game: Rename char_load to data_load.

This commit is contained in:
Loïc Hoguin 2010-06-08 17:04:54 +02:00
parent a5434fce9c
commit 88996760f1

View File

@ -147,10 +147,10 @@ char_select_handle(16#0d02, CSocket, GID, Version, Orig) ->
char_select_handle(16#0d06, CSocket, GID, Version, _) ->
User = egs_db:users_select(GID),
egs_proto:send_character_list(CSocket, GID,
char_load(User#users.folder, 0),
char_load(User#users.folder, 1),
char_load(User#users.folder, 2),
char_load(User#users.folder, 3)),
data_load(User#users.folder, 0),
data_load(User#users.folder, 1),
data_load(User#users.folder, 2),
data_load(User#users.folder, 3)),
?MODULE:char_select(CSocket, GID, Version);
%% @doc Silently ignore packet 0818. Gives CPU/GPU information.
@ -166,7 +166,7 @@ char_select_handle(Command, CSocket, GID, Version, _) ->
%% @doc Load the given character's data.
char_load(Folder, Number) ->
data_load(Folder, Number) ->
Filename = io_lib:format("save/~s/~b-character", [Folder, Number]),
case file:read_file(Filename) of
{ok, Char} ->
@ -180,7 +180,7 @@ char_load(Folder, Number) ->
char_select_load(CSocket, GID, Version, Number) ->
User = egs_db:users_select(GID),
[{status, 1}, {char, Char}, {options, Options}] = char_load(User#users.folder, Number),
[{status, 1}, {char, Char}, {options, Options}] = data_load(User#users.folder, Number),
<< Name:512/bits, _/bits >> = Char,
NewRow = User#users{charnumber=Number, charname=Name},
egs_db:users_insert(NewRow),
@ -208,7 +208,7 @@ counter_load(CSocket, GID, QuestID, ZoneID, MapID, EntryID) ->
OldUser = egs_db:users_select(GID),
User = OldUser#users{questid=QuestID, zoneid=ZoneID, mapid=MapID, entryid=EntryID, savedquestid=OldUser#users.questid, savedzoneid=OldUser#users.zoneid},
egs_db:users_insert(User),
[{status, 1}, {char, Char}, {options, _}] = char_load(User#users.folder, User#users.charnumber),
[{status, 1}, {char, Char}, {options, _}] = data_load(User#users.folder, User#users.charnumber),
AreaName = "Mission counter",
QuestFile = "data/lobby/counter.quest.nbl",
ZoneFile = "data/lobby/counter.zone.nbl",
@ -247,7 +247,7 @@ lobby_load(CSocket, GID, QuestID, ZoneID, MapID, EntryID) ->
OldUser = egs_db:users_select(GID),
User = OldUser#users{instanceid=undefined, questid=QuestID, zoneid=ZoneID, mapid=MapID, entryid=EntryID},
egs_db:users_insert(User),
[{status, 1}, {char, Char}, {options, _}] = char_load(User#users.folder, User#users.charnumber),
[{status, 1}, {char, Char}, {options, _}] = data_load(User#users.folder, User#users.charnumber),
[{type, AreaType}, {file, QuestFile}] = proplists:get_value(QuestID, ?QUESTS, [{type, lobby}, {file, "data/lobby/colony.quest.nbl"}]),
[{file, ZoneFile}] = proplists:get_value([QuestID, ZoneID], ?ZONES, [{file, "data/lobby/colony.zone-0.nbl"}]),
[{name, AreaName}] = proplists:get_value([QuestID, MapID], ?MAPS, [{name, "dammy"}]),
@ -299,7 +299,7 @@ mission_load(CSocket, GID, QuestID, ZoneID, MapID, EntryID) ->
OldUser = egs_db:users_select(GID),
User = OldUser#users{instanceid=GID, questid=QuestID, zoneid=ZoneID, mapid=MapID, entryid=EntryID},
egs_db:users_insert(User),
[{status, 1}, {char, Char}, {options, _}] = char_load(User#users.folder, User#users.charnumber),
[{status, 1}, {char, Char}, {options, _}] = data_load(User#users.folder, User#users.charnumber),
[{type, AreaType}, {file, QuestFile}] = proplists:get_value(QuestID, ?QUESTS, [{type, lobby}, {file, "data/missions/test.quest.nbl"}]),
[{file, ZoneFile}] = proplists:get_value([QuestID, ZoneID], ?ZONES, [{file, "data/missions/test.zone.nbl"}]),
[{name, AreaName}] = proplists:get_value([QuestID, MapID], ?MAPS, [{name, "dammy"}]),
@ -339,7 +339,7 @@ myroom_load(CSocket, GID, QuestID, ZoneID, MapID, EntryID) ->
OldUser = egs_db:users_select(GID),
User = OldUser#users{questid=QuestID, zoneid=ZoneID, mapid=MapID, entryid=EntryID},
egs_db:users_insert(User),
[{status, 1}, {char, Char}, {options, Options}] = char_load(User#users.folder, User#users.charnumber),
[{status, 1}, {char, Char}, {options, Options}] = data_load(User#users.folder, User#users.charnumber),
[{name, _}, {quest, QuestFile}, {zone, ZoneFile}, {entries, _}] =
[{name, "dammy"}, {quest, "data/rooms/test.quest.nbl"}, {zone, "data/rooms/test.zone.nbl"}, {entries, []}],
try