, 2, 3, 4]}],
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{ 0, [{areaid, 2}, {enemy_level, 1}, {sets, [100]}, {maps, [1, 2, 3, 4]}]},
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[{zoneid, 1}, {areaid, 2}, {enemy_level, 1}, {sets, [100]}, {maps, [9001]}],
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{ 1, [{areaid, 2}, {enemy_level, 1}, {sets, [100]}, {maps, [9001]}]},
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[{zoneid, 2}, {areaid, 2}, {enemy_level, 1}, {sets, [100]}, {maps, [9000]}],
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{ 2, [{areaid, 2}, {enemy_level, 1}, {sets, [100]}, {maps, [9000]}]},
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[{zoneid, 3}, {areaid, 2}, {enemy_level, 1}, {sets, [100]}, {maps, [9102]}],
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{ 3, [{areaid, 2}, {enemy_level, 1}, {sets, [100]}, {maps, [9102]}]},
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[{zoneid, 4}, {areaid, 2}, {enemy_level, 1}, {sets, [100]}, {maps, [9010]}],
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{ 4, [{areaid, 2}, {enemy_level, 1}, {sets, [100]}, {maps, [9010]}]},
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[{zoneid, 7}, {areaid, 2}, {enemy_level, 1}, {sets, [100]}, {maps, [9200, 9202]}],
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{ 7, [{areaid, 2}, {enemy_level, 1}, {sets, [100]}, {maps, [9200, 9202]}]},
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[{zoneid, 11}, {areaid, 2}, {enemy_level, 1}, {sets, [100]}, {maps, [5, 100, 101, 102, 103, 110]}],
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{11, [{areaid, 2}, {enemy_level, 1}, {sets, [100]}, {maps, [5, 100, 101, 102, 103, 110]}]},
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[{zoneid, 12}, {areaid, 2}, {enemy_level, 1}, {sets, [100]}, {maps, [100, 101, 102]}],
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{12, [{areaid, 2}, {enemy_level, 1}, {sets, [100]}, {maps, [100, 101, 102]}]},
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[{zoneid, 13}, {areaid, 2}, {enemy_level, 1}, {sets, [100]}, {maps, [100, 101, 102]}]
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{13, [{areaid, 2}, {enemy_level, 1}, {sets, [100]}, {maps, [100, 101, 102]}]}
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]}.
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]}.
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{temp_flags, []}.
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{temp_flags, []}.
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@ -28,16 +28,16 @@
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%% @todo Default sets to [100] if unspecified (lobbies).
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%% @todo Default sets to [100] if unspecified (lobbies).
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{zones, [
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{zones, [
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[{zoneid, 0}, {areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [1, 2, 3]}],
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{ 0, [{areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [1, 2, 3]}]},
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[{zoneid, 1}, {areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [9000]}],
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{ 1, [{areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [9000]}]},
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[{zoneid, 2}, {areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [9010]}],
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{ 2, [{areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [9010]}]},
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[{zoneid, 3}, {areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [9101]}],
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{ 3, [{areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [9101]}]},
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[{zoneid, 4}, {areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [9100]}],
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{ 4, [{areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [9100]}]},
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[{zoneid, 5}, {areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [9030]}],
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{ 5, [{areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [9030]}]},
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[{zoneid, 7}, {areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [9200, 9201, 9203, 9209]}],
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{ 7, [{areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [9200, 9201, 9203, 9209]}]},
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[{zoneid, 11}, {areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [4, 100, 200]}],
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{11, [{areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [4, 100, 200]}]},
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[{zoneid, 12}, {areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [100]}],
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{12, [{areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [100]}]},
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[{zoneid, 13}, {areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [100]}]
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{13, [{areaid, 3}, {enemy_level, 1}, {sets, [100]}, {maps, [100]}]}
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]}.
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]}.
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{temp_flags, ["ACC_BIT_FLG_01"]}.
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{temp_flags, ["ACC_BIT_FLG_01"]}.
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@ -28,15 +28,15 @@
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%% @todo Default sets to [100] if unspecified (lobbies).
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%% @todo Default sets to [100] if unspecified (lobbies).
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{zones, [
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{zones, [
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[{zoneid, 0}, {areaid, 4}, {enemy_level, 1}, {sets, [100]}, {maps, [1]}],
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{ 0, [{areaid, 4}, {enemy_level, 1}, {sets, [100]}, {maps, [1]}]},
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[{zoneid, 1}, {areaid, 4}, {enemy_level, 1}, {sets, [100]}, {maps, [9000]}],
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{ 1, [{areaid, 4}, {enemy_level, 1}, {sets, [100]}, {maps, [9000]}]},
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[{zoneid, 2}, {areaid, 4}, {enemy_level, 1}, {sets, [100]}, {maps, [9010]}],
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{ 2, [{areaid, 4}, {enemy_level, 1}, {sets, [100]}, {maps, [9010]}]},
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[{zoneid, 3}, {areaid, 4}, {enemy_level, 1}, {sets, [100]}, {maps, [9100]}],
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{ 3, [{areaid, 4}, {enemy_level, 1}, {sets, [100]}, {maps, [9100]}]},
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[{zoneid, 4}, {areaid, 4}, {enemy_level, 1}, {sets, [100]}, {maps, [9120]}],
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{ 4, [{areaid, 4}, {enemy_level, 1}, {sets, [100]}, {maps, [9120]}]},
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[{zoneid, 7}, {areaid, 4}, {enemy_level, 1}, {sets, [100]}, {maps, [9300, 9301, 9302, 9305]}],
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{ 7, [{areaid, 4}, {enemy_level, 1}, {sets, [100]}, {maps, [9300, 9301, 9302, 9305]}]},
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[{zoneid, 11}, {areaid, 4}, {enemy_level, 1}, {sets, [100]}, {maps, [3, 100, 200]}],
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{11, [{areaid, 4}, {enemy_level, 1}, {sets, [100]}, {maps, [3, 100, 200]}]},
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[{zoneid, 12}, {areaid, 4}, {enemy_level, 1}, {sets, [100]}, {maps, [100]}],
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{12, [{areaid, 4}, {enemy_level, 1}, {sets, [100]}, {maps, [100]}]},
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[{zoneid, 13}, {areaid, 4}, {enemy_level, 1}, {sets, [100]}, {maps, [100]}]
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{13, [{areaid, 4}, {enemy_level, 1}, {sets, [100]}, {maps, [100]}]}
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]}.
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]}.
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{temp_flags, []}.
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{temp_flags, []}.
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@ -28,16 +28,16 @@
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%% @todo Default sets to [100] if unspecified (lobbies).
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%% @todo Default sets to [100] if unspecified (lobbies).
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{zones, [
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{zones, [
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[{zoneid, 0}, {areaid, 5}, {enemy_level, 1}, {sets, [100]}, {maps, [1]}],
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{ 0, [{areaid, 5}, {enemy_level, 1}, {sets, [100]}, {maps, [1]}]},
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[{zoneid, 1}, {areaid, 5}, {enemy_level, 1}, {sets, [100]}, {maps, [9010]}],
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{ 1, [{areaid, 5}, {enemy_level, 1}, {sets, [100]}, {maps, [9010]}]},
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[{zoneid, 3}, {areaid, 5}, {enemy_level, 1}, {sets, [100]}, {maps, [9101]}],
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{ 3, [{areaid, 5}, {enemy_level, 1}, {sets, [100]}, {maps, [9101]}]},
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[{zoneid, 4}, {areaid, 5}, {enemy_level, 1}, {sets, [100]}, {maps, [9202]}],
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{ 4, [{areaid, 5}, {enemy_level, 1}, {sets, [100]}, {maps, [9202]}]},
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[{zoneid, 5}, {areaid, 5}, {enemy_level, 1}, {sets, [100]}, {maps, [9030]}],
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{ 5, [{areaid, 5}, {enemy_level, 1}, {sets, [100]}, {maps, [9030]}]},
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[{zoneid, 6}, {areaid, 5}, {enemy_level, 1}, {sets, [100]}, {maps, [9040]}],
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{ 6, [{areaid, 5}, {enemy_level, 1}, {sets, [100]}, {maps, [9040]}]},
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[{zoneid, 7}, {areaid, 5}, {enemy_level, 1}, {sets, [100]}, {maps, [9300, 9302, 9304]}],
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{ 7, [{areaid, 5}, {enemy_level, 1}, {sets, [100]}, {maps, [9300, 9302, 9304]}]},
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[{zoneid, 11}, {areaid, 5}, {enemy_level, 1}, {sets, [100]}, {maps, [2, 100, 101, 200]}],
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{11, [{areaid, 5}, {enemy_level, 1}, {sets, [100]}, {maps, [2, 100, 101, 200]}]},
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[{zoneid, 12}, {areaid, 5}, {enemy_level, 1}, {sets, [100]}, {maps, [100]}],
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{12, [{areaid, 5}, {enemy_level, 1}, {sets, [100]}, {maps, [100]}]},
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[{zoneid, 13}, {areaid, 5}, {enemy_level, 1}, {sets, [100]}, {maps, [100]}]
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{13, [{areaid, 5}, {enemy_level, 1}, {sets, [100]}, {maps, [100]}]}
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]}.
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]}.
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{temp_flags, []}.
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{temp_flags, []}.
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@ -29,7 +29,7 @@
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%% @todo Default enemy_level to 1 if unspecified (lobbies).
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%% @todo Default enemy_level to 1 if unspecified (lobbies).
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{zones, [
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{zones, [
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[{zoneid, 0}, {areaid, 2}, {enemy_level, 1}, {sets, []}, {maps, [900]}]
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{0, [{areaid, 2}, {enemy_level, 1}, {sets, []}, {maps, [900]}]}
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]}.
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]}.
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{temp_flags, []}.
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{temp_flags, []}.
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@ -197,11 +197,10 @@ load_quest_xnr_zones([], _BasePos, SetsAcc, SetsPtrsAcc, ZonesAcc) ->
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SetsPtrsList = lists:flatten(lists:reverse(SetsPtrsAcc)),
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SetsPtrsList = lists:flatten(lists:reverse(SetsPtrsAcc)),
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ZonesBin = iolist_to_binary(lists:reverse(ZonesAcc)),
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ZonesBin = iolist_to_binary(lists:reverse(ZonesAcc)),
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{SetsBin, SetsPtrsList, ZonesBin};
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{SetsBin, SetsPtrsList, ZonesBin};
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load_quest_xnr_zones([Zone|Tail], BasePos, SetsAcc, SetsPtrsAcc, ZonesAcc) ->
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load_quest_xnr_zones([{ZoneID, ZoneParams}|Tail], BasePos, SetsAcc, SetsPtrsAcc, ZonesAcc) ->
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ZoneID = proplists:get_value(zoneid, Zone),
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AreaID = proplists:get_value(areaid, ZoneParams),
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AreaID = proplists:get_value(areaid, Zone),
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EnemyLevel = proplists:get_value(enemy_level, ZoneParams),
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EnemyLevel = proplists:get_value(enemy_level, Zone),
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SetList = proplists:get_value(sets, ZoneParams),
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SetList = proplists:get_value(sets, Zone),
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NbSets = length(SetList),
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NbSets = length(SetList),
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SetsBin = iolist_to_binary([<< Set:32/little >> || Set <- SetList]),
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SetsBin = iolist_to_binary([<< Set:32/little >> || Set <- SetList]),
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SetsBin2 = << SetsBin/binary, BasePos:32/little, NbSets:32/little >>,
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SetsBin2 = << SetsBin/binary, BasePos:32/little, NbSets:32/little >>,
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@ -308,9 +307,8 @@ load_unit_title_table_rel_zones(Zones) ->
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load_unit_title_table_rel_zones(Zones, 0, []).
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load_unit_title_table_rel_zones(Zones, 0, []).
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load_unit_title_table_rel_zones([], N, Acc) ->
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load_unit_title_table_rel_zones([], N, Acc) ->
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{iolist_to_binary(lists:reverse(Acc)), N};
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{iolist_to_binary(lists:reverse(Acc)), N};
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load_unit_title_table_rel_zones([Zone|Tail], N, Acc) ->
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load_unit_title_table_rel_zones([{ZoneID, ZoneParams}|Tail], N, Acc) ->
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ZoneID = proplists:get_value(zoneid, Zone),
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Maps = proplists:get_value(maps, ZoneParams),
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Maps = proplists:get_value(maps, Zone),
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{Bin, N2} = load_unit_title_table_rel_maps(ZoneID, Maps),
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{Bin, N2} = load_unit_title_table_rel_maps(ZoneID, Maps),
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load_unit_title_table_rel_zones(Tail, N + N2, [Bin|Acc]).
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load_unit_title_table_rel_zones(Tail, N + N2, [Bin|Acc]).
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@ -112,8 +112,7 @@ load_unit_title_bin_files(Dir, ConfFilename) ->
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[load_unit_title_bin(Dir, Zone) || Zone <- Zones]
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[load_unit_title_bin(Dir, Zone) || Zone <- Zones]
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end.
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end.
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load_unit_title_bin(Dir, Zone) ->
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load_unit_title_bin(Dir, {ZoneID, _ZoneParams}) ->
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ZoneID = proplists:get_value(zoneid, Zone),
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Filename = io_lib:format("unit_title_~2.10.0b.bin", [ZoneID]),
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Filename = io_lib:format("unit_title_~2.10.0b.bin", [ZoneID]),
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TxtFilename = io_lib:format("~s~s.en_US.txt", [Dir, Filename]),
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TxtFilename = io_lib:format("~s~s.en_US.txt", [Dir, Filename]),
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{data, Filename, egs_files:load_text_bin(TxtFilename), []}.
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{data, Filename, egs_files:load_text_bin(TxtFilename), []}.
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